Star Wars Roleplay: Chaos

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Approved Starship Marooning Pod

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Gluk, Stock, and Two Smoking Lasers
alain-jezegou-minirig-caps.jpg

OUT OF CHARACTER INFORMATION
  • Intent: Toss bad guy in trash can. A consequence that people might take, that isn't death or infinite prison or something else character-neutering. Yes, I'm fully aware of how underpowered this is by current stats metrics.
  • Image Source: Alain Jezegou
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Kind of inspired by a conversation with Kaleleon Kaleleon
PRODUCTION INFORMATION
  • Manufacturer: Spacer Guild
  • Affiliation: Whoever
  • Market Status: Open Market
  • Model: Marooning Pod
  • Production: Limited
  • Material: Durasteel
TECHNICAL SPECIFICATIONS
  • Classification: Anti-Escape Pod
  • Length: 3m
  • Width: 3m
  • Height: 5m
  • Armament: None
  • Defenses: Very Low
  • Squadron Count: Average (12)
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive: Yes, class 6, single-use
STANDARD FEATURES
  • Basic life support
  • Basic survival gear
  • Basic landing repulsors (unsuited for taking off again)
  • Basic hyperdrive (single-use) with coordinate preset instead of navicomputer
  • Basic sensors
ADVANCED SYSTEMS
  • Taozin leather upholstery (and in the walls and such)
STRENGTHS
  • Basic survival gear
  • Extensive basic consumables
  • Can land (once) without crashing
  • Can't be found or tracked through the Force
  • Somewhat interferes with its occupant(s)' Force communication/senses
WEAKNESSES
  • No communications systems
  • No shields
  • No weapons
  • No navicomputer
  • Slow single-use hyperdrive
  • Single-use landing repulsors
DESCRIPTION
Imagine you're a guild of spacers - a Spacer Guild, even - and you catch someone who causes you grief. A normal prison won't do the job and you just need this person to go bye-bye for a while. You lock them in a marooning pod and toss them into deep space, or send them to colonize some uninhabited moon or whatever.

Will it keep them away forever? Maybe. Will they have a perfectly pleasant hermitty life in their little pod-turned-survival-shelter, alone forever and talking to a volleyball? Maybe. Will they find a way to hitch a ride or get rescued? Maybe. Will law enforcement charge you for marooning someone? Maybe. Would shooting them have been more efficient? Yeah.

But for the time being, the bad guys are no longer your problem, and that's good enough for you.
 
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