Directorate Officer
OUT OF CHARACTER INFORMATION
- Intent: To provide a more command and control oriented bridge-style architecture in Lucerne Labs product line-up
- Image Source: here
- Canon Link: N/A
- Permissions: N/A
- Primary Source: Sawano-series Bridge Architecture
- Manufacturer: Lucerne Labs
- Affiliation: Directorate, Silver Jedi Concord, Lucerne Labs Customers
- Market Status: Closed-Market
- Model: Laulane-series Bridge Architecture
- Modularity: basic architecture can be expanded to work on different sizes and types of ships; can easily be integrated with other software and starship systems
- Production: Mass-Produced
- Material: Agrinium casing, Calor-series Bio-computers, Biolux Organoform Circuitry, Bia series Portable Fusion Generators, holoprojectors, datacreens, ARENA-7580 HoloProjectors, CL-3 Command Links, CS-Mark 10 simulators, Comscans, Holo-tanks, software code & various electronics
- Automated Aid: Laulane is designed to make it easier for a smaller bridge crew to run the ship by automating much of the basic command and control systems through Calor-series Bio-Computers. While designed primarily to run the typical and mundane aspects of running a starship (monitoring life support, sensors, communications, etc), these computers can also use their parallel computing abilities along with their partial reconfigurable nature to swiftly respond and adapt to unusual circumstances. Given a little time to internally reconfigure, the computers can fully automate the tasks of effectively running a ship's weaponry, shields, engines, and other subsystems.
- Gunnery Assist: Because Laulane is designed to be primarily installed on larger warships which typically have many gun or other weapon batteries, Lucerne Labs dedicated several mainframe-sized bio-computers solely towards augmenting the ship's weapons targeting abilities. While these are typically used to coordinate intricate and precise fire patterns (such as ensuring that all turbolaser bolts hit at at precisely the exact same time to maximize strain on an enemy shield system or ensuring even and well-layered 'flak walls' against enemy missiles), the bio-computer's programming also includes known Target Acquisition and Tracking programming, which it can then use to automatically aim and fire weapons. It can also internally reconfigure and use these computers to process through sensor feed to help filter out different types of jamming and countermeasures, as well as to analyze sensor contacts for identification and combat status analysis (such as if certain weapons systems are offline or customized, etc).
- Artificial Intelligence Host: Laulane comes with a larger number of computers than many bridge layouts in order to better automate many tasks. With that, the bridge tends to have more memory and processing power than many of its contemporaries, which in turn makes it an excellent host for many artificial intelligences. Seeking to make the most of this opportunity, Sawano bridges typically come with a holo-projector(s) and datascreens dedicated to communicating with the said artificial intelligences, better integrating them into running the ship or its systems.
- Damage Control: Laulune builds off of Sawano-series bridge's architecture in running damage control, with onboard computers having direct access to airlocks, fire suppression systems, diagnostic programs, and emergency response systems on all bridge console. This allows any bridge crew member to quickly access these programs, get a quick understanding of the situation, and start acting. Laulune's computers can also be set up to automatically start responding to damage and various emergencies, though it is strictly governed and limited by predetermined protocols. This can be particularly useful in heavy combat or when exploring especially hazardous regions of space.
- Redundant Systems Pathways: Laulune takes full advantage of Calor-series Bio-Computers ability to internally reconfigure itself by including software back-ups within the various consoles which allow the consoles to jointly come together to replace an otherwise destroyed or offline console. As example, if the navigation computer was destroyed, other Calor-series bio-computers could siphon off some of their processing power along with navigation systems partitioned in their hard drives to effectively recreate the navigation computer console on one of the surviving consoles, though this will lower the capabilities of the other computers. While Laulune systems normally run directly on the ship's main power sources, Laulune architecture includes several back-up Bia-series Fusion Generators to provide it with an independent source of power during emergencies.
- Holographic Overlays: Laulane can project holographs throughout the bridge by either voice command or computer terminal commands. This makes it convenient for crew members (or groups of crewmembers) to easily pull up information no matter where they are or with whoever they want to share it with while on the bridge.
- Astronavigation Table: A single ARENA-7580 HoloProjector connected to a pair of bio-computer consoles is set up exclusively for use in displaying star charts or the local space around the ship as viewed by the ship's sensors and/or sensor feed. This allows the bridge crew to very easily discuss the ship's position and possible navigation routes in both real space and hyperspace, and generally helps with maintaining a general situational awareness for the entire bridge crew, whatever role they may have.
- Droid Coordinator: Laulane's computers can facilitate ship-wide coordination of droid complements by the vessel's command crew, effectively acting as a middle manager/coordinator. It can thus send out orders, retrieve and analysis reports from droids, schedule maintenance, and facilitate other such similar tasks.
- Integrated Security: Laulane's computers come with rapid repetition defense measures and several layers of pyrowalls running in all software, making it more difficult than many computers to hack. Additionally, each bridge console can only be activated through an appropriate code cylinder that matches the person trying to use the console.
