Tanith Alde
Your Highness
https://www.youtube.com/watch?v=smwc10ur0i8
NAME: Lucidna Scarletwound
ALIASES: Scarlet, Cypher, Ashcroft , Passion, Ice
CALlSIGN: Ghost
FACTION: -
RANK: Ex-Elite Sniper
SPECIES: Dathomirian
AGE:26
SEX: Female
HEIGHT:205 CM , 6'5
WEIGHT:90Kilo 190 lbs
EYES: Crimson/Grey, Dependant on mood
HAIR: Black/Dyed Reddish Purple
SKIN: Pale
FORCE SENSITIVE: Yes
LANGUAGES: Bothan, Ryl, Dosh (Comprehension) , Mon Calamari (Comprehension) , Basic, Dathomiri, Ancient Sith, Mando'a , Galactic Sign Language, High Sith, Huttese , Shryywook (Comprehension) , Ithorese (Comprehension) , Naboo
STRENGTHS AND WEAKNESSES
+ Sniper, Ghost is a sniper , and a damned good one at that.
+ Dathomiri Trained, Ghost has been trained by her old clan sisters in the ways of the force, before her fall to the Sith
- Slave to her own whims, Ghost has certain urges she cant deny, these mostly present themselves when she see and open wound on someone within her range (Read: Vampiric) This has developed all the way to an actual physical addiction, including withdrawal symtoms if she is without blood for more than a few hours at a time.
- It is a good Pain..., Sadism and Masochism, 'Nuff Said/
-Ex-Chem Slave, Chem addictions are a queen
Dathomiri Magicks:
Bolt of Hatred
"Huarik galesi umas tres umag loster kiene tros jesi adun."
Dark Side Web
"Kaei vire helfis etu kajis borqk e sen likt pust."
Aura of Uneasiness
"Elsi na ik tes hoeui hu puel drak nemis alse oaut resi."
Electronic Manipulation
"Edoa liget yursa mil aquen na ik tes pla yursa hexar leto."
Waves of Darkness
"Huarj reaogi awry van sjet ekjomi."
Force Wind
"To nem warls sen likt pust warls kopa."
Drain Life Energy
"Kaei ehow pkeh bucs hertr luciqk fes."
Memory Wipe
"Kitos trauept iksot luciqk fes. Dankayas na ik tes durkt werbicearhe."
Force Grip
"Kitos sejh heuri woua ghauire skse oie."
Force Blind
"To nem heposr jdril vefi hu gesawre."
Create Force-Sensitivity in Another
"To nem sa puto borqk mis solt ihp aso na ik tes alis nap itot, ka a la nipo te sup eb."
Overcome Awareness
"E hatta pota, ne sorge de puen kilso masca. Nul ti haresmu obta hai e sen likt pust."
Absorb/Dissipate Energy:
This spell may be kept active for the duration of the energy burst. This spells allows for the witch to absorb or dissipate energy bolts. This spell can be cast immediately and indirectly. (Meaning the instant a Witch sences an attack if she casts this the damage will be moderate to nil)
Spell of Comfort:
Spell of comfort allows a witch to lessen her pain in combat to the point of acting as if not injured.
Spell of Power:
This spell is the Dathomiri Equivalent to Heighten sences. Adding power to one attribute. Such as speed or strength.
Creature Understanding/Interpretation:
This spell obviously allows the witch to understand and communicate with beasts, animals, and other races.
Spell of Awareness:
Spell of Awareness is the Dathomiri equal of Danger sence. The difference is that a Witch must physically activate this power. Witches do not have a natural danger sence.
Spell of Discovery:
A powerful spell, this allows a Witch, to feel, sence, and detect all life forms, and deviate between them. This spell, in combination with Awareness, creates a web around the Witch, much like Radar.
Seeking Spell:
Another powerful and difficult spell requiring much consentration and meditation. Once casted, the spell allows the caster to locate the Life force of the single being the caster is looking for. Difficulty on this spell comes from the range the person you are searching for is.
Spell of Open Mind:
This spell allows the caster to completely open his/her mind to another person
Spell of Thought-Touch
When this is cast, the witch can project, thoughts, sentences, pictures, memories to another, with but a single touch. (There is no block for this spell as it is actually non-agressive, simply put. Don't be touched.)
