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LRI - 202 "Seraphim" Long Range Interceptor/Heavy Fighter

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That light at the end of the tunnel leads to Hell
STANDARD FEATURES
  • (Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)





TECHNICAL SPECIFICATIONS
Classification: Long Range Multi Role Fighter/Interceptor (See Description)
Length: 21 Meters
Width: 12 Meters(*7 Meters with wings swept in and SLAM engaged)
Height: 7.9 Meters
Armament: Very High
Nose Mounted
2x ROF Rotary Cannon (Forward Firing)
FGA-43 Starfighter rated Quad Laser turret (behind Rotary Cannons)
Hull Mounted (Outside Intakes)
4x LLT-7 General Purpose Warhead Launcher (2 with Morningstar Concussion Missile each, 2 with 4x Tracker Missile each)
PLX-2M Missile Launchers X4
Mustafire Cluster Missiles launchers X2 with 6 missiles each rack
Hull Mounted (Between Intakes)
2x Maelstrom Plasma Energy Torpedo Launcher (8x HIC Feenix Torpedo)
GDAMM Guided bomb Launcher
Aft firing Caltrop-5 Chaff Guns


Defenses: High
Chaff
Emergency Flares
Aegis II Anti-Concussion Field Generator
Phalanx-class Shield System
Lucerne Labs Caecius Drive system
Lucerne Labs Blackest Night Stealth system
Nightshadow Anti-sensor treatment
29L ECM Package
Warhead Countermeasures
Auditory Jammer
Squadron Count: Average: 12
Maneuverability Rating: Average (Low with SLAM engaged)
Speed Rating: Average (High when SLAM is engaged)
Hyperdrive: 1.0
STANDARD FEATURES
Biolux series Organoform Circuitry
Calor Series Bio Computers
Starskimmer-series Hull
Metis Sensor Array
Vitae-class Life Support System
Passive-mode sensors
Scan-mode sensors
Search-mode sensors
Advanced Communications array
Atmospheric flight, operations, and landing capability
Standard Life Support
Standard Nav systems and computer
Standard Sensors and Targeting array
Sublight, Ion, and Repulsorlift engines
ADVANCED SYSTEMS
Biolux Organoform Circuitry
Calor series Bio-Computer
Advanced SLAM
Nightshadow Anti-sensor treatment
Deflector Shields
HIMS
Lucerne Labs Caecius Drive system
Lucerne Labs Blackest Night Stealth system
Shield Disruptor
Phantom 4-x Sensor Jammer
Mimic Decoy Launcher (3 decoys)
STRENGTHS
WE'RE COMING TO YOU!- You think you're out of range of one of these babies? Think again. They may be carrier-based, but they are designed to operate long distances away from their Base of Operations.
FIRE AND FORGET- The missile and torpedo systems are standard, but the tracking systems are designed to simply fire and move on to the next target.
YOU THINK THAT'S ALL WE GOT?- The Reaper cannons on these fighters are well concealed, and unless you know that they are there, they will come as a surprise you are not going to want to experience.
WEAKNESSES
A LONG WAY HOME - The designed intent of this fighter is both a strength and a weakness. The problem with that is if you are in trouble, you are not going to be getting back up very quickly.
ONE AT A TIME, GUYS! - This ship has overlapping Stealth systems. if not used correctly, they can cause a shut down of defensive systems leaving the fighter vulnerable.
DESCRIPTION
The Super ArchAngel takes the deceptive nature of the ArchAngel a bit further. It has the look and the "on-paper" set up to be a fighter of a particular persuasion but it is not. This fighter is designed to operate long distances away from her home base when recon ships appear on the scope when potential enemies rattle their swords. This is the club that is swung in return. A pilot and an "SIO" or 'Sensor Intercept Officer' keep things running and operational so while there are twelve to a squadron, powerful weapons systems, superior training, and a strong overall program allow for two to three fighters to fly and operate in groups. The added frame upgrades allow for long range strike capabilities, allowing for long trips for tactical strikes and structured exits. There are few updates to the Archangel, but those that are there improve the capabilities tenfold
 
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