Star Wars Roleplay: Chaos

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Character Lyli Dragi

Lyli Dragi


94fbba130a68cb6fae340c237fdac128.jpg


NAME: Lyli Dragi

FACTION: None

RANK: Assassin

SPECIES: Syd Celsius Syd Celsius

AGE: Recently created (Appears to be in mid thirties)

SEX: Female

HEIGHT: This will help writers know the size of your character.

WEIGHT: This will help writers know the size of your character.

EYES: Green

HAIR: Reddish-Brown

SKIN: Pale

FORCE SENSITIVE: Yes (Knight Rank)


STRENGTHS

Enchanted: Lyli's flesh, due to her nature, is deeply enchanted, allowing her to channel arcane forces through her weapons with ease. Her touch is capable of melting even lightsaber resistant materials if held against them long enough.

Flame On: Lyli possesses deadly, short range Pyrokinesis, which manifests as focused, almost laser like streams of fire capable of rapidly melting most metals and Telekinesis with Incendiary qualities, and can use even stranger variants of Pyrokinesis than that. If Syd is a Forest Fire, Lyli is the flare on a plasma torch.

Sharpshooter: Lyli displays considerable talent at Sniping Blasters

Pilot: Lyli is a Demon with Light Corvettes

Martial Artist: Focusing on fast, brutal, up close attacks, made worse by her incendiary touch.

False Darksider: Lyli emits a considerable Dark Side Aura, as well as believes herself to be one, however, this is merely an enchantment to allow her to move among them with ease, and her Dark Side Powers are all false versions of them, though they themselves feel like the Dark Side whenever they manifest. Due to the fact her powers often cause the victims of them to behave as though they were exposed to The Dark Side, it is extremely difficult even for True Dark Adepts to spot the difference even at close range. This makes her incredibly dangerous to them: She's like a Trojan Horse...

Double Gear: Since Lyli technically IS Syd, she is capable of using any of Syd's weapons, gear, and ships, believing all of it is hers.

Force Spawn: Like Syd, Lyli is capable of absorbing the fragments of other Witches. However, as Lyli is weaker than what allows her to be alive, the Witches she absorbs tend to be weaker as well, and she cannot manifest them as long. On the other hand, she can switch very easily between Witches to try and surprise them, but this can be extremely risky

WEAKNESSES

Distracted by Hotness: Lyli can get distracted if the opponent is regarded as beautiful or cute. This can cause her to take unnecessary risks, and possibly even hesitate longer than normal, to her detriment

Half Life: Lyli is not truly alive, merely the False Personality of a Jedi underneath puppeteering her. If Lyli were to die, the Jedi underneath would die as well, making manifesting Lyli an extreme risk as she is simply not as powerful as her actual self in some cases, while in others she is more dangerous than even Syd.

Detrimental Flesh: Lyli, due to the magics that allow her to exist, is extremely vulnerable to magic spells, magic weapons, and just magic in general, causing her flesh to painfully rupture and leak gray blood on exposure

Force Light: Despite the fact that a Jedi is underneath, and it thus does not actually harm her, Lyli believes it does, and reacts accordingly...her flesh freezes in place, making it nearly impossible to move. This was a safety feature designed in by Syd in case she ever lost control of the personality

Waves of Darkness: The Sith technique Waves of Darkness forces Lyli's persona and image back into Syd's body. Pro: You've gotten rid of an extremely dangerous close range killer capable of imbuing any weapon with incendiary effects. Con: Now you have to deal with Syd.

Nexus-Weakness: Entering ANY Nexus, dark or light, cuts her powers to half strength as well as her physical strength

Force Voids: Force Voids severely weaken her physically, and she cannot change back to Syd if she enters a void as Lyli

Resin-Weakness: Exposure to Nullification Resin instantly forces her back into Syd's body

APPEARANCE:

A tall, curvy woman with fair skin and copper hair, often clad in white catsuits with green eyes.

