James Justice
Charting new Paths
Intent: A unique ship-mounted weapon to diversify the space combat options.
Development Thread: Here
Manufacturer: Justice Yards
Model: Mauler Mass Driver Cannon (MMDC)
Affiliation: Justice Shipping
Modularity: Yes—may fire durasteel rounds instead of their assigned rounds. Or lighter metal projectiles
Production: Mass-Produced
Material: Durasteel, electromagnets, weapon parts
Classification:
Size: Ship-Mounted
Length: 10 meters
Weight: 1 ton
Ammunition Type: projectile
Ammunition Capacity: varies on the size of the ship; generally 6 no more than 10
Effective Range: Capital ship, as far as a turbolaser—beyond that accuracy is void. The weapon is worth 3 turbolasers (energy wise and all) with the punching power of 5.
ate of Fire: Slow—the writer may post a MMDC firing their every third post (e.g: 1st…4th…7th….10th, etc) for reloading and charge-up. Note that they may have three MMDC’s firing in tandem every post.
Special Features:
--Anti-armor rounds: the fact that these rounds carry the force of 1,152,000 Newtons (450 kgs, going at the speed of 2.56 Km/s) means that using the laws of physics—this is going to breech all but the strongest hulls. Note that an object lauched from this that is lighter will have fewer Newtons behind its force, though the speed is constant.
--Anti-particle shield matter: The core of the rounds fired by a MMDC have been enhanced with extra neutrons. More neutrons mean heavier atoms, heavier atoms mean atomic instability. While this is not on par with an atomic, bomb, it is enough to cause a calculated effect. When the round of an MMDC comes in contact with a particle shield, the massive amounts of energy released will weaken if not completely disable the shield—as well as vaporize the round. Note: this only applies for standard rounds designed for the MMDC. Anything else will not have this effect and is subject to the regular alterations caused by contact with a particle shield.
Description:
Strengths:
++Anti-armor rounds: see above
Weaknesses:
--Limited targeting: Anything smaller than a Corvette is completely outside of this weapon’s targeting capacity
--Slow reload: The user of a vessel with a MMDC must post two more times before they may use it again, accounting for its slow reload and recharge
--Massive energy guzzler: Due to the amount of power that is required to operate this weapon, a ship equipped with it must remove other energy-consuming objects; these could be lifesupprt, shields, other weapons, fast engines, etc.
--Bulky: due to the weight of this weapon’s rounds and the weapon itself—the ship with it must forgo ordinance such as Proton Rockets, Proton torpedoes, concussion missiles, etc and even some of its cargo capacity
--capital class only: For very obvious reasons, this weapon cannot be equipped to anything smaller than a frigate
--Quite a large crew: the ideal crew to man this weapon is 5; the minimum is 3. These beings must be trained in the specifics of this weapon or they will be unable to operate it effectively.
James Justice wanted to design a weapon that was able to punch a massive hole in hulls and make people think twice before they messed with him or his family. So he commissioned Tony Benetta, a weapon designer (and NPC) to design it. His specifications were quite simple, a projectile that would be unlike any other that could help wear down other capital ships. When the spacer returned to the weapon maker a few months later he and Stardust tested it out. On regular ships, the damage was enough to cause a massive hull breech—however massive was variant upon design and the material of the hull.
Primary Source: Mass Driver (Wokiee); Tony Benetta.