Miranda Io
The Daughter of Resistance
Miranda Io
NAME: Miranda Selene Io
FACTION: CIS
RANK: Gynoid Assassin
SPECIES: Plus Prototype OR Medical Nuetralizer Model 1 OR Advanced Model 1
AGE: Recently created
SEX: Feminine Programming
HEIGHT: Tall
WEIGHT: 300 lbs
EYES: Brown
HAIR: Dark Brown
SKIN: Bronze
FORCE SENSITIVE: No
STRENGTHS
Why can't you just die?: Much, MUCH harder to destroy than most general infantry droids, The Nuetralizer Plus Chassis is composed of sold Phrik Matrix Armor, then encased in a sheath composed of the same sort of Nanites as The Nuetralizer Advanced Model 1, enabling high or Extreme resistance to multiple physical threats. Its Extreme heavy duty powerplant can enable it to fire half the weapons it has mounted on it once in a sustained burst of 007 seconds before it needs 007 minutes to recharge its weapons, as well as running all mission critical and non critical systems. Its back up Ultra heavy heavy duty condensed powerplant can run all remaining critical systems and half of non critical systems. Its emergency heavy duty power plant can run all remaining critical systems and two of any remaining non critical systems. Even if you clean shot its main powerplant, it has a back up in its spine section, and if you destroy that, its emergency micropowerplant that can keep it going on full functions for another 13 days until it finally runs out or effects enough repairs, its emergency reactivator allowing it to get up immediately in the even a powerplant is destroyed. In addition to all these it's own infiltration sheath doubles as repair nanites for the whole chassis, restoring it to forty percent functionality (Basic walking, holding, aiming, and firing non-onboard weapons, finding repair materials for nanites/repair kits, will mimic SERE tactics in this state), with the Automated Repair Upgrade and Droid Self Sustaining Unit (Both of which work in conjunction in these units in an undamaged state to diagnose and fix minor software or power distribution problems and minor wear without the need for repair kits or nanites.) and allowing onboard nanites to scavenge from non critical systems to effect repairs up to sixty percent functionality in an emergency if no field parts or raw materials can be located (At least two extra powerplants restored, provided one or all were damaged. Emergency Mission capability restored, full database access restored, all onboard weapons active). Its Emergency Reactivator allows it to get back up immediately in the event its main, back up, or first two of its three powerplants are destroyed. Its been engineered so well it can function in incredibly hostile weather environments and run for months without basic maintenance. Even its default armor can resist up to 14 full on Lightsaber blows on its own before failing. The Nanites, due to their own properties, help increase all that it is naturally resistant to, to its highest possible rating
Fast Learner: It has an extensive firearms database on many heavy weapons and infantry weapons, such as miniguns, shotguns, flamethrowers and other weapons meant to rip and tear. It possesses Expert Stealth and Espionage databases, advanced anti Force Adept databases all of which adapts as it gains experience or new programming. It also has high quality experimental self repair and maintenance databases, as well as databases on self preservation which are highly emphasized in its primary programming. It is extremely calculating, patient, and Independent and has extraordinarily keen improvisational programming not normally found in even assassin droids that allows it to catch even veteran warriors off guard extremely often with inventiveness and human like creativity, leading them into traps and ambushes that become more devious the more the droid resorts to them.
Deathblow: It possesses devastating built in Miniaturized heavy weapons, many of which have good range
Stealthy: Due to the modified advanced model 1 nanite sheath it is covered in, it is able to activate a special electrical field around it, capable of fooling Force Adepts into thinking it is human and the Ysalamir parts bonded to it enables it to project a field that makes it both extremely resistant to most offensive Force Powers as well as extremely difficult for Force Users to sense in General during combat (However, it cannot actually stop them from using the Force). Its nanites can wirelessly hack all nearly all nearby medical scanners, sending extremely sophisticated false signals that let scanners read it as human (Though its out of luck if they require a blood sample unless it prepares before hand by installing special pouches at select points on its chassis...)