BIOGRAPHY:

The original Lyli Dragi has been dead for quite some time, brutally cut down by Syd Celsius for her crimes as a Dark Jedi. However, Syd saw the potential for having a deep cover double agent in the criminal underworld and took Lyli's Lightsaber, using forbidden magics to recreate her personality and a chunk of her memories within Syd, who then temporarily "becomes" Lyli, albeit a Lyli completely under Syd's (and by extension The Jedi's) control, executing operations she believes are selfish, self serving, and within the Dark's aims, but is actually only a really dangerous pawn of an even more dangerous being hiding beath her mind and skin, driving everything she thinks, is, and does...

PERSONALITY

Openly sadistic to her enemies, tolerant of allies and distracted too easily by beauty, Lyli believes herself to be a Dark Jedi, yet fails to realize her actions benefit Light Side factions in the long run, and for all her brutality, does not seem to realize its all directed at criminals and other Dark Adepts like she believes she is. Though disdainful of Jedi, she never seems to actually want to fight them, and even at times seems half interested in their philosophy. While rude and condescending to most civilians, she never seems to like hurting them and even cuts them a break, to her own internal surprise.

SHIP:

The Closed Casket (VT-49 Decimator.)

KILLS:
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BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.


ROLE-PLAYS:
Post the links and the titles to all of your characters Role-Plays. To make things easier, post the link and name here as soon as you enter the Role-Play thread.


FORCE

About Force:

Vandal: Weak at the Force, and crushed to easily. Takes longer to recover after using certain powers and is less focused while using them.

Savage: Slight better, more aggressive Force Use, and recovers slightly faster with improved effects that can occasionally defeat those of a similar or lesser tier, but still easily defeated by those of even moderate experience.

Marauder: Improved effects and focus, capable of crushing lesser tiers, but still prey to an actual Master

Warmonger: Capable of defeating other masters and lesser tiers with great ease on occasion through Force Use alone but True Masters might still triumph

War Lord: Only a true master of the Force could battle her with ease


(SMWW+)

NUETRAL

Incendiary Push (****S*********M-----------W--------------W+)

This Offensive Power sends out a wave of telekinetic power tinged with incendiary effects due to her enchanted nature, that has a chance of igniting those who fail to mentally resist, as well as the kinetic effect of being knocked back by it. As skill grows, chance of ignition becomes higher

Vandal: Range of push only 007 meters, very low chance of ignition. Capable of knocking down only very physically weak beings. Requires intense focus

Savage: Range increased by two meters. Slightly Higher chance of ignition. Capable of knocking down weak beings. Requires high focus

Marauder: High Chance of ignition capable of knocking down strong beings. Moderate focus required

Warmonger: Range Increased by 007 meters. High chance of knocking down Very Strong beings. Less focus required

War Lord: Range Increased by 007 meters. Capable of knocking down extremely strong beings. Very little focus required

Incendiary Whirlwind (****S---------M-----------W--------------W+)

This power traps the victim in a whirling pocket of superheated wind that can cause heat exhaustion. As skill grows. More targets can be trapped

Vandal: Traps a physically very weak opponent in a whirlpool of superheated air for thirty seconds if they fail to resist. Very High focus required.

Savage: Traps two weak opponents in whirlpools of superheated air if they fail to resist. High Focus required

Marauder: Traps four strong opponents. Duration of whirlpool increased by ten seconds. Moderate focus required

Warmonger: Traps six very strong opponents if they fail to resist.

War Lord: Traps 007 extremely strong opponents if they fail to resist.

Incendiary Wave (***-S---------M-----------W--------------W+)

This mass telekinetic wave has a high chance of igniting multiple objects but requires intense focus

Vandal: Capable of hitting up to 007 people right off the bat, knocking them down and possibly burning or setting them on fire.

Savage: capable of knocking back small vehicles as well as people.

Marauder: Capable of knocking back medium sized vehicles as well as up to 14 people

Warmonger: Capable of knocking back large vehicles

War Lord: Capable of knocking back very large vehicles as well as up to twenty one people.

Incendiary Repulse (**--S---------M-----------W--------------W+)

Massive telekinetic explosion that has a high chance of knocking back people and objects as well as a moderate chance of igniting them, but requires extreme focus

Vandal: Generate telekinetic explosion in thirty meter radius

Savage: Radius increased by ten meters

Marauder: Very high chance of ignition.

