Baron Von Nuked
OOC Writer Account
So, I’ve been sitting on this idea for a while, and I think I have it at a spot where I won’t get entirely blasted by the Chaos Gods (will still definitely get blasted by the Chaos Gods). Let’s get this show on the road then. I’m gonna get blasted from the first two words.
In Stellaris (executed), there are two main ways to expand your territory: ‘building tall’ or ‘building wide.’ Building tall is basically grabbing everything as you expand, exponentially growing your territory, but also drastically increasing the amount of stress on your in-game economy. Building wide would almost be the direct opposite, where you pick and choose which planets you take under your banner, some close by, some halfway across the galaxy. To put it even simpler, a few here and a few there. It expands your territory while not hurting the bank.
As of right now, there are only two mandate options that support a building wide mentality: Vassal States and the Hypergate mandate. But those only go so far. So, what I am going to suggest will probably get me assassinated by the team that oversees the map.
(I don't have a better name atm)
Strengths:
So, explanation time. It's a little less powerful overall than both of the previously mentioned mandates, why, because it has multiple influence clouds. Instead of a 3 for 5 deal like Vassal, you get a 1 for 3. However, these new clouds are given a grace period to grow them; but after that 30 days, all bets are off. For the weaknesses, I put a cap on core territory because you can continue to grow the secondary influence clouds through invasions after your 4 PvE threads, and because there is no further sacrifice needed to grow them. And I put the changing mandate in neutrals because its overall worse than vassal, but you still get the territory gained through invasions.
That's it. Well, that's probably the last you'll hear from me because I think I hear the map team breaking into my house. Racks shotgun. But I ain't goin' down without a fight.
In Stellaris (executed), there are two main ways to expand your territory: ‘building tall’ or ‘building wide.’ Building tall is basically grabbing everything as you expand, exponentially growing your territory, but also drastically increasing the amount of stress on your in-game economy. Building wide would almost be the direct opposite, where you pick and choose which planets you take under your banner, some close by, some halfway across the galaxy. To put it even simpler, a few here and a few there. It expands your territory while not hurting the bank.
As of right now, there are only two mandate options that support a building wide mentality: Vassal States and the Hypergate mandate. But those only go so far. So, what I am going to suggest will probably get me assassinated by the team that oversees the map.
(I don't have a better name atm)
Building Wide
"I'm probably going to get assassinated by the Chaos map team." -Baron Von NukedStrengths:
- When a Major Faction chooses this mandate, they can sacrifice 3 Core hexes to gain a “Secondary Cloud” of 1 hex on the map, excluding Major Faction Capitals.
- A Major Faction with this mandate can have up to 4 secondary influence clouds.
- They will be labeled on the Map as a "State" of the Major. (Ex. Empire/Alliance/Sith State).
- New Secondary Clouds have a grace period of 30 days before they can be subject to an Invasion.
- Invasions can be launched to and from the Secondary Clouds, and any territory gained or lost follows traditional Invasion rulings.
- A major faction’s Core Cloud can only be 14 hexes in size.
- The Secondary Clouds can only grow through PvE threads until at a size of 5 hexes, then they can only grow through Invasion Victories.
- Secondary Clouds can not be within 10 hexes of each other.
- When attempting to take space occupied by another Major, the defending Faction, can try to block the claim which triggers an invasion. The invasion thread can be started by either Faction, as long as the defending Faction agrees to fight. If the invading Faction loses the invasion, the penalty is reduced to 2 Hexes instead of the initial sacrificial 3 and the defending faction retains all of its territory.
- When this Major Faction changes its mandate, the number of hexes returned from the secondary clouds is 1, from the initial cloud, plus the number of hexes gained through Invasions. The Major Faction may choose which hexes are regained.
So, explanation time. It's a little less powerful overall than both of the previously mentioned mandates, why, because it has multiple influence clouds. Instead of a 3 for 5 deal like Vassal, you get a 1 for 3. However, these new clouds are given a grace period to grow them; but after that 30 days, all bets are off. For the weaknesses, I put a cap on core territory because you can continue to grow the secondary influence clouds through invasions after your 4 PvE threads, and because there is no further sacrifice needed to grow them. And I put the changing mandate in neutrals because its overall worse than vassal, but you still get the territory gained through invasions.
That's it. Well, that's probably the last you'll hear from me because I think I hear the map team breaking into my house. Racks shotgun. But I ain't goin' down without a fight.