Tracker: Miniaturized equipment enables it to track a target by trace amounts of DNA in the environment to a very high degree of accuracy
Infiltrator: Its capable of mimicking any voice it hears expertly, along with their vocal patterns, and its sheath is composed of the same Laminanium Nanites The Advanced Model Nuetralizer is composed of, enabling it to disguise itself as literally any humanoid. However, Techopathic Force Sensitives will still automatically detect it
Protector: Hardcoded into its programming is the protocol to regard Laertia as its Mother who must be never be harmed and must always be obeyed and protected whenever present. This is so hard coded into its programming and logic structure that it cannot be removed or reprogrammed without eventual cascade failure of the entire unit.
Resurrection: If the main chassis is completely obliterated and a half a cup of nanites are left, it will rebuild into an advanced model 1 with the Persona of the chassis uploaded on it as opposed to its typical one, which will the attempt a process to completely reconstruct the parts and chassis with the proper raw materials if it can find them...
Adaptable: Capable of upgrading with compatible technologies
WEAKNESSES
Magnetics: Zero defense against magnetized surfaces, which can pin and hold it in place unless it finds some way to disable it. Also, Magnetic weapons scramble its databases for thirty seconds, leaving it vulnerable
Acid: Military grade acid weapons are the one weapon it truly is vulnerable too, rapidly eating away its armor and Nanites unless the Acid is nuetralized with a counter agent quickly.
Sonics: Sonics disrupt both it and its nanite sheath causing its processors to randomly shut off and on, and reducing its sheath to a liquid metal puddle for fifteen seconds before trying to rejoin with the chassis
Twice the fun, double the problems: Its problem solving capacity isn't as high without the extra processing power of the Laminanium sheath it is bonded two, when deprived of it, it will make more mistakes in combat and a few more in general, not cripplingly stupid mistakes, but significant enough that it could tip the battle against it in a crucial moment against a savvy enemy, also, without the sheath, its highest defensive ratings are knocked down by two ratings.
Repair weakness: Its disguise sheath doubles as its chief means of reparing itself. Deprived of the sheath, it must resort to more common tools, which may not easily be obtained
Vong Weakness: Due to the Yasalmir parts its integrated with, Vong type bio-weapons can cause it to be stunned while the nanites tech 007 minutes to purge them
Organic weakness: Its organic parts must be sustained by a small morsel of ingested food once every 007 days, otherwise they shutdown
Uncanny Valley: Its at times, overly friendly, cheerful nature when not actively attempting to infiltrate is often a dead give away that something is off, and sometimes makes mistakes even at full strength or miss social cues during infiltration that the creations of Nine Lives would never fail at, though it gets the job done well enough most times that hardly anyone, even Force Adepts thinks its more than an overly friendly woman most times, and rarer still does anyone suspect its not organic
Paddle Beams: Paddle Beams cause a shock to its ordinary parts, stunning it heavily for a few precious seconds
Two at a time: Due to the extra processing strain of wirelessly linking the chassis and Nanite sheath to function, It can only use two onboard weapons at once, and takes a few seconds when switching its programming to operate a new weapon. This limit cannot be overcome no matter what weapons are installed
Beyond my Design: In spite of its sophistication, it will make mistakes in combat the creations of Nine Lives would never make, or would make only once and then never again. Also, no matter how sophisticated the upgrade, it will never be able to mimic or acquire Force Powers the way Nine's designs are able to.
