Star Wars Roleplay: Chaos

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Okke’s Codex Workshop


OUT OF CHARACTER INFORMATION
  • Intent: To expand on the lore of the Spacer Guild
  • Image Credit:
  • Permissions:
  • Links:
GENERAL INFORMATION
  • Organization Name: Ubese Astronomers Union
  • Classification: Exploration group
  • Affiliation:
  • Organization Symbol: N/A
  • Description:
    • [ Give a general description of this organization and the purpose it serves. ]
GEOGRAPHICAL INFORMATION
  • Headquarters: Uba IV
  • Domain:
    • Small outposts in the systems surrounding Uba IV and the Ghost Nebula
    • Various spaceports affiliated with the Spacer Guild
    • [ Does your organization lay claim to any particular area? Link the planet(s), Cities, or other types of areas your organization has influence over, if any. Do they keep to themselves, or are they an active part of the community? How is their relationship with the local populace? This is the place to flesh out how your organization interacts with the community around it. ]
  • Notable Assets:
    • [ Does your organization have any special locations? Large industrial facilities, profitable casinos, boltholes, etc. Link any location subs for your organization here. ]
SOCIAL INFORMATION
  • Hierarchy:
    • The group is led by a small ruling council that typically determines where the next big expeditions will take place. The leaders are voted on by the rest of the union, in a style of democracy. Almost all members though are simply there for the purpose of exploration and discovery
  • Membership:
    • [ Approximately how many people are in your organization? What does it take to become a member of this organization? Is there an initiation or a ritual? Missions they have to carry out? Tasks to perform to prove their skill/worthiness? For families, is it easy to marry into the family or are there certain attributes the family leader looks for/do you need approval? For companies, how does one get hired? Include both IC and OOC if someone were interested in your organization how they would join. ]
  • Climate:
    • The union is welcoming to outsiders that are a part of the Spacer Guild
    • While all help from outsiders is greatly appreciated, they are wary of others who try to join the union who are not Ubese. The group is operating for the betterment of their people and nearby systems, so it does not make much sense to them that others would want to join for reasons outside of this
  • Reputation:
    • [ How do people see this organization from the outside? Beloved? Distrusted? Wary or neutral? Describe your organization's reputation here. ]
  • Curios:
    • [ Do the members of your group have any special item, marking or trinket that designates their membership? Something that only those part of this group would have access to or possession of? Examples are tattoos, amulets, rings, books of faith, etc. ]
  • Rules:
    • [ Most organizations follow some set of rules. Maybe the Resol'nare, the Jedi Code, etc. Does this group have any religious beliefs? Philosophies? ]
  • Goals:
    • [ What are the goals of this organization? Future plans for expansion? Collection of information? Providing education to those who seek it in certain skills? Supporting charitable works? For all intents and purposes, this is your in-character intent with this organization. ]
MEMBERS
Various NPCs within the Spacer Guild

HISTORICAL INFORMATION
[ Include a description of the organization's history. Who started it, how and why it was formed, modus operandi, any events tied into its creation and existence, etc. ]
 
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Passageway To Chaos

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OUT OF CHARACTER INFORMATION
  • Intent: To create a maelstrom in a empty hex of space.
  • Image Credit:
    • Maelstrom: (x)
  • Canon: No
  • Permissions: N/A
  • Links:
SETTING INFORMATION
  • Astronomical Location Name: Passageway to Chaos
  • Classification: Maelstrom
  • Location: Above the Adrathorpe hex. An image below shows the exact location.
  • Rotational Period: N/A
  • Orbital Period: N/A
  • Size: Massive
  • Affiliation:
    • The Maelstrom currently falls within the territory of the Brotherhood of the Maw, making them the ones in control of the area.
  • Population: [ Choose between: Uninhabited, Insignificant, Sparse, Moderate, Heavy, Crowded. ]
  • Demographics: [ If this location has a population please describe the general assortment of inhabitants. Any uncommon species or custom species should be linked. Specific species percentages are welcome but not required. If no population exists put N/A. ]
  • Accessibility: [ Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society deep in space or is it in the middle of civilization near busy hyperlanes and star systems? Is it guarded? Open to the public or private access only? ]
  • Description: [ Provide a description of this location at a glance. More in-depth descriptions can be added in points of interest. ]
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POINTS OF INTEREST
[ What areas are significant? Give a description of each point listed. ]

HISTORICAL INFORMATION
[ Include a description on the location's history here. It can have lasted since well before our current timeline, or it can be brand new due to current circumstances. For older locations you may include historical events from the Chaos Canon timeline or board history where appropriate.]
 
