Melinda Bloodscrawl
Tertiary Sister
Melinda Bloodscrawl
NAME: Melinda Io
FACTION:
RANK:
SPECIES: Advanced Model 1
AGE:
SEX:
HEIGHT:
WEIGHT:
EYES:
HAIR:
SKIN:
FORCE SENSITIVE:
STRENGTHS
Sharpener: Capable of forming blades and spikes from its limbs very quickly, and can duel a Jedi Lightsaber for a long time before the nanites become too damaged to function without repair. It can even form knives and spears of itself to throw with lethal velocity at targets
Like a fly on...: Will relentlessly pursue its target until it is destroyed, though it is terrifyingly patient, even for an Assassin Droid. It is not programmed to be reckless, and is willing to let a target go if the risk or difficulty simply isn't worth the trouble and reacquire the target at a more opportune time.
Infiltration: Can shapeshift into almost any humanoid figure at factory settings, and can learn to shape shift into animal figures as its experience grows, and mimic their voices as well. It can break down into a large puddle and flow through or drip through very small confines. Its nanites make it resistant to Force Ionize and Technopathy but cannot prevent Jedi from using the Force. The Droid is much more difficult to sense even at close range. Padawans may have great difficulty sensing it. Knights will perceive danger with enough concentration. Masters might detect it easily. That said...they do have to be looking for it to begin with. Technopath Force Adepts will automatically sense it. Is excellent at stealth and infiltration as a result.
Manipulator: Good at getting unaware people to lower their guard psychologicallly and has a basic interrogation and psychological warfare database that can be refined and improved the more times it is used
Know it all: Possesses extensive melee database and basic firearms database that allows it to use pistols and assault rifle type weapons, and can acquire more programming or refine existing programming the more it is used. It also has a basic Anti-Sith and Anti-Jedi tactical database, should an unfriendly adept attempt to interfere with its directives. Sith will be dispatched ruthlessly and with haste, while it is programmed to avoid killing Jedi unless specifically ordered to, resorting to incapacitating them first, killing them only if truly left with no alternative.
Why won't you die?: The Regenerative nature of this Assassin Droid means it is difficult to destroy using solely conventional means. It will reform even if heavily damaged by stuff it is weak to, so long as there are a half cups worth of Nanites left, over the course of 21 minutes if blasted completely apart from damage it is resistant too, 14 if breaking down materials in the environment, and up to 14 hours repairing from damage it is not resistant to. It can also conceal weapons and small items in its body by creating cavities within. It is also as strong as a Wookiee when fully assembled.
Commander: NAM-1's act as Intelligence Officers in any unit they are made part of. They can command Nuetralizer Infantry they encounter and automatically "outrank" them unless the Infantry has been given very specific orders. They are good at leading small groups of Nuetralizer Infantry in battle but are not dedicated tactical droids on a larger sense. They also have an emphasis on self preservation and will use cover and dirty tricks to stay ahead without putting itself or friendly units at risk like any Organic will, learning from every failed or successful tactic. This behavior can and does catch Veteran Warriors off guard as they anticipate fighting a mere tin-can.
Guardian: Normally, The Nuetralizer Advanced has one hidden directive, crafted into its very programming logic and thus so deeply embedded it cannot be removed without causing the unit to fail entirely: All are programmed to think of Laertia Io as their mother, who must never be harmed and must be obeyed without question whenever present. Even if reprogrammed successfully in every other respect, it will not attack her or her allies even if ordered, and will resort to lethal force on any who try to force them to do so. In addition it can force its nanite structure to self destruct to prevent capture as a failsafe. However, due to her familiarity with Laertia Io's coding method, Vera has expertly modified this programming with a singular logic loophole that alters Laertia and House Io from chief creator and faction to a designate or rank that can be reassigned to whoever Vera assigns to be "The Laertia" and "The House Io", with the loyalty programming otherwise remaining intact and technically not violated. Without knowing the exact logic and Coding Vera used to create this backdoor into the infamous Io Loyalty Programming, it would be extremely difficult for enemies to exploit this. Even Laertia herself would struggle to figure it out
AND WEAKNESSES
Can't fool everybody: If taking a disguise on the fly, it will have difficulty adapting to questioning under pressure leading to it possibly being outed easily if it did not have time to research an identity it was forced to steal
Unconventional: Military Grade Acid Weaponry is one weapon it truly is vulnerable to, destroying the nanite structures, and causing a feed back loop that causes it to move slower. Undamaged parts will attempt to break off to reform a copy if the rest of the nanites have succumbed to this. Industrial Acids will do the same, but slower. High Yield explosives such as Plasma Grenades and Thermal Detonators are the best weapons to use for destroying it at a first go, as it simply cannot adapt to the greater temperatures those generate, at least not at the base factory specifications it will have when deployed
Blast off: Cryo weapons cause the Nanites to freeze, chip, shatter and go dormant as long as they remain frozen, rendering the android easily destroyed in a helpless state. Destruction of every part must be thorough and on the spot though. Also, overwhelming fire concentrated on its position rapidly breaks apart its human form
What the...?: There is simply no way it can fool even the most basic, off the shelf medical scanner that it is human. Also if heavily damaged, it will prioritize fixing the damage over fighting, trying to escape if its too dangerous to repair itself at the moment. This leaves it highly vulnerable to destruction. Lastly, no matter how powerful it is, a Disruptor will destroy it completely on the first shot.
