RC 212
HUNGRY HUNGRY HIPPO!
Ok everyone’s I'm looking for the shady warrior types. My hope is to form a new little faction complete with Mercenary armies, talented assassins, Pirates, Corporate interests and a band of merry slicers!
The premise is a Guild that accepts contracts for any and all entities. We would be an anarchist government, run by a conglomerate of captains with a loose structure. In addition we will help to further the corporate interests of those corporations willing to provide us gear and vessels.
On the back end we would run a pirate fleet, which will scour the stars in search of prey.
I think theres a lot of potential for free running characters here. Though normally a lot of factions have gone by using a mobile fleet, I'd prefer using an old space station as our base of operations.
I think to break it down more we would have a clan system within the guilds.
The Pirates
The Mercenaries
The Techies
All three clans working together would comprise the guild.
What do you have to gain, what makes us unique?
Plotlines, plotlines, plotlines.
With the wealth of RP ideas I have floating around in my head and the amount of warfare going from place to place, finding factions who want our aid should be easy. Have a character with a unique skill set you've never been able to develop, come on board and I can make us some threads that draw on all characters background.
Who's interested or has suggestions?
The premise is a Guild that accepts contracts for any and all entities. We would be an anarchist government, run by a conglomerate of captains with a loose structure. In addition we will help to further the corporate interests of those corporations willing to provide us gear and vessels.
On the back end we would run a pirate fleet, which will scour the stars in search of prey.
I think theres a lot of potential for free running characters here. Though normally a lot of factions have gone by using a mobile fleet, I'd prefer using an old space station as our base of operations.
I think to break it down more we would have a clan system within the guilds.
The Pirates
The Mercenaries
The Techies
All three clans working together would comprise the guild.
What do you have to gain, what makes us unique?
Plotlines, plotlines, plotlines.
With the wealth of RP ideas I have floating around in my head and the amount of warfare going from place to place, finding factions who want our aid should be easy. Have a character with a unique skill set you've never been able to develop, come on board and I can make us some threads that draw on all characters background.
Who's interested or has suggestions?