- Space Operations Center(SOC): This is a tactical command post that branches off of the main bridge in its own separate alcove. Loosely based on the bridge of the old Inexpungnable-class, it is circular room with two levels, with the inner level being substantially lower than the outer ring. The outer ring holds typical computer consoles, comscans, and a handful of small scale holo-tanks. But the central portion is created with a transparisteel deck and walls through which embedded holo-projectors could recreate the space around them and the objects, both artificial and natural, on a large scale that is not only detailed and immersive, but also in real-time. Such a presentation affords the crew manning it perhaps the easiest method to observe and interpret on a large scale while avoiding being sucked into observing the battle through a handful of 'keyholes' viewpoints, such as the bridge viewport or an several electro-photoreceptors. Commanders often use it to help coordinate groups of ships - particularly starfighter squadrons - particularly through densely populated engagements.
- Planetary Operations Center (POC): Another alcove branching off of the main bridge, this is a rectangular room whose walls are mostly covered in datascreens which frequently display live feeds from cameras and other visual sensors found on personal armors, droids, vehicles, and other similar platforms. Most of the room is occupied with neat rows of computer consoles and holographic tactical battlefield displays needed to interpret the vast amount of data flows through the center and coordinate the units present on the ground. Many of these consoles are equipped with CL-3 Command headsets to help control and coordinate droids and other automated units. This room also contains an ARENA-7580 HoloProjector, used to plan large-scale movements, and a number of CS-Mark 10 Command Combat Simulators, which are used to analyze terrain and simulate battle plans. Commanders typically use the POC as a mobile command post for a large variety of units and missions, from monitoring strike teams through helmet cams to directing armies thousands of individuals strong into battle.
- Automated Aid: Laulane largely automates many of the basic command and control functions from the bridge, reducing crew overhead and improving subsystems efficiency.
- Damage Control: Laulane makes command and control functions more resilient by having redundant systems pathways and automated responses to a variety of situations, making it more likely that the ship will survive a rough encounter. The biocomputers and organoform circuitry which facilitate many of Laulane's more unique abilities are resistant to ion/EMP weapons and are capable to a limited extent of repairing themselves.
- Command & Control: Not only does Laulane provide facilities to run a ship, but it also sports areas dedicated to commanding and coordinating other forces, whether its troops on the ground or squadrons of starships in space.
- Large: Laulane takes up a fair amount of space, noticeably more than most starship bridge designs, simply because the Space Operations Center and the Planet Operations Center are entire rooms of their own.
- Radiation Susceptible: Laulane achieves many of its abilities through advanced bio-computers networked together through organoform circuitry - both of which are highly susceptible to radiation weapons.
- Not easy to Repair: While the living nature of biocomputers and organoform circuitry mean that they can heal themselves through natural processes, it also makes them more difficult to repair if damaged because of the nonstandard and complex nature of the biotechnology involved.
With the reasonable success of Sawano-series Bridge Architecture on many of their new small capital ships, Lucerne Labs set about on expanding its basic principles and technologies onto a larger scale for use on larger warships which often serve as command vessels in the Laulane-series. To that end, much of the base technology and features are the same as its predecessor - just on a larger scale to meet the needs of larger vessels which typically have more subsystems of greater individual size. Most consequent tweaks to the computer architecture that were key to the Sawano remain unchanged, but Laulane notably adds several mainframe-sized biocomputers dedicated solely to running weapons systems, allowing these computers to automate firing the ship's weapons, help coordinate gunnery actions, process targeting information, or analyze possible targets. While important, Laulane's biggest change has been in actually adding facilities to better allow commanders to control units typically hosted aboard larger warships.
Known as the Space Operations Center and Planetary Operations Center, each is almost a large room in and of itself that is fully dedicated to commanding and controlling large units in each of those respective environments. The space operations room area almost feels like a different dismension when it is first entered - almost like a walk-in holo-tank: planets, moons, ships, and other spaceborne objects float around the room's occupants. Voice-activated commands allow users to pull up holo-projected screens of reports on these objects from databanks or subordinate commands, as well as to directly talk to friendly units simply by selecting the displayed holo (or asking the computer to call it). Similarly, the Planetary Operations Center is designed to bring full situational awareness to command staff working on more terrestrial matters, allowing commanders to visually observe the situation from the ground from several perspectives at once, as well as facilitating wargaming with simulators before the staff commits an actual plan to action.
Laulane is a fairly straightforward development of Sawano, but the volume in entails as well as the added expense usually means that is only found on larger warships, where these costs become worthwhile with larger numbers of hosted small craft, ground troops, and other units. Laulane is also used on actual fleet command ships (though on noticeably larger physical scale commensurate with size of the command ship), where the SOC is used to coordinate the actions of capital ships instead of a ship's small craft, and the POC can be used to direct multiple armies.
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