Spell of Assistance:
Very useful spell, because this allows another witch to transfer another witch power, upping ALL the other's attributes.
Spell of Lightning:
Taking only a few words to form, but exacting a toll on the body as a result Force Lightning is the single most deadly spell a Witch can employ, but it costs BOTH the caster and the one being attacked.
Battle Meditation:
The effects can have two possibilities. 1) The Caster can frighten off her/his enemies or even turn them against each other. 2) The Caster can strengthen her/his Allies, and weaken his/her enemies at the same time. (This spell is typically cast far enough away from the battle that the caster will not be phycially harmed.)
Projected Fighting:
Can you say Telekentic Punch? That's right. This is a HIGH Witch Skill, Meaning, most Witches are not capable of this spell.
Tempest:
The Spell of wind. Difficulty depends on the amound of Wind, the speed, the area covered by the wind.
Eviormental Attunement:
This spell allows the caster to attune him/herself to the planet. Giving the Caster the ability to draw power from the planets Life Energy. Also lets them predict Nature Disasters, weather..etc. (This takes a LONG time to impliment.)
Spell of Protection:
The best defensive Spell. It forms an energy feild around the caster, that can deflect, absorb, or dissipate any energy attack as long as the Witch remains consentrating. The limit is that it only blocks energy attacks, and drains the caster -very- quickly.
Spell of Mimicry:
Spell of the Nightsisters. The caster can cast an illusion so complete, that her/his appearance is almost 100% exact to that of the illusion she/he wishes to project. It is also -rumored- that nightsisters use phermonic mists, that can almost drug a male, much like a Falleen. This enhances the effects of this spell.
APPEARANCE:
BIOGRAPHY:
The Beginning
Ghost was raised by the Nightsisters of Dathomir, and trained in their ways, before encountering a group of miners. Of course this had presented the Ghost with a new chance, the ability to go off world. The curious Dathomiri girl could hardly resist this opportunity, and took it. But things did not go well for the curious girl. She fell in with the wrong crowd almost immediately. Perhaps taking the first route plotted into the ship wasn't the best idea. And thats how she game to end up on Nar Shadda, Broken and Chem Addicted.
The Awakening
Ghost spent her days on Nar Shadda begging, 'working' or otherwise accumulating credits in order to pay for her next high. This changed when a patron took things too far with her. She slit his throat, and for a moment in her once again she felt the stirrings of emotion. She fell into a new line of work, Wetwork, Murder, Assasination. This proved the step up she needed to break free from the grip of the chems. She began to her a reputation, first as a simple carver, then once enough credits were saved up, as a sniper. That is where she met her one love, the only being that seemed to still stirr the tiniest bit of emotion within her anymore.
The Agency
Eventually word of her talents reached the Imperium of the One Sith. They of course sent 'recruiters' to collect this unforged local talent. The Ghost proved herself quite elusive, untill she was betrayed by the one thing she loved. And so she found herself captive. Tortured beyond belief her already broken spirit further mutilated. She went from being the Silent Assassin, to being the Passionless Ghost. For throughout 5 years of service no one had ever seen any emotion coming from the strange woman. Her face always remained neutral and impassive. She truly became a Ghost of the girl she was, a hollow shell of a person. Little more than a tool for her Masters to use. This mentality of course saw her rapid rise through the ranks to the Position of Special Agent of the Infiltration and Assassination bureau. From there she is sent, a Ghost of a Person, Inhuman, Emotionless, Merciless.
The Future
Friends. Ghost hadn't assumed herself the type to have them. But she had found one, a dear one Mystique The first person she had confided her past to, and in the most intimate of settings as well.