Astronomy, Piloting, And The Force

OUT OF CHARACTER INFORMATION
  • Intent: To create a book that has been passed through Jedi and spacers for almost one thousand years
  • Image Credit:
  • Canon: N/A
  • Permissions:
  • Links:
GENERAL INFORMATION
  • Media Name: Astronomy, Piloting, And The Force
  • Format: Large collection of writing, photos, notes, maps, and guides
  • Distribution: Unique
  • Length: Long
  • Description:
    • A book that has been passed through almost every famous Spacer Jedi in the galaxy, Astronomy, Piloting, And The Force is the biggest collection that has ever been composed like its type. Similar to the Smuggler's Guide started by the infamous Maz Kanata, this book is an indirect telling of the history of those Jedi who travel the stars.
SOCIAL INFORMATION
  • Author:
    • The book is not just written one individual. Many people have added their own pieces of writing, separated out into sections. Various notes can be found by others in each writer's section.
    • (NPC Author here, ---BBY)
    • Orv Dainlei (399ABY - 423ABY)
    • .
    • .
    • Coren Starchaser (---ABY - ---ABY)
    • Jorus Q. Merrill (860ABY - 865ABY)
    • Bac Kret, Seven Courners merchant (865ABY - 867ABY)
    • Okkeus Daineli (867ABY - Present)
  • Publisher: N/A
  • Reception: N/A
FORMAT INFORMATION
[ Some media might have additional information or opportunities to flesh out the submission. Add any additional fields, geared specifically towards the format the media is in, you feel would be useful for your submission. ]

EVENTS (Optional)
[ Unlike the old Chronicles template, the Events format is not considered an unbiased account with an end-all conclusion. Multiple narratives can be formed. Different perspectives and sides. ]
  • Event Name:
    • [ This can be the name of the event in-character, or the name of the thread it houses. ]
  • Links:
    • [ If these events happened actively in RP threads, include any applicable links here. ]
  • Participants:
    • [ Provide links to the participants of this event on either side. If organizations (i.e: factions, companies, NPC groups) are listed, individual characters do not need to be. If there are multiple sides, please separate them and their participants using bullet points or other similar formatting. ]
  • Overview:
    • [ Provide an overview of the event, any particular high notes, interesting twists, What was achieved? Did a group make a monumental discovery? Did a faction obliterate a populace? Who won? ]


CONTENT INFORMATION
[ Outline the contents of this publication as it would be read by a character in its possession. You should include a summary of the publication at the least, but you may also include a table of contents, verbatim excerpts, and anything else that can accurately describe the submission's contents. This should be the bulk of the submission. ]

  • Jorus Merrill's portion, circa 860ABY - 865 ABY:
    • Notes on the trade-off between power and insight, and how it relates to instinctive astrogation.
      • "The closer you get to the Force, the more you face a choice. Tossing rocks in the lake or reading ripples. Shouting or listening. Power or sensitivity. A really good astrogator picks listening first. It's not like you can shove stars out of the way, clear a path through grab shadows. I've done that and it's the wrong way. It's why I don't use the Force anymore. Or you could hold onto the power to make direct change. That's the famous Grandmasters, the pre-Purge Yodas and Wraiths and all the rest. But they sacrifice the ability to listen to the quiet parts of the Force, and if you want to be a serious navigator, that's what you need more than power. Normal Jedi training is useless for this crap, counterproductive sometimes."
    • Memoirs of co-creating the Mara Corridor in 836-838 ABY with his wife, A Alndys (Alna) D'Lessio.
    • Memoirs of exploring Companion Esk's pre-technological worlds circa 839 ABY.
      • "The disturbances around Esk are just as tricky as the barrier around our galaxy. The route we found only permitted small ships — occasionally. Apparently during the 400-Year Darkness, someone decided Esk was the perfect spot for secure nature preserves. I kid you not, I think a friend of mine found a world with Mon Cals in chainmail."
    • Memoirs of re-mapping and stabilizing the ancient Nagai Trade Spine.
    • Overview of the contents of the Blake-Merrill Star Map.

