Star Wars Roleplay: Chaos

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Approved Tech Mammoth Class Cannon

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Miss Blonde

Trying to be straight in a crooked Galaxy
Planetside_2_Weapon_Concept_Art_by_Roel-Jovellano_01a.jpg
Mammoth Class Cannon


OOC Info
Image Source: X
Intent: To create a weapon for the open market
Development Thread: NA

Weapon General Info
Manufacturer: Reclaimer Arms & Industrial
Model: Mamoth Class
Affiliation: Open Market
Modularity: None
Production: Mass
Material: Durasteel
Classification: Cannon
Size: Mounted
Length: 10 meters
Weight: 16,000 kg
Ammunition type: slugs 240mm slugs, explosive shells
Ammunition Capacity: 4 shells
Effective range: 9 kilometers
Maximum firing range: 11 kilometers
Rate of fire: one shot every six seconds
Special Features:
•Durable
•Accurate

Weapon Description
Strengths:
•Long range
•Powerful shell
Weaknesses:
•Massive recoil
•limited ammo
•Reload speed
•Fast moving targets

Description: If you're looking for a weapon that can take down skyscrapers without the need of owning a capital ship, then the Mammoth is your baby. The idea behind this weapon is to deliver a ridiculously oversized shell and place it accurately on a target. Though if you are using this weapon we highly recommend ear protection, and we don't mean little foam protection either, use a headset.

Strengths. If it wasn't already obvious this weapon is meant to be able to destroy next to anything on a battle field from enemy fortifications, AT-AT sized walkers, and whatever larger targets you may have in mind that are within range of its shell. But what makes this weapon great is its loading system. Traditionally artillery shells of this size are loaded in one by one, but this has a more revolver style of loading. Placed on the bottom of the weapon the cylinder system which is simply a large powered container pushes the next round up into the barrel once the former case is expelled from the exit port which also serves as the loading port port that cycles until it's primed and ready to fire.

Weaknesses. It's a very very very big gun so you can imagine it's quite hard to transport much less use on anything that's not a large walker, transport, or a very very sturdy fortification. It's size can often be a hinderance on it causing it not to be able to hit faster moving targets directly, often times when firing on smaller targets it's best to hope the area of effect destroys it rather than direct fire. The canon's recoil will shatter weaker foundations. But sadly this gun also has other draw backs such as very limited ammo supplies, the round it fires is so large weighing in at about 123kg it takes a dedicated transport to bring enough along in order to use the gun effectively which is why this weapon is best used on large spacious walkers that can hold extra munitions. But even on large walkers the crew inside will have to manually load each heavy round into the cylinder one by one until it's full. So reloading the weapon can take minutes of precious time on the battlefield, it's a little more complicated than just changing out a magazine.

Summary. This is your weapon if you want something blown to pieces, it's s great tool if you are looking to build a heavy assault Walker or siege transport to blow up your enemies.
 
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
[member="Miss Blonde"], what's the loading process for this after the "revolver" cartridges have been cycled through?



Miss Blonde said:
Strengths: •Long range •Powerful shell Weaknesses: •Massive recoil •limited ammo

These are all organic and very realistic sounding, but they don't necessarily balance each other out. But it's notably to me that the two strengths are tactical applications but both weaknesses are logistical. In fact, these two weaknesses specifically have methods written in the description to at least partially negate them as weaknesses. This makes sense to a degree, but I think it then unbalances the submission.

I'd like to see a practical performance weakness associated with this, perhaps poor tracking against certain sized or fast targets, or a slow firing rate. Something like that.
 
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