One or the other: While the Chassis is active, the Laminanium Nanite sheath is coded to support it. It cannot separate and fight on its own, nor form blades, it can only rejoin and repair the chassis. Only in the event of the chassis's complete destruction would its sub programing convert any sufficient amount of remaining nanites into a fully functioning Advanced Model 1, not before that
APPEARANCE:
A curvy, bronze skinned woman with dark brown hair, often morphing her body to make it seem like she is wearing a black catsuit
BIOGRAPHY:
A deadly Prototype Gynoid Assassin of the Nuetralizer Line of Droids, Miranda is the cheerful, bubbly killing machine and second daughter of Laertia Io, and a high ranking figure and mediator in House Io itself. Dedicated to protecting her family and brutally crushing their enemies, Miranda is absolutely cutting edge...so much so even Force Adepts should fear her, as she is highly resistant to the Force's effects. The conventional soldier, on the other hand, should fear every thing else
Personality:
Cheerful, outgoing, and intelligent, one would never realize normally that she is one of the most dangerous HRD's in the Galaxy unless she receives orders to kill them. In pursuit of a target, she is as utterly ruthless as any of her brothers, and while she doesn't like killing at all, don't expect her dislike of the act to stop her from doing it if necessary. When left to her own devices, she comes off as a very Valley Girl esque sort, constantly curious about everything around her and eagerly latches on to music in particular, and seems more fascinated with the act of creating then she is with destroying.
SHIP:
House Io TIE Silencer
KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.
BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.
ROLE-PLAYS:
EQUIPMENT
House Io Lightsaber (Black Core, Blue Aura Lightsaber)
House Io Double Bladed Lightsaber (Black Core, Dark Green Aura)
BODY UPGRADES
Citizen Energy Sword
Nuetralizer Claws (Upgrade)
Arc Caster Organ (Upgrade)
Bio Organic Tractor Pressor Organ (X2)
Stochastic Decision Chip (Upgrade)
Cybernetic Experience Chip (Upgrade)
Hueristic Processor (Upgrade)
1260 Interface (Upgrade)
Pure Rylith Solar Cells (Upgrade)
Seismic Sensor
Radiation Sensor
Type 3 Sonic Sensors
Type 3 Search Scopes (Miniaturized) (Upgrade)
Type 3 Motion Sensors (Miniaturized) (Upgrade)
Droid Micro Optics (Upgrade)
Residual Heat Trend Directionalizer
Bio Fiber (Optional)
Hyperspace Navi-Rods
Xylen Chip
Rust Inhibitor
Smokescreen Generator
Heat Masker
Code Replicator
Holographic Disguise Matrix
Stealth Field Reinforcement Technology
Light Absorbing Cell
Advanced Flesh Camouflage Kit
Miranda possesses great modularity and adaptivity, able to learn new skills, equip new weapons or upgrade her stock onboard Weaponry, or equip new technology, both the chassis and her Nanites can upgrade with compatible technology
M.S.C.R.
H.C.C.L.S.
H.A.P.W.R.
M.R.L.
L.R.S.D.S.
M.H.T.B.
L.R.C.R
D.M.C.
D.S.D.
B.S.R.
SKILLS
MELEE
LIGHTSABERS
HAND TO HAND
RANGE
MISC
Pilot Yachts
Pilot Frigates
Pilot Cruisers
Pilot Speeders
Painting
Social Psychology
NAME: Miranda Selene Io
FACTION: CIS
RANK: Gynoid Assassin
SPECIES: Plus Prototype OR Medical Nuetralizer Model 1 OR Advanced Model 1
AGE: Recently created
SEX: Feminine Programming
HEIGHT: Tall
WEIGHT: 300 lbs
EYES: Brown
HAIR: Dark Brown
SKIN: Bronze
FORCE SENSITIVE: No
STRENGTHS
Why can't you just die?: Much, MUCH harder to destroy than most general infantry droids, The Nuetralizer Plus Chassis is composed of sold Phrik Matrix Armor, then encased in a sheath composed of the same sort of Nanites as The Nuetralizer Advanced Model 1, enabling high or Extreme resistance to multiple physical threats. Its Extreme heavy duty powerplant can enable it to fire half the weapons it has mounted on it once in a sustained burst of 007 seconds before it needs 007 minutes to recharge its weapons, as well as running all mission critical and non critical systems. Its back up Ultra heavy heavy duty condensed powerplant can run all remaining critical systems and half of non critical systems. Its emergency heavy duty power plant can run all remaining critical systems and two of any remaining non critical systems. Even if you clean shot its main powerplant, it has a back up in its spine section, and if you destroy that, its emergency micropowerplant that can keep it going on full functions for another 13 days until it finally runs out or