  • Okkeus Dainlei's section, circa 867ABY - Present:
    • Quick opening remarks talking about how he acquired the book and want he thinks about it
      • I can't believe I just got this book for only 150 creds. I'm not even ten pages in and the information in here is insane. There are so many famous spacers in here. I literally am freaking out right now. Holy chit!
    • Last known location of The Daytrader
      • Its been a while since I've visited The Daytrader. Last time I was there I was purchasing some not-very-legal parts for the Blue Lightning. Might be nice to find out where she is flying and go paying a visit.
    • Drawn-out map of his Imynusoph Run route, and how he used the force to chart it
    • Notes on using the force while dogfighting in Thunderstruck


HISTORICAL INFORMATION
[ Include a description on the publication's history here. Describe who created it, how and why it was created, inspiration for its contents, any events tied into its creation and existence, etc. ]


[399ABY to 423ABY - Orv Dainlei]


[---ABY to ---ABY - Coren Starchaser]

[860ABY to 865ABY - Jorus Q. Merrill]

[865ABY to 867ABY - Bac Kret]


[867ABY to Present - Okkeus Dainlei]
Needing some fresh air from the madness that was happening on Coruscant, the Jedi Knight Okkeus Dainlei Okkeus Dainlei decided to take a trip to the Seven Courners district of Denon. Traveling to the shadiest depths of the city, and with some help from his Black Tier pass, the man was able to access one of the largest black markets in the core regions.

Mainly searching for illegal parts for his X-Wing, the man ended up stumbling across this book at a small market stand. Somehow, this book had ended up in merchant's possession. While the merchant didn't know the full value of the book, the Knight sure did. Around 150 credits later, Okkeus was the new owner of the book, ready to add his own chapter to the stories it held.

The man's lack-of-free time led to the book sitting aboard the Blue Lightning for a small period. The need for it arose though when attacks from the Maw become more and more frequent. He remembered a hyperlane that was described in the book by (Name Here). The importance of this was the fact that it led the Maw almost directly on the doorstep of Coruscant.

Knowing that he had a chance to stop an attack from happening, the Knight sent a message to Auteme to alert the council. Unfortunately, it was too late. The book stayed on the Blue Lightning while an attack happened on the Jedi Temple. Afterwards when the man was locked up due to suspicion of aiding the enemy, he overheard word that all of the files from the Jedi Temple had been released to the public. Once free from his interrogations, he plans on adding some of the leaked info into the book, preserving it for generations to come.






This Is going to take a while, so bear with me.
 
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Okkeus Dainlei Okkeus Dainlei Just tossing this here — Jorus' bit, sorry for the delay.



Jorus Merrill's portion, circa 860-865 ABY:
  • Notes on the trade-off between power and insight, and how it relates to instinctive astrogation.
    • "The closer you get to the Force, the more you face a choice. Tossing rocks in the lake or reading ripples. Shouting or listening. Power or sensitivity. A really good astrogator picks listening first. It's not like you can shove stars out of the way, clear a path through grab shadows. I've done that and it's the wrong way. It's why I don't use the Force anymore. Or you could hold onto the power to make direct change. That's the famous Grandmasters, the pre-Purge Yodas and Wraiths and all the rest. But they sacrifice the ability to listen to the quiet parts of the Force, and if you want to be a serious navigator, that's what you need more than power. Normal Jedi training is useless for this crap, counterproductive sometimes."
  • Memoirs of co-creating the Mara Corridor in 836-838 ABY with his wife, A Alndys (Alna) D'Lessio.
  • Memoirs of exploring Companion Esk's pre-technological worlds circa 839 ABY.
    • "The disturbances around Esk are just as tricky as the barrier around our galaxy. The route we found only permitted small ships — occasionally. Apparently during the 400-Year Darkness, someone decided Esk was the perfect spot for secure nature preserves. I kid you not, I think a friend of mine found a world with Mon Cals in chainmail."
  • Memoirs of re-mapping and stabilizing the ancient Nagai Trade Spine.
  • Overview of the contents of the Blake-Merrill Star Map.
 