Shut up, you stupid mutt!: Sonic weapons heavily stun it and cause ripples across its whole body, causing a melt/reform feed back loop that lasts for a few seconds and prevents it from forming blades. In addition, canine type animals will automatically bark at its presence.
May your blade chip and shatter!: While geared to resisting the energy of lightsabers, Vibro weapons will damage it with enough swings, the gashes the weapons inflict affecting the nanites due to their ultrasonic generator interacting with said nanites, making those wound repair much slower
Availability: Far less produced than Nuetralizer Infantry, One to every Five Thousand Standard Infantry Nuetralizers, they may not always be available unless specifically requisitioned
Beyond my design: No matter how many upgrades it receives, it cannot heal faster than what it already does, or become stronger, or replicate or mimic Force powers like the designs of Nine Lives. Also, beyond infiltrator tactics, it has more trouble in interpersonal communication with those who know what it is, too bubbly and enthusiastic to be normal to organics, though it learns emotions slightly faster than Model 1's and better understands them, even if its only to be a more effective killer. Also, its best at short term Infiltration and Assassination, as it fails to fully understand and process social cues at factory specs except in the short term.
APPEARANCE:
A stunning looking, very slender yet curvy blonde woman with Golden Skin and blue eyes, often looking like she wears a metallic golden catsuit
BIOGRAPHY:
One of the Bloodscrawl Sisters, Melinda serves as one of the Family spies, Field Assassins, and military commanders, often directly in charge of Kytrand's Clone Army. Created using a blank, stolen House Io nanite Droid, Melinda is in theory extremely dangerous, as there are very few security measures that can truly halt her infiltration. Deployed judiciously for only the most dangerous of foes, Melinda is determined to make sure Family Interests are protected at all times
PERSONALITY
Coded to be the "Younger" sister of Nathan, Melinda possesses an infectious exuberance for her work and completely adores Nathan as a sibling, striving to live up to Family ideals constantly, almost to the point of being an over achiever. More than willing to use her looks to manipulate a target into doing what she wants. Melinda will still brutally kill opponents in savage manners, but especially Brain Demon Cultists, as she holds them responsible for Nathan's suffering...
SHIP:
TIE/VN
KILLS:
BOUNTIES COLLECTED:
ROLE-PLAYS:
Upgrades
Weapons: Herself
NAME: Melinda Io
FACTION:
RANK:
SPECIES: Advanced Model 1
AGE:
SEX:
HEIGHT:
WEIGHT:
EYES:
HAIR:
SKIN:
FORCE SENSITIVE:
STRENGTHS
Sharpener: Capable of forming blades and spikes from its limbs very quickly, and can duel a Jedi Lightsaber for a long time before the nanites become too damaged to function without repair. It can even form knives and spears of itself to throw with lethal velocity at targets
Like a fly on...: Will relentlessly pursue its target until it is destroyed, though it is terrifyingly patient, even for an Assassin Droid. It is not programmed to be reckless, and is willing to let a target go if the risk or difficulty simply isn't worth the trouble and reacquire the target at a more opportune time.
Infiltration: Can shapeshift into almost any humanoid figure at factory settings, and can learn to shape shift into animal figures as its experience grows, and mimic their voices as well. It can break down into a large puddle and flow through or drip through very small confines. Its nanites make it resistant to Force Ionize and Technopathy but cannot prevent Jedi from using the Force. The Droid is much more difficult to sense even at close range. Padawans may have great difficulty sensing it. Knights will perceive danger with enough concentration. Masters might detect it easily. That said...they do have to be looking for it to begin with. Technopath Force Adepts will automatically sense it. Is excellent at stealth and infiltration as a result.
Manipulator: Good at getting unaware people to lower their guard psychologicallly and has a basic interrogation and psychological warfare database that can be refined and improved the more times it is used
Know it all: Possesses extensive melee database and basic firearms database that allows it to use pistols and assault rifle type weapons, and can acquire more programming or refine existing programming the more it is used. It also has a basic Anti-Sith and Anti-Jedi tactical database, should an unfriendly adept attempt to interfere with its directives. Sith will be dispatched ruthlessly and with haste, while it is programmed to avoid killing Jedi unless specifically ordered to, resorting to incapacitating them first, killing them only if truly left with no alternative.
Why won't you die?: The Regenerative nature of this Assassin Droid means it is difficult to destroy using solely conventional means. It will reform even if heavily damaged by stuff it is weak to, so long as there are a half cups worth of Nanites left, over the course of 21 minutes if blasted completely apart from damage it is resistant too, 14 if breaking down materials in the environment, and up to 14 hours repairing from damage it is not resistant to. It can also conceal weapons and small items in its body by creating cavities within. It is also as strong as a Wookiee when fully assembled.