Tales of a Ghost
(WIP Reputation)
SHIP:
No
KILLS:
None
BOUNTIES COLLECTED:
None
Missions/Dominions/Skirmish/Campaigns
http://starwarsrp.ne...-life-day-sith/
http://starwarsrp.ne...-named-mission/
http://starwarsrp.ne...-scarlet-ghost/
Training/Teaching/Dev Threads
http://starwarsrp.ne...-scarlet-ghost/
Romance/Side Stuff
http://starwarsrp.ne...e-jungle-ghost/
http://starwarsrp.ne...witchin-around/
http://starwarsrp.ne...verything-nice/
http://starwarsrp.ne...-for-christmas/
http://starwarsrp.ne...eting-mystique/
http://starwarsrp.ne...without-a-rest/
NAME: Lucidna Scarletwound
ALIASES: Scarlet, Cypher, Ashcroft , Passion, Ice
CALlSIGN: Ghost
FACTION: -
RANK: Ex-Elite Sniper
SPECIES: Dathomirian
AGE:26
SEX: Female
HEIGHT:205 CM , 6'5
WEIGHT:90Kilo 190 lbs
EYES: Crimson/Grey, Dependant on mood
HAIR: Black/Dyed Reddish Purple
SKIN: Pale
FORCE SENSITIVE: Yes
LANGUAGES: Bothan, Ryl, Dosh (Comprehension) , Mon Calamari (Comprehension) , Basic, Dathomiri, Ancient Sith, Mando'a , Galactic Sign Language, High Sith, Huttese , Shryywook (Comprehension) , Ithorese (Comprehension) , Naboo
STRENGTHS AND WEAKNESSES
+ Sniper, Ghost is a sniper , and a damned good one at that.
+ Dathomiri Trained, Ghost has been trained by her old clan sisters in the ways of the force, before her fall to the Sith
- Slave to her own whims, Ghost has certain urges she cant deny, these mostly present themselves when she see and open wound on someone within her range (Read: Vampiric) This has developed all the way to an actual physical addiction, including withdrawal symtoms if she is without blood for more than a few hours at a time.
- It is a good Pain..., Sadism and Masochism, 'Nuff Said/
-Ex-Chem Slave, Chem addictions are a queen
Dathomiri Magicks:
Bolt of Hatred
"Huarik galesi umas tres umag loster kiene tros jesi adun."
Dark Side Web
"Kaei vire helfis etu kajis borqk e sen likt pust."
Aura of Uneasiness
"Elsi na ik tes hoeui hu puel drak nemis alse oaut resi."
Electronic Manipulation
"Edoa liget yursa mil aquen na ik tes pla yursa hexar leto."
Waves of Darkness
"Huarj reaogi awry van sjet ekjomi."
Force Wind
"To nem warls sen likt pust warls kopa."
Drain Life Energy
"Kaei ehow pkeh bucs hertr luciqk fes."
Memory Wipe
"Kitos trauept iksot luciqk fes. Dankayas na ik tes durkt werbicearhe."
Force Grip
"Kitos sejh heuri woua ghauire skse oie."
Force Blind
"To nem heposr jdril vefi hu gesawre."
Create Force-Sensitivity in Another
"To nem sa puto borqk mis solt ihp aso na ik tes alis nap itot, ka a la nipo te sup eb."
Overcome Awareness
"E hatta pota, ne sorge de puen kilso masca. Nul ti haresmu obta hai e sen likt pust."
Absorb/Dissipate Energy:
This spell may be kept active for the duration of the energy burst. This spells allows for the witch to absorb or dissipate energy bolts. This spell can be cast immediately and indirectly. (Meaning the instant a Witch sences an attack if she casts this the damage will be moderate to nil)
Spell of Comfort:
Spell of comfort allows a witch to lessen her pain in combat to the point of acting as if not injured.
Spell of Power:
This spell is the Dathomiri Equivalent to Heighten sences. Adding power to one attribute. Such as speed or strength.
Creature Understanding/Interpretation:
This spell obviously allows the witch to understand and communicate with beasts, animals, and other races.
Spell of Awareness:
Spell of Awareness is the Dathomiri equal of Danger sence. The difference is that a Witch must physically activate this power. Witches do not have a natural danger sence.
Spell of Discovery:
A powerful spell, this allows a Witch, to feel, sence, and detect all life forms, and deviate between them. This spell, in combination with Awareness, creates a web around the Witch, much like Radar.
Seeking Spell:
Another powerful and difficult spell requiring much consentration and meditation. Once casted, the spell allows the caster to locate the Life force of the single being the caster is looking for. Difficulty on this spell comes from the range the person you are searching for is.
Spell of Open Mind:
This spell allows the caster to completely open his/her mind to another person
Spell of Thought-Touch
When this is cast, the witch can project, thoughts, sentences, pictures, memories to another, with but a single touch. (There is no block for this spell as it is actually non-agressive, simply put. Don't be touched.)
Spell of Assistance:
Very useful spell, because this allows another witch to transfer another witch power, upping ALL the other's attributes.