Duneside Villa

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OUT OF CHARACTER INFORMATION
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SETTING INFORMATION
  • Structure Name: Duneside Villa
  • Classification: Villa
  • Location: Tatooine, alongside the Western Dune Sea
  • Affiliation:
  • Accessibility:
    • Fairly isolated from the rest of Tatooine, mainly the nearby Mos Eisley. Sitting alongside the Western Dune Sea, it is a few hour ride by speeder, or a medium-length flight by starship. Once at the Villa, the buildings are exposed. Simple password locks keep the doors sealed. When dust storms blow through the area, blast doors will seal the hangars and open living space. As a last hope effort, anti-starships cannons will raise from the ground to shoot down any attacking craft. The Villa is also only accessible to Okkeus, along with his personal droids and any friends who may be stopping by.
  • Description:
    • The Duneside Villa is a private residence of Okkeus. It is a fairly large-sized home, boasting multiple rooms, storage bays, a small moisture farm, and a trio of hangars. It is a part time home for the man, usually whenever he is spending a lot of time in the Outer Rim.

POINTS OF INTEREST
  • Hangars: One large-sized and two medium-sized hangars surround the Villa, forming an outer ring of the home. The large hangar sits in the middle of the trio, having a diameter of 150 meters. The two medium hangars fall on either side of the larger bay, each having a diameter of 75 meters. Each hangar is deep enough to comfortably fit each ship. All hangars are connected by below ground tunnels, allowing for easy travel between the bays and into the villa itself. In the event of a strong dust storm, or an aerial attack, blast doors will seal the hangar bays and provide protection. Each hangar has doors that shut off access between the tunnels, allowing each one of them to be sealed off if needed as well.
  • Moisture Farm: A plethora of moisture vaporators spring out from the home in the form of a web. These machines collect enough water so that Okkeus and whoever is staying at the Villa never have to worry about being thirsty. A large storage tank sits below the home, holding upwards of 50 gallons of water. When no one is staying for extended periods of time, the excess water is donated to his neighbors or to anyone nearby that may be struggling. The whole system is run from within the Villa, along with three small control huts spread across the web.
  • Storage Bay: Along with the hangar bays, there is an additional storage bay that sits opposite of the Villa. This underground facility is used to store many different things, from speeder bikes, extra rations, spare starship parts, weaponry, etc. This area is mainly used for long-term storage. Essentially an underground "junk-drawer."
  • Villa: The main feature of the whole lot. The Villa is divided into two sections: above ground and below ground. The below ground section makes up the majority of the home, allowing the coolness of the ground to help keep the place at a moderate temperature. Here there are multiple bedrooms, bathrooms, a living room, a kitchen, and a medbay. Above ground there is a larger gathering space, mainly for meetings and parties. There are also two more bedrooms, a bathroom, and a small kitchen.
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SECURITY - High
The villa is protected quite well for it being a part-time home. The main defense of it is the five VMAT-551 Predator Launch Platforms encircling the main area. Each of these are used to fend off an attacking force, whether it be pirates, crime lords, or Sith. The platforms are all hidden underground, only rising out from the sand if a threat has been identified. Alarm sensors and systems have been set up around the entire perimeter. They are able to relay if it is a simple womp rat, or a full-blown assault of Tusken Raiders. These sensors are all connected to cameras, both pointed outward from the facility, and upward towards the sky, alerting of any unwanted ships. The warning system sends messages directly to Okkeus through his robotic arm. Messages can also be directed to the Blue Lightning.

In the event of an attack, all three of the hangar bays have blaster doors that will slide shut, sealing off whatever is inside from outside attack. While not able to withstand a massive orbital bombardment, they are able to take quite the beating of various weaponry. If the enemy were to make their way inside of the hangar bays, the tunnels connecting each of them can be sealed off as well, potentially trapping them inside. The below ground section of the Villa also has a blast door that can shut, mainly sealing off the open-air section. The above ground section of the Villa has reinforced doors and windows that can seal off attackers. If the enemy were to take control of the upper section, the stairs and elevators to the lower level can be sealed, similar to the hangar bays.

At the edges of the moisture vaporators is a simple fence. While it is able to withstand a fair amount of force, it is more so to show the property lines instead of keeping full armies out.


HISTORICAL INFORMATION
Sometime around 880ABY, Okkeus Dainlei found himself in a high-stakes Sabaac game down in the depths of District 11. It was only him and one other player left, and it was time to raise. In a last-ditch effort to win it big, the man bet his Corvette Gypsy Starlight, his personal hangar bay on The Caravan, and fifty thousand credits. A pretty hefty wager. His opponent matched with his homestead on Tatooine, the Duneside Villa. One round later and the Jedi found himself in possession of a set of keys, and a new part-time home. Flying out to collect his winnings, Okkeus learned that the property was originally constructed as a vacation home but was forced to adopt some military-grade technology with the threat of war between the Confederacy and the Mandalorians. Not wanting the war to reach his home and be left unprotected, the owner installed massive blast doors to seal off the premises, along with adding five missile platforms in order to fend off attackers. Happily collecting his keys and bidding his opponent farewell, Okkeus began to move into his new house.

