Nathan Bloodscrawl
House Bloodscrawl Patriarch
OUT OF CHARACTER INFORMATION
Disruptor Cannons (2, Nose mounted)
Modular Bomb/Missile Launchers (4, Side Mounted)
Heavy Ion Shield
Hyperwave Inertial Momentum Sustainer
Stealth Field Generator
Hologram Projector
Targeting Jammers
Missile Deactivators
Crystal Grav Field Trap
The Lysandra-Class Interceptor is given to only the best of the Wild Knights due to their expensive, hand assembled nature. Each fighter is customized to a specific pilots physiology to ensure optimal performance. A machine of relentless precision, they are so expensive to make you could never hoped to field more than two of them in a given skirmish. Just as well...only the best need apply. Deliberately given bright livery to mark out Wild Knights as a cut above ordinary Jedi Pilots.
- Intent: To create a fighter
- Image Source: https://www.deviantart.com/romanostrov/art/MIG-21-2000-593790868
- Canon Link: N/A
- Permissions: N/A
- Primary Source: X-Wing
- Manufacturer: Wild Knights Star Technologies
- Affiliation: Wild Knights Star Technologies
- Market Status: Closed-Market
- Model: N/A
- Production: Semi-Unique
- Material: Phrik Alloy, Starfighter Electronics
- Classification: Starfighter
- Length: 14.7 meters
- Width: 7.1meters
- Height: 4.1 meters
- Armament: Average
Disruptor Cannons (2, Nose mounted)
Modular Bomb/Missile Launchers (4, Side Mounted)
- Defenses: Very High
Heavy Ion Shield
Hyperwave Inertial Momentum Sustainer
Stealth Field Generator
Hologram Projector
Targeting Jammers
Missile Deactivators
Crystal Grav Field Trap
- Squadron Count: Very Low | 4
- Maneuverability Rating: Very High
- Speed Rating: High
- Hyperdrive Class: Very Fast | 0.1 (Path Engine)
- Standard Communications Array
- Standard Deflector Shield Generator
- Path Engine
- Standard Ion Engines
- Standard Life Support Systems
- Standard Navigational Systems
- Standard Repulsorlift Engines
- Standard Sensor Array
- Standard Targeting Systems
- Can Enter Atmosphere and Land
- Power Plant: Microfusion Pile
- Back up Solar Power Generator
- Ejection Seat
- Stasis Chamber Technology in Cockpit with mini fusion generator
- Distress Beacon
- Crystal Grav Field Trap sensor for potentially detecting Stealth vessels
- Path Engine allows for non standard Hyperspace routes
- Cockpit doubles as Stasis Chamber tapping off mini fusion generator. Keeping pilot alive for a period of a year in case vessel is too heavily damaged
- Stock cloaking device
- Holographic disguise and camouflage system
- Microfusion Pile provides technically limitless energy to the craft
- Stealth Master: Not only does it have a stealth generator that can possibly keep it hidden, it has a crystal Grav Field trap to help it possibly detect other stealth ships It also possesses a holographic camouflage system to disguise it as either other starfighter designs or as vehicles of a similar length and size (can store up to 7 projections)
- Maverick: Supreme speed and agility in dog fights. It's armament consists of four nose mounted laser cannons, two nose mounted disruptor cannons, and four mounted modular Bomb/missile launchers
- Powah: It's Microfusion Pile provides potentially unlimited energy for the vessel
- Pilot safety: It's cockpit doubles as an escape pod with stasis Chamber Technology, that can keep a pilot alive for up to a year adrift in deep space
- Can't stop me: A hyperwave Inertial Momentum Sustainer allows the fighter a chance to escape grav well traps
- Speed: It's 0.1 Path Engine can take it almost anywhere via unconventional Hyperspace routes
- Dual use: It's design ensures the same performance in atmosphere as it does space
- Weak: Standard laser bolts are two thirds the strength of normal starfighter lasers
- Fire rate: Disruptor cannons fire rate is half that of normal starfighter lasers
- Ranges: Disruptor cannons ranges are half that of normal starfighter lasers
- Stealth Limits: The cloaking device won't function in active combat, only outside it, and then only for an hour before it needs two to recharge
- Repair weakness: It's more exotic systems are not easily repaired in the field
- Path Engine weakness: After three jumps in a row, it needs 2 hours to cool down
- Imbalance: It's speed is not as high as it's agility
The Lysandra-Class Interceptor is given to only the best of the Wild Knights due to their expensive, hand assembled nature. Each fighter is customized to a specific pilots physiology to ensure optimal performance. A machine of relentless precision, they are so expensive to make you could never hoped to field more than two of them in a given skirmish. Just as well...only the best need apply. Deliberately given bright livery to mark out Wild Knights as a cut above ordinary Jedi Pilots.
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