Lost Hero
New Member
Name: Vesnam’ccool’raith
Age: 24
Species: Chiss
Faction: Chiss Ascendancy (House Vesnam)
Rank: Junior Agent
Sex: Male
Height: 6’5”
Weight: 210 lbs.
Eyes: Red
Hair: Dark Blue
Skin: Blue
Force Sensitive: No
Strengths and Weaknesses:
If there is one indisputable fact about McCool, it is his confidence. Whether it be in the trivial mundanities or the everyday or implications of life ending proportions, he is steadfast in his faith in himself. Unapologetic by nature and always with purpose in his stride, McCool is the type to feel up to the challenge no matter what the scenario. Be it bravado or sound judgement is often a flip of a coin, but he’d sooner die than be caught doubting himself. This confidence is not entirely ludicrous either, as it is backed up by his physical prowess, another one of his boons. He is a very durable man and can take quite the beating, dishing out some hurt himself albeit perhaps not as refined and focused as it could be given formal training. This confidence is a double edged sword however, as it can make him very reckless. The constant need to be the best and the eagerness to get into danger can be seen as suicidal to some. This pursuit of adrenaline has also led to a gambling addiction that severely hinders his financial stability and decision making skills. Perhaps his greatest weakness comes from the mind. Not the brightest star in the galaxy, to him the simplest solution is usually the best solution.
Appearance:
McCool is tall, strong but not imposing. Immediately noticeable in a crowd as he holds himself with swagger and self confidence that could either be appealing or annoying depending on one’s disposition. He has that outer rim charm that gets paired with an athletic build to make an attractive duo. He has dark blue facial hair cut shorter on the sides to give a more angular visage to his face. He has shoulder length hair that spills out from underneath his black cattlemen hat he wears as a constant. His apparel is often casual wear including denim and leather in some capacity, typically wearing long sleeves and vests.
Biography:
Born into one of the lesser houses, House Vesnam, McCool received the standard upbringing of the family. He was given just enough guidance to not be entirely clueless, then thrust into the world at a young age, abandoned on Nar Shadaa no less. It was either the best or worst place he could’ve gone. On the one hand, if he could survive such corrupt streets he’d be able to thrive anywhere, but on the other hand it played into every one of his vices later in life. Knowing he’d need to find success if he were to ever be welcomed back into his family, he set out to prevail in whatever way he could. A young man on Nar Shadaa with no supervision had options, many of them illegal, and on such a vile planet illegal was synonymous with “fun”.
His first gig so to speak was essentially a paid ruffian, ruffling the right feathers to get the credits that were owed. It was a simple job with simple solutions, but his ambition wouldn’t be satisfied with such a forgettable livelihood. He used his basic understanding of blasters from being an enforcer to cause conflict greater than necessary to move on up after superiors died in such scuffles. Had he continued on this path, he might’ve been a successful gangster or hitman. But in mingling with such individuals, he found a new passion in sabacc. Spending so much time in casinos, he actually got decent at the game.
He saw sabacc as his ticket to success that would get him enough favor in his family to return home. After several years of refining his skills, learning to rely on himself over anyone else and becoming more fluid in his manipulation of events to benefit himself, he got over confident. After getting cocky enough to play with the high rollers, he refused to cut his losses one evening and lost it all after going all in. Years of work and potential prestige went down the drain. After a year of misery and booze, lamenting the loss, he found a new avenue. After being dared by a friend, he tried his luck at riding a reek for nine seconds. Despite being flung off in less than a second and laid flat on his back, he loved it.
A new passion was born as he began seriously pursuing a career in Professional Reek Riding, addicted to the thrill of being so close to death, inches and milliseconds between gore and glory. This pursuit also made him heartier and gave him a better sense of balance and spatial awareness. The itch to gamble never left him however, and found himself with even more opportunities to do so in his new field of expertise. Now 24 years of age, McCool is a mainstay of the sport and has enough connections via sponsors, fans and acquaintances that he feels ready to return. With decent social skills and an excuse to be on several different planets at any given time, he believes himself to be a valuable part of the family and a useful asset to the Chiss Ascendancy as a whole.
Ship:
The galactic equivalent of a tour bus, McCool owns a shuttle capable of boarding six for extended periods of time which he received as part of a sponsorship deal. It has no offensive capabilities and it’s only defense is retreat if ever attacked. The ship itself has a black and white color scheme with a image of a winking McCool taking up half the side of the ship.
