Star Wars Roleplay: Chaos

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Approved Starship LRS 202 - "Seraphim" Long Range Heavy Fighter/Interceptor

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Not open for further replies.
Manufacturer: Guardian Authority Ltd with minimal tech from Lucerne Labs
Market Status: Closed Market
Production: Semi-Unique
Length: Average
Width: High
Height: Average
Size: Large
That light at the end of the tunnel leads to Hell

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • Standard Ion Engines
  • Standard Life Support Systems
  • Standard Repulsorlift Engines
  • Standard Targeting Systems
  • Can Enter Atmosphere and Land
ADVANCED SYSTEMS
STRENGTHS
  • WE'RE COMING TO YOU!- You think you're out of range of one of these babies? Think again. They may be carrier-based, but they are designed to operate long distances away from their Base of Operations.
  • FIRE AND FORGET- The missile and torpedo systems are standard, but the tracking systems are designed to simply fire and move on to the next target.
  • YOU THINK THAT'S ALL WE GOT?- The ROF cannons on these fighters are well concealed, and unless you know that they are there, they will come as a surprise you are not going to want to experience.
  • FLYING ARMORY- The Seraphim is strong and well built, capable of carrying heavy payloads.
WEAKNESSES
  • A LONG WAY HOME - The designed intent of this fighter is both a strength and a weakness. The problem with that is if you are in trouble, you are not going to be getting back up very quickly.
  • ONE AT A TIME, GUYS! - This ship has overlapping Stealth systems. if not used correctly, they can cause a shut down of defensive systems leaving the fighter vulnerable.
  • HARD HITTING BUT RELATIVELY SLOW - These pilots are highly trained, and checked out in several Starfighters already, but even they cannot outfly some fighters.
  • TWO MODES/ONE NOTE - When the wings are swept forward, the Seraphim can hold its own against any fighter maneuvering but slow.. When the wings are swept back though the fighter is faster, but cannot maneuver as easily.
DESCRIPTION
Somewhere in a galaxy far far away, "Seraphim" are the highest choir of angels in connection to the God of a specific religion. "The Seraphim" is the highest level interceptor in the 9th Fleet. It looks familiar because it is a similar design to the "Super Archangel" but bigger and more technologically sound. The Super ArchAngel takes the deceptive nature of the ArchAngel a bit further, the Seraphim throws that out the window. Like the "Super Angel", the Seraphim is designed to operate long distances away from her home base when recon ships appear on the scope when potential enemies rattle their swords. This is the club that is swung in return. A pilot and an "SIO" or 'Sensor Intercept Officer' keep things running and operational so while there are twelve to a squadron, powerful weapons systems, superior training, and a strong overall program allow for two to three fighters to fly and operate in groups. The added frame upgrades allow for long range strike capabilities, allowing for long trips for tactical strikes and structured exits. There are few updates to the Archangel, but those that are there improve the capabilities tenfold. One last thing. There are capital ships considered "Anti-Starfighter", this is considered "Anti-Anti Starfighter.



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Out Of Character Info


Intent: To create the next generation of interceptor
Image Source(s):
Canon Link: N/A
Permissions: Gir Quee, my subs
Primary Source(s):

FI-75 Super Angel Long Range High Speed Interceptor


Technical Information


Affiliation: Galactic Alliance
Model: LRS 202 - "Seraphim" Long Range Heavy Fighter/Interceptor
Starship Class: Small Craft (1-50m)
Starship Role: Fighter
Modular: Yes
Material: Durasteel hull Trimantium Argentum Matrix Armor plating Transparisteel
Armaments: Nose Mounted (Multi-purpose)
2x ROF Rotary Cannon (Forward Firing)
FGA-43 Starfighter rated Quad Laser turret (behind Rotary Cannons, controlled by S.I.O.)
Hull Mounted (Outside Intakes - Attack Runs and Shuttle/Gunship engagement)
4x LLT-7 General Purpose Warhead Launcher (2 with 6x Morningstar Concussion Missile each, 2 with 6x Tracker Missile each)
PLX-2M Missile Launchers X4
Mustafire Cluster Missiles launchers X2 with 8 missiles each rack
Hull Mounted (Between Intakes - Capital Ship Engagement)
2x Maelstrom Plasma Energy Torpedo Launcher (8x HIC Feenix Torpedo)
GDAMM Guided bomb Launcher
Aft firing Caltrop-5 Chaff Guns
Defense Rating: Very High
Speed Rating: Average
Maneuverability Rating:: Low
Energy Resist: Average
Kinetic Resist: High
Radiation Resist: Average
Other Resistance(s):

EMP/ION: Low

Minimum Crew: 1
Optimal Crew: 2
Passenger Capacity: 0
Cargo Capacity: Very Small
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