The Parliament
- Intent: To create the Personal Warship of Darth Xiphos
- Image Source: https://www.deviantart.com/masseffect-shipyards/gallery/41652890/reaper
- Canon Link: Battlecruiser
- Permissions: N/A
- Primary Source: N/A
- Manufacturer: Scion Mobile Shipyards
- Affiliation: Laertia Io , Scion Mobile Shipyards, Confederacy of Independent Systems
- Market Status: Closed
- Model: N/A
- Production: Unique
- Material: Laminanium, Vong Biotech, Special Electronics
- Classification: Battle Cruiser
- Length: 400 meters
- Width: 700 meters
- Height: 3000 meters
- Armament: Extreme
Number of Pulse Missiles in storage: 170
Bio Energy Array (Main Weapon, Front Facing)
Drill Spike
Shield Leech Weapon
Pulse Cannon (Capital Ship Grade) (80, 50 in front, 30 in rear)
L-s9.3 (50, 10 on each "major" leg)
Solar Ionization Cannon (25, 15 in front, five on one side each)
Decimator Payload (300 Droids)
Energy Torpedo Launchers (50, 25 on front, 25 on rear)
Q-007 Tractor Beam Projectors (4, located at the very top)
- Defenses: Very High
Hyperwave Inertial Momentum Sustainer
Dovin Basals
Ion Shield Generator
220-Sig Sensor Jammer
- Hangar Space: Average (16)
- Hangar Allocations:
Support Craft Squadrons: 11 (Hangars able to accommodate small Military Grade Corvettes)
- Maneuverability Rating: Very Low
- Speed Rating: High
- Hyperdrive: Very Fast (0.3 Hyperdrive)
Essential Crew Compliment: 1000 (Most features of ship are automated save for essentials such as engineering, and repairs)
Security force: 100 Model 1 Nuetralizers, 300 Model 2 Nuetralizers
Droideka Mk. 2 (20)
EG-5 Droids (20)
Ground Assault Forces:
Juggernaut War Droids (2304 in Storage)
Nuetralizer Model 1 (700 on hand)
Nuetralizer Model 2 (1400 on hand)
C-8 Saboteur Droids (200 in storage)
Spelunker Droids (100)
Chameleon Droids (100)
Droideka Sniper (50)
Turret Droid (75)
IG Lightsaber Droid (25)
Scorpanek Droid (10)
RM-2020 Espionage Droids (5)
Tactical Command Center (Where Cognition throne and BRT interface is located)
Escape Pods
Med bay
Comm Systems
Engineering Deck
Personal Quarters
Personal Hangar: For holding The Shadow Bride
Training rooms
Barracks
Escape Pods
Mess Area
Sensors
Neuroengine (12)
LeGrange Targeting Computer
Dovin Basal (12)
ADVANCED SYSTEMS
Deadly Battle Cruiser capable of Launching a planetary Assault, with a number of starfighters and support vessels, as well as more than two full legions of various War Droids
Powerful Bio Reactor capable of powering all systems for up to 14 months continued use.
Extreme Strength Laminanium Matrix Armor hull and vast supplies of repair drones and Vong Biots
High density carbon reserves for repair material
Nueroengine based Propulsion System
Capable of landing in atmosphere
Capable of going underwater, due to being based somewhat on the Trident Assault Ship
High Intensity Solar Collectors based off of those in the Castle Morpheus Ship ensure it never needs refueling at a common space station...just park it near a star, and it gathers the fuel it needs
Hyperwave Inertial Momentum Sustainer
Meditation Chamber
Extensive Armory
Soliton Antenna
Orbital Strike Beacons
Cognition Throne
BRT Supercomputer (Programmed solely for Capital Ship Warfare) hooked to the Brain of a Model 1
EVS Construction Innards (Molecular Furnace, Smelting Pods, Atomic Incinerator)
STRENGTHS
Juggernaut: Already built to tank even the worst energy or kinetic attacks via a self sealing Laminanium Matrix Hull, the Onboard Dovin Basals provide a sort of singularity shielding, able to swallow up both energy and missile fire in very large amounts via micro black holes. As a result, this ship can be viciously difficult to Destroy for an average Star Destroyer. It is also protected by Ion Shielding, as well as a 220 Sig Sensor Jammer to interfere with the targeting of enemy computers
Guns of The Patriots: Possesses a swath of deadly, uncommon weaponry not typically seen on Battlecruiser type vessels, including whole arrays of Capital Ship Grade Energy Torpedoes, Solar Ionization Cannons, Pulse Cannons, a capital ship grade Drill Spike to deposit deadly Organic Decimators, and a Shield Leeching System
It's main Weapon, however, is the true threat: a massively upscaled Bio-Energy Array fires a straight traveling stream of blue, lightning like energy that can possibly do Extreme damage to shields of other capital ships, and Average damage to conventional hulls, capable of penetrating ground or hardened targets, and doing severe damage to even the hardiest, most naturally resistant organic hides.