Kills:
N/A
Bounties Collected:
N/A
Roleplays:
TBD
Age: 24
Species: Chiss
Faction: Chiss Ascendancy (House Vesnam)
Rank: Junior Agent
Sex: Male
Height: 6’5”
Weight: 210 lbs.
Eyes: Red
Hair: Dark Blue
Skin: Blue
Force Sensitive: No
Strengths and Weaknesses:
If there is one indisputable fact about McCool, it is his confidence. Whether it be in the trivial mundanities or the everyday or implications of life ending proportions, he is steadfast in his faith in himself. Unapologetic by nature and always with purpose in his stride, McCool is the type to feel up to the challenge no matter what the scenario. Be it bravado or sound judgement is often a flip of a coin, but he’d sooner die than be caught doubting himself. This confidence is not entirely ludicrous either, as it is backed up by his physical prowess, another one of his boons. He is a very durable man and can take quite the beating, dishing out some hurt himself albeit perhaps not as refined and focused as it could be given formal training. This confidence is a double edged sword however, as it can make him very reckless. The constant need to be the best and the eagerness to get into danger can be seen as suicidal to some. This pursuit of adrenaline has also led to a gambling addiction that severely hinders his financial stability and decision making skills. Perhaps his greatest weakness comes from the mind. Not the brightest star in the galaxy, to him the simplest solution is usually the best solution.
Appearance:
McCool is tall, strong but not imposing. Immediately noticeable in a crowd as he holds himself with swagger and self confidence that could either be appealing or annoying depending on one’s disposition. He has that outer rim charm that gets paired with an athletic build to make an attractive duo. He has dark blue facial hair cut shorter on the sides to give a more angular visage to his face. He has shoulder length hair that spills out from underneath his black cattlemen hat he wears as a constant. His apparel is often casual wear including denim and leather in some capacity, typically wearing long sleeves and vests.
Biography:
Born into one of the lesser houses, House Vesnam, McCool received the standard upbringing of the family. He was given just enough guidance to not be entirely clueless, then thrust into the world at a young age, abandoned on Nar Shadaa no less. It was either the best or worst place he could’ve gone. On the one hand, if he could survive such corrupt streets he’d be able to thrive anywhere, but on the other hand it played into every one of his vices later in life. Knowing he’d need to find success if he were to ever be welcomed back into his family, he set out to prevail in whatever way he could. A young man on Nar Shadaa with no supervision had options, many of them illegal, and on such a vile planet illegal was synonymous with “fun”.
His first gig so to speak was essentially a paid ruffian, ruffling the right feathers to get the credits that were owed. It was a simple job with simple solutions, but his ambition wouldn’t be satisfied with such a forgettable livelihood. He used his basic understanding of blasters from being an enforcer to cause conflict greater than necessary to move on up after superiors died in such scuffles. Had he continued on this path, he might’ve been a successful gangster or hitman. But in mingling with such individuals, he found a new passion in sabacc. Spending so much time in casinos, he actually got decent at the game.
He saw sabacc as his ticket to success that would get him enough favor in his family to return home. After several years of refining his skills, learning to rely on himself over anyone else and becoming more fluid in his manipulation of events to benefit himself, he got over confident. After getting cocky enough to play with the high rollers, he refused to cut his losses one evening and lost it all after going all in. Years of work and potential prestige went down the drain. After a year of misery and booze, lamenting the loss, he found a new avenue. After being dared by a friend, he tried his luck at riding a reek for nine seconds. Despite being flung off in less than a second and laid flat on his back, he loved it.
A new passion was born as he began seriously pursuing a career in Professional Reek Riding, addicted to the thrill of being so close to death, inches and milliseconds between gore and glory. This pursuit also made him heartier and gave him a better sense of balance and spatial awareness. The itch to gamble never left him however, and found himself with even more opportunities to do so in his new field of expertise. Now 24 years of age, McCool is a mainstay of the sport and has enough connections via sponsors, fans and acquaintances that he feels ready to return. With decent social skills and an excuse to be on several different planets at any given time, he believes himself to be a valuable part of the family and a useful asset to the Chiss Ascendancy as a whole.
Ship:
The galactic equivalent of a tour bus, McCool owns a shuttle capable of boarding six for extended periods of time which he received as part of a sponsorship deal. It has no offensive capabilities and it’s only defense is retreat if ever attacked. The ship itself has a black and white color scheme with a image of a winking McCool taking up half the side of the ship.
Kills:
N/A
Bounties Collected:
N/A
Roleplays:
TBD