effects enough repairs, its emergency reactivator allowing it to get up immediately in the even a powerplant is destroyed. In addition to all these it's own infiltration sheath doubles as repair nanites for the whole chassis, restoring it to forty percent functionality (Basic walking, holding, aiming, and firing non-onboard weapons, finding repair materials for nanites/repair kits, will mimic SERE tactics in this state), with the Automated Repair Upgrade and Droid Self Sustaining Unit (Both of which work in conjunction in these units in an undamaged state to diagnose and fix minor software or power distribution problems and minor wear without the need for repair kits or nanites.) and allowing onboard nanites to scavenge from non critical systems to effect repairs up to sixty percent functionality in an emergency if no field parts or raw materials can be located (At least two extra powerplants restored, provided one or all were damaged. Emergency Mission capability restored, full database access restored, all onboard weapons active). Its Emergency Reactivator allows it to get back up immediately in the event its main, back up, or first two of its three powerplants are destroyed. Its been engineered so well it can function in incredibly hostile weather environments and run for months without basic maintenance. Even its default armor can resist up to 14 full on Lightsaber blows on its own before failing. The Nanites, due to their own properties, help increase all that it is naturally resistant to, to its highest possible rating
Fast Learner: It has an extensive firearms database on many heavy weapons and infantry weapons, such as miniguns, shotguns, flamethrowers and other weapons meant to rip and tear. It possesses Expert Stealth and Espionage databases, advanced anti Force Adept databases all of which adapts as it gains experience or new programming. It also has high quality experimental self repair and maintenance databases, as well as databases on self preservation which are highly emphasized in its primary programming. It is extremely calculating, patient, and Independent and has extraordinarily keen improvisational programming not normally found in even assassin droids that allows it to catch even veteran warriors off guard extremely often with inventiveness and human like creativity, leading them into traps and ambushes that become more devious the more the droid resorts to them.
Deathblow: It possesses devastating built in Miniaturized heavy weapons, many of which have good range
Stealthy: Due to the modified advanced model 1 nanite sheath it is covered in, it is able to activate a special electrical field around it, capable of fooling Force Adepts into thinking it is human and the Ysalamir parts bonded to it enables it to project a field that makes it both extremely resistant to most offensive Force Powers as well as extremely difficult for Force Users to sense in General during combat (However, it cannot actually stop them from using the Force). Its nanites can wirelessly hack all nearly all nearby medical scanners, sending extremely sophisticated false signals that let scanners read it as human (Though its out of luck if they require a blood sample unless it prepares before hand by installing special pouches at select points on its chassis...)
Tracker: Miniaturized equipment enables it to track a target by trace amounts of DNA in the environment to a very high degree of accuracy
Infiltrator: Its capable of mimicking any voice it hears expertly, along with their vocal patterns, and its sheath is composed of the same Laminanium Nanites The Advanced Model Nuetralizer is composed of, enabling it to disguise itself as literally any humanoid. However, Techopathic Force Sensitives will still automatically detect it
Protector: Hardcoded into its programming is the protocol to regard Laertia as its Mother who must be never be harmed and must always be obeyed and protected whenever present. This is so hard coded into its programming and logic structure that it cannot be removed or reprogrammed without eventual cascade failure of the entire unit.
Resurrection: If the main chassis is completely obliterated and a half a cup of nanites are left, it will rebuild into an advanced model 1 with the Persona of the chassis uploaded on it as opposed to its typical one, which will the attempt a process to completely reconstruct the parts and chassis with the proper raw materials if it can find them...