Out for a Swim: Due to its technology partly being a heavily upscaled version of the Trident Cruiser, it possesses an ability most Star Destroyer vessels do not: the ability to remain hidden underwater
Follower: Possesses a Soliton Antenna, allowing it to detect when a ship enters the system it's in
Recharger: It's Bioreactor is scaled to provide power to the massive vessel but must be recharged. To do so, the same model of Solar Collection Reactors from The Castle Morpheus was copied on to this vessel, and joined surgically and mechanically to the reactor. All it has to do is park in orbit for a day or so at a safe distance above a star and it will replenish it's power supply, which lasts up to 007 months on its own.
Escape Artist: It possesses an upscaled Inertial Momentum Sustainer, allowing it to possibly escape tractor beams
Commander: Possesses a BRT Supercomputer A.I. System hooked to the brain of a Model 1 and programmed solely for Capital Ship combat and defense with a wide reference database on known Bryn'adul Fleet and boarding Tactics, which it can predict with unsettling accuracy, and a Cognition Throne that it's Commander can use to control the ship more directly and direct fleet manuevers
Propulsion: Massive Vong Nueroengines blended with electronics give it an incredibly fast 0.3 rating
Fix it: The Laminanium hull can self seal against relatively minor damage, and anything larger is set upon by a legion of repair remotes and Vong Biots, to fix the parts of the ship they are best suited to fix
Terror Weapon: It's unnatural Shape and imposing height is capable of inspiring absolute fear, even among those in Star Destroyers themselves, and is capable of launching significant ground operations from its massive storage of Specialized War Droids
Spare Parts: Possesses integrated EVS Construction Parts, allowing it to create Droids, Weapons, Spare parts, depending on the raw materials it has
Speedy: High for a ship this size
WEAKNESSES
Molasses: Very poor Manueverability
Main Weapon Weaknesses: It requires forty minutes between every firing to recharge, and can only fire forward, and despite it's damage, is unlikely to destroy either Shields or Hulls of Star Destroyer grade vessels on the first go, often needing to fire twice to really finish the job. Any ship less than a Star Destroyer is still in severe danger if hit.
Tertiary Weapon Weaknesses: The Pulse Cannons have only half the range of typical capital ship energy cannons and cannot fire more than one shot every fifteen seconds (This also makes them it's most used secondary weapon after the Torpedoes. The Solar Ionization Cannons have to wait three minutes between every firing. The Energy Torpedoes are dumbfire only and have no tracking or targeting abilities, and need one minute between every shot to fire, plus have only three fourths the range of a typical capital ship missile and if the target is at a greater distance than that, the torpedo might dissipate. The Dovin Basals cannot be used in an offensive manner if they are being used to repair the vessel. The turret mounted laser cannons on it's legs can fire continuously but basically are point Defense ranges and have poor accuracy beyond those ranges (Still useful for taking out asteroids). The Ion Pulse Missiles are more for capital ships than starfighters. The Drill Spike needs time to power up and is vulnerable when exposed.
Sitting Duck: While Recharging it's power reserves, it's extremely vulnerable: any damage suffered by the solar collectors could cause a massive cascade of damage to other essential systems it's connected to, potentially severely damaging it
Priorities: If it takes too much damage it will prioritize it's survival over completing a battle unless given a direct order to do otherwise by Laertia, who it is unswervingly loyal to.
Fleshy: The Organic sections need copies doses of Biot nutrient to stay in optimal condition or they begin to fail
Short Ops only: It can win battles, tip the scales, but won't win a major fleet or ground war by itself.
Huge Target: It's unusual design presents a staggeringly large, easy to hit target for capital ships
Must touch: Cannot used the shield Leech system until it is directly latched onto an enemy capital ship
Repair Issues: Some of the more exotic weapons require specialized components that take longer to fully restore than normal battlecruiser weapons, and as a result, weapon systems are usually the last systems to be restored on the ship, and the Molecular Furnace Systems takes longer to fabricate repair parts for the Ship Weapons than it does with other stuff
Water limits: Can only remain underwater for 007 days before dangerous leaks occur
Mass Drivers: It's armor is especially vulnerable to these.
Main Weapon Drain: When firing it's main Weapon, it drains the Dovin Basals of energy needed to form defensive singularities, which remain inactive for 14 minutes after, leaving only it's armor and Ion Shielding to protect it
DESCRIPTION
"I am the Mighty Castle of The Black Knight."
---The Leviathan of Sev Tok
A Unique Battle Cruiser with a number of Deadly Upgrades and Nonstandard Equipment, The Leviathan of Sev Tok is in certain ways the Successor to Castle Morpheus, even using similar tech to keep itself powered between stars, but the similarities end there: The Leviathan of Sev Tok is a pure warship designed to enforce the will of Xiphos upon her enemies. A hybrid of Vong and Conventional tech, it is unknown where Xiphos acquired the strange design for this Battle Cruiser: Rumor has it the design bares resemblances to Ancient wrecks found at the very edge of the Galaxy...
Ever the Opportunist, Xiphos, wherever she acquired the design, stuffed it with both refurbished, salvaged tech as well as reproductions of ancient tech: all to make it harder for Xiphos's enemies to discern it's origins...
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