Star Wars Roleplay: Chaos

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Approved Tech Lucina's Crushgaunts

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S O V E R E I G N
Factory Judge
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OUT OF CHARACTER INFORMATION
  • Intent: Create a set of Gloves for Lucina in Combat.
  • Image Source: Artstation
  • Canon Link: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • Classification: Gauntlets
  • Weight: Very Heavy
  • Resistances
    Blasters: Extreme
  • Kinetic: Extreme
  • Lightsabers: Extreme
  • EMP/ION: Extreme
  • Sonic: None
  • Acid: None
  • Cold/Low Thermal: None


SPECIAL FEATURES

  • Increases Physical Strength by ten times.
  • Ionite Shuts down all electrical systems within a close range.
  • Heated Fist punches.
Strengths:
  • Fist of Mandalore: Crushgauntlets are well known for their ability to increase the physical strength of the user. Be resistant enough to even catch a lightsaber in the palm of your hand. Even more so, In the hands of a Martial Artist.
  • Fist of the North Star: Ionite has been invested into the gauntlets. Allowing for the wearer to literally punch through shields. Shut down armor systems, or anything electrical based. Lightsabers can short out due to the electrical interference, Hud systems can shut down, Servos can jam up, and even blasters can cease to function when in close proximity to the gauntlets.
  • Friction in the Sheets: Using Firestones that have been impregnated into the Beskar to heat up when within close proximity to one another. When the two gauntlets come closer to one another when within proximity, they will heat up with each other. This can allow for the gauntlets to cause thermal damage to enemies, and heat up armor. The longer the gauntlets are in closer proximity the hotter they become.
Weaknesses:
  • No Lights: Anything electrical based can be shut down by these gloves. Even standing close enough can disrupt various systems. Which means that these gloves have to be worn with analog or armor that has no electrical systems. It also affects allies just as much as it can with enemies. These gloves don't discriminate between friend and foe.
  • Just a Glove: They are only gauntlets. They don't defend anything else other than the hands. While they may be highly resistant to damage, they can still break. They can be broken, and they can be destroyed. Beskar is not indestructible.
  • Acid, Sonic, and the Dreaded Cold: Elements are not the best against these weapons. Sonic weapons don't outright have a pinpoint accuracy and attack the person as a whole. As such, the gauntlets provide no protection against Sonic. The gauntlets don't keep the user warm in cold environments, and Acid isn't that great either.
  • Too Hot for Clothes: With the ability to overheat the gauntlets, the chance to cause burns to the user, or even overheat the gloves and damage them beyond repair is very possible. While it is unknown how hot the gauntlets can get, they would be well above the range to kill someone and burn them alive.
DESCRIPTION
Shields are annoying. So are people's faces. Lucina is annoyed by people who don't understand what Mandalorians are meant to do. They raid, they attack people who are weak. They are the embodiment of Natural selection. The Strong survive. None of this "The Mighty Don't kneel." None of this "Mando Strong." A Mandalorian is as strong as they need to be. A Mandalorian doesn't need a motto to rally behind. What they need, is the Resolnare. Their Code as a community, and a culture.


When someone goes against that code, when someone breaks bread with sworn enemies, and bends their knee, you send them to an early grave. These are the gauntlets that Lucina has made to end the specific ideals of Mandalorians who talk in words of peace. Who dine with Sith Lords.

These gauntlets don't care for shields, they don't care for fancy hud systems, or your special gun. Ionite shuts down anything that is powered by electrical based energies. If it has energy in it, its now off. Secondary to this, The gauntlets can continuously heat up to cause thermal damage to those who are touched by it. This can be for a simple burn, Severe burns, destroy the temper on weapons, melt barrels of rifles, or overheat someone within their armor.
 
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