Adaptable: Capable of upgrading with compatible technologies
WEAKNESSES
Magnetics: Zero defense against magnetized surfaces, which can pin and hold it in place unless it finds some way to disable it. Also, Magnetic weapons scramble its databases for thirty seconds, leaving it vulnerable
Acid: Military grade acid weapons are the one weapon it truly is vulnerable too, rapidly eating away its armor and Nanites unless the Acid is nuetralized with a counter agent quickly.
Sonics: Sonics disrupt both it and its nanite sheath causing its processors to randomly shut off and on, and reducing its sheath to a liquid metal puddle for fifteen seconds before trying to rejoin with the chassis
Twice the fun, double the problems: Its problem solving capacity isn't as high without the extra processing power of the Laminanium sheath it is bonded two, when deprived of it, it will make more mistakes in combat and a few more in general, not cripplingly stupid mistakes, but significant enough that it could tip the battle against it in a crucial moment against a savvy enemy, also, without the sheath, its highest defensive ratings are knocked down by two ratings.
Repair weakness: Its disguise sheath doubles as its chief means of reparing itself. Deprived of the sheath, it must resort to more common tools, which may not easily be obtained
Vong Weakness: Due to the Yasalmir parts its integrated with, Vong type bio-weapons can cause it to be stunned while the nanites tech 007 minutes to purge them
Organic weakness: Its organic parts must be sustained by a small morsel of ingested food once every 007 days, otherwise they shutdown
Uncanny Valley: Its at times, overly friendly, cheerful nature when not actively attempting to infiltrate is often a dead give away that something is off, and sometimes makes mistakes even at full strength or miss social cues during infiltration that the creations of Nine Lives would never fail at, though it gets the job done well enough most times that hardly anyone, even Force Adepts thinks its more than an overly friendly woman most times, and rarer still does anyone suspect its not organic
Paddle Beams: Paddle Beams cause a shock to its ordinary parts, stunning it heavily for a few precious seconds
Two at a time: Due to the extra processing strain of wirelessly linking the chassis and Nanite sheath to function, It can only use two onboard weapons at once, and takes a few seconds when switching its programming to operate a new weapon. This limit cannot be overcome no matter what weapons are installed
Beyond my Design: In spite of its sophistication, it will make mistakes in combat the creations of Nine Lives would never make, or would make only once and then never again. Also, no matter how sophisticated the upgrade, it will never be able to mimic or acquire Force Powers the way Nine's designs are able to.
One or the other: While the Chassis is active, the Laminanium Nanite sheath is coded to support it. It cannot separate and fight on its own, nor form blades, it can only rejoin and repair the chassis. Only in the event of the chassis's complete destruction would its sub programing convert any sufficient amount of remaining nanites into a fully functioning Advanced Model 1, not before that
APPEARANCE:
A curvy, bronze skinned woman with dark brown hair, often morphing her body to make it seem like she is wearing a black catsuit
BIOGRAPHY:
A deadly Prototype Gynoid Assassin of the Nuetralizer Line of Droids, Miranda is the cheerful, bubbly killing machine and second daughter of Laertia Io, and a high ranking figure and mediator in House Io itself. Dedicated to protecting her family and brutally crushing their enemies, Miranda is absolutely cutting edge...so much so even Force Adepts should fear her, as she is highly resistant to the Force's effects. The conventional soldier, on the other hand, should fear every thing else
Personality:
Cheerful, outgoing, and intelligent, one would never realize normally that she is one of the most dangerous HRD's in the Galaxy unless she receives orders to kill them. In pursuit of a target, she is as utterly ruthless as any of her brothers, and while she doesn't like killing at all, don't expect her dislike of the act to stop her from doing it if necessary. When left to her own devices, she comes off as a very Valley Girl esque sort, constantly curious about everything around her and eagerly latches on to music in particular, and seems more fascinated with the act of creating then she is with destroying.
SHIP:
House Io TIE Silencer
KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.
BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.