Spell of Lightning:
Taking only a few words to form, but exacting a toll on the body as a result Force Lightning is the single most deadly spell a Witch can employ, but it costs BOTH the caster and the one being attacked.
Battle Meditation:
The effects can have two possibilities. 1) The Caster can frighten off her/his enemies or even turn them against each other. 2) The Caster can strengthen her/his Allies, and weaken his/her enemies at the same time. (This spell is typically cast far enough away from the battle that the caster will not be phycially harmed.)
Projected Fighting:
Can you say Telekentic Punch? That's right. This is a HIGH Witch Skill, Meaning, most Witches are not capable of this spell.
Tempest:
The Spell of wind. Difficulty depends on the amound of Wind, the speed, the area covered by the wind.
Eviormental Attunement:
This spell allows the caster to attune him/herself to the planet. Giving the Caster the ability to draw power from the planets Life Energy. Also lets them predict Nature Disasters, weather..etc. (This takes a LONG time to impliment.)
Spell of Protection:
The best defensive Spell. It forms an energy feild around the caster, that can deflect, absorb, or dissipate any energy attack as long as the Witch remains consentrating. The limit is that it only blocks energy attacks, and drains the caster -very- quickly.
Spell of Mimicry:
Spell of the Nightsisters. The caster can cast an illusion so complete, that her/his appearance is almost 100% exact to that of the illusion she/he wishes to project. It is also -rumored- that nightsisters use phermonic mists, that can almost drug a male, much like a Falleen. This enhances the effects of this spell.
APPEARANCE:
BIOGRAPHY:
The Beginning
Ghost was raised by the Nightsisters of Dathomir, and trained in their ways, before encountering a group of miners. Of course this had presented the Ghost with a new chance, the ability to go off world. The curious Dathomiri girl could hardly resist this opportunity, and took it. But things did not go well for the curious girl. She fell in with the wrong crowd almost immediately. Perhaps taking the first route plotted into the ship wasn't the best idea. And thats how she game to end up on Nar Shadda, Broken and Chem Addicted.
The Awakening
Ghost spent her days on Nar Shadda begging, 'working' or otherwise accumulating credits in order to pay for her next high. This changed when a patron took things too far with her. She slit his throat, and for a moment in her once again she felt the stirrings of emotion. She fell into a new line of work, Wetwork, Murder, Assasination. This proved the step up she needed to break free from the grip of the chems. She began to her a reputation, first as a simple carver, then once enough credits were saved up, as a sniper. That is where she met her one love, the only being that seemed to still stirr the tiniest bit of emotion within her anymore.
The Agency
Eventually word of her talents reached the Imperium of the One Sith. They of course sent 'recruiters' to collect this unforged local talent. The Ghost proved herself quite elusive, untill she was betrayed by the one thing she loved. And so she found herself captive. Tortured beyond belief her already broken spirit further mutilated. She went from being the Silent Assassin, to being the Passionless Ghost. For throughout 5 years of service no one had ever seen any emotion coming from the strange woman. Her face always remained neutral and impassive. She truly became a Ghost of the girl she was, a hollow shell of a person. Little more than a tool for her Masters to use. This mentality of course saw her rapid rise through the ranks to the Position of Special Agent of the Infiltration and Assassination bureau. From there she is sent, a Ghost of a Person, Inhuman, Emotionless, Merciless.
The Future
Friends. Ghost hadn't assumed herself the type to have them. But she had found one, a dear one Mystique The first person she had confided her past to, and in the most intimate of settings as well.
Tales of a Ghost
(WIP Reputation)
SHIP:
No
KILLS:
None
BOUNTIES COLLECTED:
None
Missions/Dominions/Skirmish/Campaigns
http://starwarsrp.ne...-life-day-sith/
http://starwarsrp.ne...-named-mission/
http://starwarsrp.ne...-scarlet-ghost/
Training/Teaching/Dev Threads
http://starwarsrp.ne...-scarlet-ghost/
Romance/Side Stuff
http://starwarsrp.ne...e-jungle-ghost/
http://starwarsrp.ne...witchin-around/
http://starwarsrp.ne...verything-nice/
http://starwarsrp.ne...-for-christmas/
http://starwarsrp.ne...eting-mystique/
http://starwarsrp.ne...without-a-rest/