Star Wars Roleplay: Chaos

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Approved NPC Mechanus Tech-Knights

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OUT OF CHARACTER INFORMATION
  • Intent: To submit a combat arm of the Order of Technomancers, elite warriors trained to function analogous to Force Adepts.
  • Image Credit: Future2 by Luis Medina
  • Role: Tech-Knights are the guardians of Mechanus and the Zhar system. While some wander the galaxy seeking to proselytize the way of the Maker, others at times gather together in small numbers to serve within the Confederate Defense Force as shock troops for Exterminatus and the Knights Obsidian.
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GENERAL INFORMATION

COMBAT INFORMATION
  • Availability: Rare
  • Deployment: Limited
  • Strengths & Weaknesses:
    (+) Technomancers: Tech-Knights dedicate themselves toward a singular purpose, replicating the abilities of trained Force Users through artificial enhancements. Gravity manipulation, enhanced strength and senses, mental assault, even lightning discharge. A trained tech-knight is comparable to its Jedi or Sith counterpart in combat skill.
  • (+) Elite Droids: Only truly exceptional models are chosen to study with the technomancer magi. Each tech-knight has exceeded its design parameters in some way. The average tech-knight is capable enough at detecting organic subtleties, and far less prone to falling for basic forms of trickery.
  • (-) EMP/Ion Vulnerability: While many units take precautions before going into battle such as covering their internal systems in anti-ion mesh, this only mitigates long term damage from what remains a very critical weakness to ion weapons and other forms of electromagnetic discharge.
  • (-) Power Drain: Most tech-knights are bursting with upgrades, and all of those features are often very demanding on even the most efficient energy sources. A cunning and effective strategy to use against technomancers is to simply outlast them, waiting for their more advanced systems to short out before moving in to disable.

[*]Description: While some cyborgs are included among their ranks, the Mechanus Tech-Knights are predominantly comprised of fourth degree droid models chosen by the Order of Technomancers to serve as knights-errant and guardians of their religious elite. These droids believe in a divine entity known as the Maker, and as technomancers seek to contemplate and manipulate their theoretical connection to the Core or "Motive Force", a kind of supernatural hivemind which supposedly links the fate of all droids across the galaxy.
While the Mechanicum represents this droid cult's administrative and industrial arm, the Technomancer Order represents an intellectual elite, and tech-knights function as the order's warrior sages. More than any others, tech-knights are obsessed with self-enhancement, attempting to achieve parity with those they perceive to be their organic counterparts in the Jedi and Sith Orders. It is a central tenant of the technomancer tradition that upgrading is something like a spiritual act, a process that brings each droid closer to their Machine God.

Mechanus Tech-Knights represent the very best of the Zhar system's free droid population, and while they can at times be over logical they are far deadlier strategists than the average battle droid. Many tech-knights roam the Confederacy alone as wandering missionaries, but some have organized into small groups that serve on demand as elite shock troops for the Confederate Defense Force's Knights Obsidian and Exterminatus divisions.
 
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