ROLE-PLAYS:
EQUIPMENT
House Io Lightsaber (Black Core, Blue Aura Lightsaber)
House Io Double Bladed Lightsaber (Black Core, Dark Green Aura)
BODY UPGRADES
Citizen Energy Sword
Nuetralizer Claws (Upgrade)
Arc Caster Organ (Upgrade)
Bio Organic Tractor Pressor Organ (X2)
Stochastic Decision Chip (Upgrade)
Cybernetic Experience Chip (Upgrade)
Hueristic Processor (Upgrade)
1260 Interface (Upgrade)
Pure Rylith Solar Cells (Upgrade)
Seismic Sensor
Radiation Sensor
Type 3 Sonic Sensors
Type 3 Search Scopes (Miniaturized) (Upgrade)
Type 3 Motion Sensors (Miniaturized) (Upgrade)
Droid Micro Optics (Upgrade)
Residual Heat Trend Directionalizer
Bio Fiber (Optional)
Hyperspace Navi-Rods
Xylen Chip
Rust Inhibitor
Smokescreen Generator
Heat Masker
Code Replicator
Holographic Disguise Matrix
Stealth Field Reinforcement Technology
Light Absorbing Cell
Advanced Flesh Camouflage Kit
- Resistances
- NOTE: With Resistances in this submission without the Laminanium sheath covering most of its body at a given time, all Resistances listed are lowered by two ratings. Done to address balancing issues
- Energy: Very High (Conditional)
- Kinetic: Extreme (Conditional)
- Lightsabers: Very High (Conditional)
- Other: EMP/Ion: High (Conditional)
- Other: Heat/Fire: High (Conditional)
- Cryo: High (Conditional)
- Acid: Very Low
- Sonic: Very Low
- Lightning: High (Conditional)
- Paddle Beams: None
- Magnetics: None
- Vibro: High (Conditional)
- Force: Very High (Conditional)
- Explosives: High (Conditional)
Miranda possesses great modularity and adaptivity, able to learn new skills, equip new weapons or upgrade her stock onboard Weaponry, or equip new technology, both the chassis and her Nanites can upgrade with compatible technology
M.S.C.R.
The Miniaturized Stouker Concussion Rifle projects devastating damage at long range with heavily compressed sonic energy with a recharging internal battery of three shots, needing one minute to fully recharge, with a Average Range, and Very High Damage, but Low Fire Rate (One Shot every fifteen seconds) and average accuracy. Very High Recoil, forcing Miranda to remain still and brace herself when firing
This weapon can only accept three modifications/upgrades at any given time (NOTE: Certain upgrades are incompatible with others)
Default Available Upgrades/Modifications
Precision Fire: Decreases Fire Rate to Very Low, increases Accuracy to Very High, reduces ammo count to Two shots
Beam Splitter: Reduces Damage to High, Fire Rate to Low, and Range to Personal, and recharge rate to one shot every two minutes, but fires three bolts at once
Power Blast: Increases Power Setting to Extreme, Reduces Range, to Low, Fire Rate to Very Low, Recharge Rate to Very Low (One Shot every two minutes), and accuracy to Average. Recoil increased to extreme
Ammo Doubler: Drastically increases default ammo count at cost of Accuracy going to Low (Default Ammo before recharge necessary now at 9 shots)
Rate of Fire upgrade: Three shot burst. Reduces Accuracy and range to Low
Bowcaster Ricochet Modification: Installs firing mechanism that allows all shots fired from it to ricochet
Underwater Modification: Allows weapon to fire underwater
Recharge Increase: Allows it to recharge in fifteen seconds after expending all internal magazine. Reduces Accuracy to Low
This weapon can only accept three modifications/upgrades at any given time (NOTE: Certain upgrades are incompatible with others)
Default Available Upgrades/Modifications
Precision Fire: Decreases Fire Rate to Very Low, increases Accuracy to Very High, reduces ammo count to Two shots
Beam Splitter: Reduces Damage to High, Fire Rate to Low, and Range to Personal, and recharge rate to one shot every two minutes, but fires three bolts at once
Power Blast: Increases Power Setting to Extreme, Reduces Range, to Low, Fire Rate to Very Low, Recharge Rate to Very Low (One Shot every two minutes), and accuracy to Average. Recoil increased to extreme
Ammo Doubler: Drastically increases default ammo count at cost of Accuracy going to Low (Default Ammo before recharge necessary now at 9 shots)
Rate of Fire upgrade: Three shot burst. Reduces Accuracy and range to Low
Bowcaster Ricochet Modification: Installs firing mechanism that allows all shots fired from it to ricochet
Underwater Modification: Allows weapon to fire underwater
Recharge Increase: Allows it to recharge in fifteen seconds after expending all internal magazine. Reduces Accuracy to Low
H.C.C.L.S.