Warmonger: Radius increased by ten meters

War Lord: Radius increased by 007 meters

Incendiary Deflection (*****S*********M***********W**************W+)

When using a lightsaber, and deflected projectile gains incendiary effects that have a chance at igniting whatever is an organic target it hits (Even if wearing armor). As skill grows, chance of ignition become higher, and deflected projectiles can ricochet off surfaces a number of times dependant on the skill tier.

Vandal: Very low chance of ignition, projectile ricochets off surfaces only once

Savage: Low chance of ignition. Projectiles ricochet off surfaces twice.

Marauder: Moderate chance of ignition. Three ricochets per shot.

Warmonger: High chance of ignition. Four ricochets per shot.

War Lord: 007 Ricochet's per shot

Incendiary Redirection (****S*********M***********W**************W+)

When unarmed, any energy projectiles deflected by the hand have a high chance of igniting whatever non organic surface they hit on impact as well as speading a blaze. As skill grows, intensity of blaze that could ignite become higher. Drawbacks are the moderate amount of focus required and the fact the redirected bolts travel slower at half speed, enabling easy evades. Hits on organic targets cause severe burns around the wound area.

Vandal: Very low chance of weak blaze that is easily escaped

Savage: Low chance of moderate blaze that is slightly more difficult to escape

Marauder: Moderate chance of heavy blaze that is difficult to escape from

Warmonger: High chance of dangerous blaze that is very difficult to escape from.

War Lord: Severe chance of deadly blaze that is extremely difficult to escape from

Incendiary Speed (S-----M-----------W--------------W+)

Using Force Speed leaves a trail of super heated air and a trail of fire that could spread and become worse. As skill grows, intensity of heat trail and blaze chance rises. Requires moderate focus and two minute long cool down after use. User moves 007 times faster than normal for one minute

Vandal: Discomforting heat trail with very low chance of blaze

Savage: Uncomfortable heat trail with low chance of blaze.

Marauder: Very uncomfortable heat trail and moderate chance of blaze

Warmonger: Severly uncomfortable heat trail and high chance of blaze

War Lord: Incapacitating heat trail and very high chance of blaze

Incendiary Jump (****S*********M-----------W--------------W+)

Jumping with the Force leaves an extremely hot pocket of superheated air that lingers, threatening heat exhaustion to anyone in its radius. As skill increases, so to does the duration of the superheated area.

Vandal: Air pocket after jump lasts thirty seconds

Savage: Pocket last forty seconds

Marauder: Pocket lasts forty seconds. Pinball jumping enabled

Warmonger: Pocket lasts fifty seconds

War Lord: Pocket lasts sixty seconds

Pyrokinesis (****S*********M***********W--------------W+)

Deadly offensive Force power, manifesting as laser like blasts of fire from her hands, but as short range and cannot be controlled after it starts a blaze. Capable of blasting through heavy armor with sustained fire, and infuses all weapons used with incendiary effects. Flames cannot be directed with Lyli as with Sy, but are also next to impossible to put out with conventional methods, often having to resort to cryonics. Drawbacks include a cool down of twelve seconds between each burst. As skill grows, flames sustain themselves longer and spread wider.

Primary: Focused fire Jets, incendiary touch

Stasis Flames: Gray flames that slow the momentum of any object they are covered in, or conversely, slow the momentum of any object the passes above or near where they burn

Ionic Flames: Blue Flames that interfere with the workings of droids and HRD's

Hardening Flames: Black flames that increase the physical durability of any person or object they are sprayed on.

Phasing Flames: Any object these pink flames are sprayed on become permeable

Strengthening Flames: These red flames strengthen any bathed in them

Vandal: Flames have 007 meter radius and last 007 minutes.

Savage: Radius increased by 007 meters and lasts 14 minutes

Marauder: Radius increased by 007 meters and lasts 21 minutes

Warmonger: 007 meter radius increase and lasts 28 minutes

War Lord: 007 meter increase in radius and lasts 35 minutes

Sense (****S*********M***********W--------------W+)

Used to sense threats and enemies on a small 100 meter radius

Vandal: Faintly sense enemies and danger

Savage: Better threat detection

Marauder: Improved threat detection

Warmonger: Superb hreat detection

War Lord: Superior threat detection

FALSE DARK SIDE

False Lightning

Rank: 1

Enchantments make it look and feel like Force Lightning but is actually a non-lethal stun-ray like energy discharge