Commander: NAM-1's act as Intelligence Officers in any unit they are made part of. They can command Nuetralizer Infantry they encounter and automatically "outrank" them unless the Infantry has been given very specific orders. They are good at leading small groups of Nuetralizer Infantry in battle but are not dedicated tactical droids on a larger sense. They also have an emphasis on self preservation and will use cover and dirty tricks to stay ahead without putting itself or friendly units at risk like any Organic will, learning from every failed or successful tactic. This behavior can and does catch Veteran Warriors off guard as they anticipate fighting a mere tin-can.
Guardian: Normally, The Nuetralizer Advanced has one hidden directive, crafted into its very programming logic and thus so deeply embedded it cannot be removed without causing the unit to fail entirely: All are programmed to think of Laertia Io as their mother, who must never be harmed and must be obeyed without question whenever present. Even if reprogrammed successfully in every other respect, it will not attack her or her allies even if ordered, and will resort to lethal force on any who try to force them to do so. In addition it can force its nanite structure to self destruct to prevent capture as a failsafe. However, due to her familiarity with Laertia Io's coding method, Vera has expertly modified this programming with a singular logic loophole that alters Laertia and House Io from chief creator and faction to a designate or rank that can be reassigned to whoever Vera assigns to be "The Laertia" and "The House Io", with the loyalty programming otherwise remaining intact and technically not violated. Without knowing the exact logic and Coding Vera used to create this backdoor into the infamous Io Loyalty Programming, it would be extremely difficult for enemies to exploit this. Even Laertia herself would struggle to figure it out
AND WEAKNESSES
Can't fool everybody: If taking a disguise on the fly, it will have difficulty adapting to questioning under pressure leading to it possibly being outed easily if it did not have time to research an identity it was forced to steal
Unconventional: Military Grade Acid Weaponry is one weapon it truly is vulnerable to, destroying the nanite structures, and causing a feed back loop that causes it to move slower. Undamaged parts will attempt to break off to reform a copy if the rest of the nanites have succumbed to this. Industrial Acids will do the same, but slower. High Yield explosives such as Plasma Grenades and Thermal Detonators are the best weapons to use for destroying it at a first go, as it simply cannot adapt to the greater temperatures those generate, at least not at the base factory specifications it will have when deployed
Blast off: Cryo weapons cause the Nanites to freeze, chip, shatter and go dormant as long as they remain frozen, rendering the android easily destroyed in a helpless state. Destruction of every part must be thorough and on the spot though. Also, overwhelming fire concentrated on its position rapidly breaks apart its human form
What the...?: There is simply no way it can fool even the most basic, off the shelf medical scanner that it is human. Also if heavily damaged, it will prioritize fixing the damage over fighting, trying to escape if its too dangerous to repair itself at the moment. This leaves it highly vulnerable to destruction. Lastly, no matter how powerful it is, a Disruptor will destroy it completely on the first shot.
Shut up, you stupid mutt!: Sonic weapons heavily stun it and cause ripples across its whole body, causing a melt/reform feed back loop that lasts for a few seconds and prevents it from forming blades. In addition, canine type animals will automatically bark at its presence.
May your blade chip and shatter!: While geared to resisting the energy of lightsabers, Vibro weapons will damage it with enough swings, the gashes the weapons inflict affecting the nanites due to their ultrasonic generator interacting with said nanites, making those wound repair much slower
Availability: Far less produced than Nuetralizer Infantry, One to every Five Thousand Standard Infantry Nuetralizers, they may not always be available unless specifically requisitioned
Beyond my design: No matter how many upgrades it receives, it cannot heal faster than what it already does, or become stronger, or replicate or mimic Force powers like the designs of Nine Lives. Also, beyond infiltrator tactics, it has more trouble in interpersonal communication with those who know what it is, too bubbly and enthusiastic to be normal to organics, though it learns emotions slightly faster than Model 1's and better understands them, even if its only to be a more effective killer. Also, its best at short term Infiltration and Assassination, as it fails to fully understand and process social cues at factory specs except in the short term.
APPEARANCE:
A stunning looking, very slender yet curvy blonde woman with Golden Skin and blue eyes, often looking like she wears a metallic golden catsuit
BIOGRAPHY:
One of the Bloodscrawl Sisters, Melinda serves as one of the Family spies, Field Assassins, and military commanders, often directly in charge of Kytrand's Clone Army. Created using a blank, stolen House Io nanite Droid, Melinda is in theory extremely dangerous, as there are very few security measures that can truly halt her infiltration. Deployed judiciously for only the most dangerous of foes, Melinda is determined to make sure Family Interests are protected at all times
PERSONALITY
Coded to be the "Younger" sister of Nathan, Melinda possesses an infectious exuberance for her work and completely adores Nathan as a sibling, striving to live up to Family ideals constantly, almost to the point of being an over achiever. More than willing to use her looks to manipulate a target into doing what she wants. Melinda will still brutally kill opponents in savage manners, but especially Brain Demon Cultists, as she holds them responsible for Nathan's suffering...
SHIP:
TIE/VN
KILLS:
BOUNTIES COLLECTED:
ROLE-PLAYS:
Upgrades
Weapons: Herself