The Heavy Continuous Cryonic Laser System projects a high damage Cryo Laser with an Extreme Rate of fire but Very Low Ammo Capacity (Only 007 seconds before it needs to recharge), High Range and High Recoil. Recharge Rate is thirty seconds before it can fire again and is accuracy is extreme on Default.
This weapon can only have one upgrades/modifications active at a time
Range Increase: Increase range to very high, increase recharge time to every 21 seconds
Ammo Increase: Can fire now for 14 seconds but reduces damage to average
Damage increase: Increase damage to Extreme but all other ratings to Low
Beam Splitter: Splits beam in two, reduces range to average
Particle Beam Blaster Cannon, P.B.B.C.
Fires explosive Particle Beam Cannon shot with Low Ammo (25 shots), High Damage, High Range, High Recoil, High Accuracy and Very Low Rate of Fire on Default, and very high recoil
This weapon can only accept two Upgrade/Modifications at a time (Note: some Upgrades not compatible with one another)
Ammo Increase: Increase Ammo to High, reduce range to average
Range Increase: increase range to Very High, reduce ammo capacity to very low (ten shots)
Damage Increase: Increase damage to extreme, reduce all other categories except range to very low
Accuracy Increase: Increase Accuracy, no drawbacks
Recoil Decrease: Decrease recoil to low, but reduces damage to average
This weapon can only have one upgrades/modifications active at a time
Range Increase: Increase range to very high, increase recharge time to every 21 seconds
Ammo Increase: Can fire now for 14 seconds but reduces damage to average
Damage increase: Increase damage to Extreme but all other ratings to Low
Beam Splitter: Splits beam in two, reduces range to average
Particle Beam Blaster Cannon, P.B.B.C.
Fires explosive Particle Beam Cannon shot with Low Ammo (25 shots), High Damage, High Range, High Recoil, High Accuracy and Very Low Rate of Fire on Default, and very high recoil
This weapon can only accept two Upgrade/Modifications at a time (Note: some Upgrades not compatible with one another)
Ammo Increase: Increase Ammo to High, reduce range to average
Range Increase: increase range to Very High, reduce ammo capacity to very low (ten shots)
Damage Increase: Increase damage to extreme, reduce all other categories except range to very low
Accuracy Increase: Increase Accuracy, no drawbacks
Recoil Decrease: Decrease recoil to low, but reduces damage to average
H.A.P.W.R.
The onboard Heavy Assault Pulse Wave Rifle has Extreme Damage, Low Ammo (40 shots), Average Recoil, Average Accuracy, Low Range, and Very Low Recharge Rate, and high recoil
This weapon can only have on upgrade or mod active at a time
Available default Upgrades/Modifications
Ammo Increase: Increase Ammo to High (100 shots) but reduce damage to High
Accuracy Increase: Increase accuracy to high, but reduce range to very low
Recharge Increase: Speeds up recharge time, but lowers range and damage to average
Recoil Decrease: Decrease recoil to very low, but drop range to very low
This weapon can only have on upgrade or mod active at a time
Available default Upgrades/Modifications
Ammo Increase: Increase Ammo to High (100 shots) but reduce damage to High
Accuracy Increase: Increase accuracy to high, but reduce range to very low
Recharge Increase: Speeds up recharge time, but lowers range and damage to average
Recoil Decrease: Decrease recoil to very low, but drop range to very low
M.R.L.