The house sat mostly empty from mid 880s to mid 890s. Okkeus was busy fighting the war between the Alliance and the Maw, so there was little time for relaxation in the Outer Rim. Instead, the Villa became a place for him to store his various starships and vehicles when they were not needed. Yet this whole time the protection systems stayed activated. When the man was halfway across the galaxy, the home was even able to defend itself from a pirate attack. By the time they had returned for revenge, Okkeus was there to fend them off. The fight was short, but the message was clear.

Now with the war over and Okkeus growing in age, the Villa has seen more company. Though he does not have a place that he fully calls "home" besides the Blue Lightning, the Villa would be the closest thing to it. Now he uses it to rest after long journeys exploring the depths of the Outer Rim. Almost like a waypoint of sorts. Quite of a few of his droids are either part time or full residence of the Villa, making sure everything is running smoothly. Friends are also invited over when they are in the area, giving them a chance to step out of the sun. The location is also home to a few creatures as well, notably an abandoned Cu-pa and a small family of Scurrier. They roam around the outskirts of the home as they please, yet still confined by the web's outer fence.
 
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Crime Endures, Always

OUT OF CHARACTER INFORMATION
PHYSICAL INFORMATION
  • Age: Mid 30s
  • Force Sensitivity: No
  • Species: Human
  • Appearance: Griff is a Human male that stands around 5'10. He is clean-shaven with short, brown hair. His build is stocky with a fair amount of muscle. Typically Griff is slightly hunched over as a sign of his aging.

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SOCIAL INFORMATION
  • Name: Griff Axchill
  • Loyalties:
  • Wealth:
    • Fair. Owns a starship, a speeder, quite a few droids and blasters. He also manages the mining operations on Mon Gazza.
  • Notable Possessions:
  • Skills:
  • Languages:
    • Basic (Fully Spoken and Comprehensible)
    • Binary (Somewhat Comprehensible)
    • Huttese (Mostly Spoken and Comprehensible)
    • Pyke (Mostly Comprehensible)
  • Personality: Short-tempered and quick to violence, Griff is a man that always gets what he wants. And if not, he makes it his purpose to do so. Raised into the family business, Griff has worked hard to continue the legacy. This will be done by any means necessary, even if that means abusing his workers, lying to government officers, and disposing of anybody that gets in his way.


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COMBAT INFORMATION
Strengths:
  • What Are You Looking At, Butthead?: Intimidating and controlling, Griff uses his powerful stature to take advantage of those around him. Though he lacks in brain power, he makes up for it is straight muscle power. Those who try and oppose Griff can usually be found on the other end of his fist. The man is also quick to anger, which makes those unfortunate few against him in for a load of trouble.
Weaknesses:
  • Well, Looky What We Have Here: Greed has devoured the Axchill family for years, especially within Griff. Anything that he lays his eyes on he wants. And he will stop at nothing to possess it, even if that means hurting himself or those around him. Just for the claim to wealth and fame. This had led to Griff also making poor gambling decisions in the past.



HISTORICAL INFORMATION
Born on Mon Gazza, Griff Axchill was raised into the family business of mining. His family had been mining for precious metals and resources for five generations now, and Griff would be the start of the sixth. Much of his youth would be spent traveling between the various operations that were overseen by his father. Griff learned early on that since they were the ones in charge of the business, everyone else that worked below them does not need to be shown respect. Hundreds of slave miners were working for the Axchills, all under their mercy. Any feelings of sympathy that Griff had growing up for these people was scorned out of him by his father. They were above everyone else. That was it and that was all.

Taking this mindset into his teen years, Griff started to gain more responsibility within the company. It was not long before he started to manage small patches of asteroids that were being mined. Profits rolled in quick and easily, which only inspired his quest for control. After his first successful mining operation was complete, Griff's father decided to take his son on a bonding trip to Tatooine. There Griff met some of his father's work friends, as well as being introduced to his new favorite hobby: Jawa Tossing. It was not long before he became a pro at the activity, earning quite a bit of money through gambling.

Years would pass as Griff kept growing the family business. The man took over the operations on his home planet as his father and mother went to expand to other areas of the Outer Rim.


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