Rank 1: Multiple weak bolts of "Lightning"

Rank 2: Improved stun effects and can simulate death in targets

Rank 3: Accuracy increased. Heavy ball lightning unlocked

Rank 4: Multiple heavy bolts

False Chain Lightning

Rank: 1

A version of False Lightning that chains to multiple enemies, but takes longer to incapacitate and requires high focus

Rank 1: Chain up to three enemies

Rank 2: Chain up to four enemies. Power increased. Can now simulate death

Rank 3: Chain up to five enemies

Rank 4: Chain up to 007 enemies

False Storm

Rank: 1

A massive, powerful version of False Lightning that sends multiple heavy bolts that have a chance of knocking out nearly any in her immediate radius, but at the cost of immense focus and three minute cooldown

Rank 1: Rain heavy bolts rapidly at random in a twenty meter radius

Rank 2: Radius increased by ten meters. Can now simulate death

Rank 3: Radius increased by ten meters

Rank 4: Radius increased by 007 meters

False Drain Life

Rank: 2

Non lethal drain of paychic energy to repair damage and is Lyli's only means of healing

Rank 1: Nonlethally drain psychic energy from up to three mentally strong targets to heal wounds

Rank 2: Healing rate increased by thirty seconds. Up to four very mentally strong people can be drained

Rank 3: Healing rate increasedby two minutes

Rank 4: Healing rate increased by one minute

False Rage

Rank: 4

Feels like Force Rage to others but is actually disguised Force Valor. Drawbacks include cooldown and halved strength for four minutes after. Lasts longer as skill grows, and inability to use any power but False Drain

Rank 1: Enhances Strength, Speed, Reflexes, and Physical Durability by 007 times their normal limit for four minutes

Rank 2: Time increased by four minutes

Rank 3: Time increased by three minutes.

Rank 4: Time increased by two minutes

False Insanity

Rank: 4

Hacks the nervous system of a victim to create and simulate the effects of Force Insanity, without permanent harm. Effects last only twenty four hours if successful. Even the early stages this ability is powerful, but requires intense focus that decreases as skill grows

Rank 1: Massive amounts of Focus required. Strong and weak minds capable of being affected

Rank 2: Capable of affecting very strong minds. Very high focus required

Rank 3: Capable of affecting extremely strong minds. High focus required

Rank 4: Medium focus required

False Corruption

Rank: 4

False Corruption allows Lyli to emit a False Dark Side Aura that is capable of "Corrupting" an object. The Corruption aura is magical in nature, meaning any Dark Adept that gets near may be unconciously tempted to avoid using the Dark Side or even have their concentration disrupted severely. This transfers to any object corrupted by her.

Rank 1: Corrupt small objects and weak adepts

Rank 2: Corrupt moderate sized objects and Adepts of moderate strength in The Dark Side

Rank 3: Corrupt large objects and strong dark adepts

Rank 4: Corrupt very large objects and very strong adepts

MAGIC

Transition to Syd/Transition to Lyli

RANGED

Sniper Rifles (****S*********M***********W**************W+)

Assault Blasters (****S*********M-----------W--------------W+)

Throwing Knives (****S*********M-----------W--------------W+)

Shotguns (S**---M-----------W--------------W+)

LIGHTSABER

Single Blade (****S********M-----------W--------------W+)

Form One (****S---------M-----------W--------------W+)

Form 3 (****S********M-----------W--------------W+)

Form 007 (****S*********M-----------W--------------W+)

Strong Style (****S*********M----W--------------W+)

MELEE

Axes (****S*********M***********W**************W+)

Daggers (****S*********M***********W**************W+)

Kickboxing (****S*********M***********W**************W+)

PILOTING

Corvettes 10/10

Speeders: 10/10


MISC

Absorbed Personas

Nightsister Amanth

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Force Sense

Force Dash

Force Push

Force Flight

Double Bladed Lightsaber

Spell of Wind

Spell of Water

Dark Jedi Kona

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Force Sense

False Lightning

False Death Field

False Mass Choke

Force Witch Theram

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Force Sense

Pistols

Force Whirlwind

Soft to Solid

Force Illusion
 
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