Star Wars Roleplay: Chaos

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Approved Tech Mage Epidermis

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  • Intent: To sub a standard Light Armor

motoko_kusanagi__by_david1864_dcde3av-fullview.jpg
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Light
  • Resistances:
    • Energy: Very Low
    • Kinetic: High
    • Lightsabers: High
    • EMP/ION: Low
    • Flame: Very High
    • Cryo: High
    • Lightning: High
    • Light Side: Extreme
    • Acid: Very Low
    • Paddle Beams: Very Low
    • Gravity: Very Low
    • Magic: High
SPECIAL FEATURES

Enchanted Armor meant to help channel the Dark Side and Magic to an immense degree

Enchanted for extreme resistance to the Light Side of the Force and Flames

Enhances the Amalgam's telekinetic capability

Enchanted to self repair both itself and The Amalgam

Enhances The Amalgam's strength by four times past it's normal limit

STRENGTHS

Inferno: Even the Strongest flames cannot truly inflict more than surface damage

Channeler: Massively increases The Amalgam's ability to channel the Dark Side and Magic, requiring less focus and energy expenditure

Mind over Matter: Increases The Amalgam's ability at Telekinesis, giving her the ability to learn and use telekinetic powers she normally could not

Fixit: Enchanted to quickly repair both itself and The Amalgam in seven hours or less

Enhancer: Enhances her strength by a factor of four

Eye-Catcher: Form fitting enough that the opposite or even the same sex may be slightly more open to persuasion.

WEAKNESSES

Force Voids: Absolutely ceases all it's abilities in Force Voids

Acid: Acid Eats through it quickly unless a counter agent is applied

Gravitic: Gravitic Weaponry while wearing this suit both slows her down and causes intense agony due to the unusual way the suits enchantments interact with the gravity swells

EMP/ION: ION reacts with this suits enchantments, shutting them down temporarily and stunning her

Paddle Beams: Paddle beams cause double damage on hitting the suit

DESCRIPTION

The Mage Epidermis, crafted by The Amalgam in the final days of the third Imperial Civil War, is a sign of her advancement in the Dark Side. Made to increase her power over it, The Amalgam bathed the suit in the enchanted waters of Ambria, making it a sort of Naath Cowling, albeit one vastly more powerful than usual examples...
 
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The Amalgam The Amalgam

What is the status of this submission? As per the rules of the pre-factory, which can be found here, submissions may only remain in the pre-factory for one month before being archived. Unfortunately, your submission has been in the pre-factory for longer than a month, if you could please update us on if you still intend to complete it, or if you would rather the submission be moved to the archives till you're ready to work on it.
 

Krass Wyms

Jedi Tech Division
Factory Judge
Hello The Amalgam The Amalgam

First and foremost

Resistance Ratings Extreme will require the submission to be Semi-Unique.

Extreme ratings at mass production are not allowed. Secondly Magic in star wars is the force and doesn't need to be listed as it become redundant.

Enchanted to self repair both itself and The Amalgam
Fixit: Enchanted to quickly repair both itself and The Amalgam in 14 minutes or less

Self repair is fast, like far to fast. It more or less is verging on just having a god mode item as not only is the armor repairing but automatically healing the one wearing it as well. This will have to be changed.
 
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