Star Wars Roleplay: Chaos

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Staff Major Faction Capital Hex Rule Change

3. If a Major Faction successfully defends their Capital they may take any non-Capital adjacent hex from the attacker. Alternatively they may render any non-capital hex from the attacker as neutral as though they had successfully invaded it.

Has Been Changed To:

3. If a Major Faction successfully defends their Capital, the defending Major Faction may annex or nullify any one non-Capital hex that is adjacent to that Capital hex.

Link for the lazy:
 

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