Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Character Markus Drex

Markus Drex


markus-v2.png

Name : Markus Drex | Job : Engineer - Military
species : Human | Gender : Man | Size : "6'3" Weight : 210 Ibs
Rank : N/A | Faction : N/A | Force user : Yes and Trained
Planet Home : Fondor | Eyes color : Cyan​

Strengh :

  • Ingenuity and Creativity: As an inventor and mechanic, Markus has a great ability to improvise and create gadgets and weapons from scavenged materials. He can repair a damaged ship or craft survival devices with minimal resources.
  • Expert in Technological Piracy: With his skills in mechanics and computer systems, Markus is able to hack into security and control systems aboard enemy ships or installations, making surprise attacks, hostage takings, and escapes easier.
  • Resilience and Adaptability: Having lived on Fondor and navigated through some of the most dangerous areas of space, Markus is used to facing extreme situations. He can survive in hostile environments and adapt quickly to unforeseen circumstances.
Weaknesses :
  • Excessive Distrust: Due to past experiences with treacherous allies and unpredictable enemies, Markus tends to be extremely wary of those around him. This can prevent him from forming solid alliances or trusting other pirates, limiting his opportunities.
  • Dependence on Technology: Although he's a genius in mechanics, Markus can sometimes be too reliant on his inventions and technology. When he finds himself without his tools or in situations where technology can't help, he can become vulnerable.
  • Impulsiveness Under Stress: Because of his pirate nature, Markus can sometimes act impulsively, opting for a quick and risky approach rather than taking a strategic pause. This can put him in dangerous or counterproductive situations if he doesn't take the time to assess risks properly.
  • Hates bad debtors, he will rarely grant a second chance if he realizes that someone is trying to deceive him and may take violent or even extreme decisions depending on the seriousness of the situation.
Personnality :

He is first and foremost pragmatic and ingenious, guided by practical and realistic thinking. He values efficiency and resourcefulness, always finding solutions even in the most desperate situations. His mechanical skills and expertise in technological piracy make him an invaluable asset, able to improvise devices, repair ships, or hack systems when necessary.

Markus is also deeply distrustful and solitary. Due to his tumultuous past and experiences with treacherous allies, he struggles to trust others, often preferring to work alone to avoid betrayal. This makes him distant and hard to approach, even by those closest to him, but he finds more comfort in autonomy than in the false security of fragile alliances.

Implacable and determined, Markus is someone who does not compromise. When he sets a goal, he will stop at nothing to achieve it. Whether it's acquiring new technology or completing a mission, he will go to great lengths, often taking calculated risks to succeed.

Though he might appear cynical, Markus follows a personal code. While he is a pirate with few morals in many aspects, he operates on his own logic and principles, which sometimes makes him more humane than he appears. For example, he might spare someone he sees as having value or potential, while showing no mercy to those he deems weak or useless.

Beneath his tough exterior, Markus has a sensitive side. The trials of his past have left scars, and sometimes his loneliness and cynicism mask a hidden desire for connection, though he struggles to admit it. He doesn't seek out friendships, but a part of him occasionally longs for loyalty and genuine allies.

In summary, Markus is a character of great complexity, torn between his relentless pragmatism, his distrust of others, and the more human desires that occasionally surface in rare moments of vulnerability.

Background Story :

Markus was born and raised on Fondor, an industrial planet in the Mid Rim, famous for its massive orbital shipyards. Coming from a family of engineers working for the Republic, Markus was immersed in the world of machines and military technology from a very young age. His father, a former soldier turned foreman at the shipyards, had grand ambitions for his son. From childhood, Markus was subjected to the pressure of a demanding father who wanted him to become an exceptional soldier, worthy of the family name.

As soon as Markus could walk, his father was already training him in combat. Every day, he was forced to practice with weapons, mechanics, and technology. In a secluded corner of one of the shipyard hangars, he learned to disassemble and reassemble weapons, design rudimentary gadgets, and fight hand-to-hand. His father, always stern, constantly reminded him that if he wanted a better future, he had to prove himself. The training was intense, sometimes brutal, but Markus developed impressive skills in military technology and combat, far surpassing his peers.

At the same time, he developed a passion for mechanics. Even though he was motivated by his father's pressure, he found a certain satisfaction in understanding how weapons and ships worked. He spent his nights tinkering with small models and designing devices with the limited resources he had, occasionally impressing the technicians at the shipyards, but never his father, who was always dissatisfied.

As a teenager, the familial pressures became unbearable. Tired of never being able to meet his father's expectations, Markus decided to prove his worth in another way: he enlisted in the Republic military. The intense training he had received from childhood made him an exceptional soldier right from the start, capable of handling weapons with deadly precision and devising tactical improvements on the battlefield. His expertise in mechanics and close combat quickly set him apart from the other recruits.

Markus was assigned to several dangerous missions as a reconnaissance and elimination soldier. His brutality and effectiveness quickly became problematic, as he sometimes ignored protocols to ensure the mission was completed. During combat, he showed no mercy, eliminating his enemies with precision and violence that even made his allies shudder. This reputation, though feared by his enemies, began to worry his superiors, who started to see him as an unpredictable and uncontrollable soldier. Behind the scenes, they were planning a mission to dispose of him.

Amidst this rise, Markus formed an unexpected friendship with Rylan Swok and Urielle, a soldier with a character as tough as his own. Urielle, on the other hand, was a coordinator, responsible for liaising between soldiers to coordinate their assaults and provide timing. Rylan had grown up on the streets and saw the military as an opportunity to climb the ranks and make a name for himself. Like Markus, he was dissatisfied with the Republic system and dreamed of freedom and greatness. Together, they formed a formidable team, carrying out their missions with brutal efficiency. This bond of friendship was their only comfort in a world of violence and betrayal.

Urielle came from a noble family but had chosen to join the army, as she had never felt at home with her heritage. Despite her difference from the two men, they had accepted her into their trio, forming a team with diverse backgrounds, because in this world, only ambition matters, and Urielle checked all the boxes to join the mini-squad.

Markus's fate took a drastic turn during a mission in the Outer Rim. He, Rylan Swok, and their unit were sent on reconnaissance in an allegedly safe region but ended up facing fierce, mutant creatures—predators far too powerful for a simple soldier unit. The massacre was brutal and swift. The members of the unit fell one by one in a nightmarish bloodbath. Each man died under the stunned gaze of the three comrades.

Markus then understood the terrible truth: their mission had been a trap. They had been sent to that area to never return, eliminated to cover up dubious political and economic maneuvers involving high-ranking officers seeking to erase their tracks. Their commlinks and military equipment were destroyed, making it look like they had vanished, satisfying their former superior. Considered dead, only three soldiers survived the nightmare: Markus, Rylan Swok, and a young tactical soldier, Urielle, who had saved Markus at the last moment from certain death. Since that day, Markus has held Urielle in high regard, sometimes tolerating her whims where Swok remains more professional.

With the Republic believing them to be dead and no longer bound to a system that had betrayed them, Markus, Swok, and Urielle made a radical decision: they would turn to piracy. Markus, armed with his knowledge of military engineering and tactical expertise, became the second-in-command of their small group, with Rylan Swok as the leader. They started by targeting smaller, poorly defended Republic convoys to gather resources, weapons, and credits, in a ship designed and built by Markus himself with pirate equipment.

Capacity :

Unknown

Inventory :
-
Blaster
-Special Ship Pirate
-Datapad
-More explosive weapons
-BYD Society
 
Last edited:

Users who are viewing this thread

Top Bottom