Very High Damage Micro Rocket Launcher with High Range, Very Low Ammo (14 rockets) Very High Accuracy, Low Fire Rate and High Recoil on default
Can accept only one Upgrade or modification at a time
Available modifications:
Cryo Rocket: Devastating Mini Cryo Rocket that freezes targets
Plasma Rocket: Lethal Raw Energy Damage, but Average Accuracy
Incendiary Rocket: Vicious incendiary damage
Sonic Rocket: A scream at a distance the strength of a sonic grenade
Poison Gas Rocket: Deadly Skin contact toxins
Radiation Rocket: Continue to damage and poison the environment even after you leave
Standard Mini Rocket: No frills fragmentation rocket
Tranquilizer Gas Rocket: Mercy Giver
Bunker Buster: Capable of destroying or heavily damaging a bunker with Multiple hits
Ion Rocket: Disable lesser droids
Micro cluster rockets: Multiple fragmentation type surprises in the same fun sized package
Accuracy Mod: Increases Accuracy. No drawbacks
Can accept only one Upgrade or modification at a time
Available modifications:
Cryo Rocket: Devastating Mini Cryo Rocket that freezes targets
Plasma Rocket: Lethal Raw Energy Damage, but Average Accuracy
Incendiary Rocket: Vicious incendiary damage
Sonic Rocket: A scream at a distance the strength of a sonic grenade
Poison Gas Rocket: Deadly Skin contact toxins
Radiation Rocket: Continue to damage and poison the environment even after you leave
Standard Mini Rocket: No frills fragmentation rocket
Tranquilizer Gas Rocket: Mercy Giver
Bunker Buster: Capable of destroying or heavily damaging a bunker with Multiple hits
Ion Rocket: Disable lesser droids
Micro cluster rockets: Multiple fragmentation type surprises in the same fun sized package
Accuracy Mod: Increases Accuracy. No drawbacks
L.R.S.D.S.
Silent, Long Range, Very Low Rate Of Fire, High Accuracy, Very Low Ammo Count on default (007 shots) very low recoil, Low Damage
Available Modifications
Poison Dart: get the vermin under their skin
Tranquilizer Dart: Show mercy
Armor Piercing Dart: That heavy armor won't save them
Incendiary Dart: Strike a match: People are the phosphorus.
Rate of Fire Increase: Increases rate of fire to high, reduces Accuracy to average
Ammo Increase: Increases ammo count to low.
Available Modifications
Poison Dart: get the vermin under their skin
Tranquilizer Dart: Show mercy
Armor Piercing Dart: That heavy armor won't save them
Incendiary Dart: Strike a match: People are the phosphorus.
Rate of Fire Increase: Increases rate of fire to high, reduces Accuracy to average
Ammo Increase: Increases ammo count to low.
M.H.T.B.
Available modifications (Only one can be active at a time)
Range
Lock Strength (Singular)
Lock Strength (Multiple)
Range
Lock Strength (Singular)
Lock Strength (Multiple)
L.R.C.R
Long Range Charric Rifle with Long Range, Low ammo before recharging (14 shots every 21 seconds), Low rate of fire, High Damage
Available Modifications (Only two at a time can be active)
Range: Increases range to Battlefield, decreases damage to Average
Precision: Increases Accuracy, reduces ammo to very low (007 shots)
Burst: Increases rate of fire to high (3 shot burst) but decreases range to average
Beam Splitter: Splits beam but doubles shots fired, and reduces range to Low
Bowcaster Ricochet Tech: Modifies rifle to let it fire bolts that ricochet off surfaces
Available Modifications (Only two at a time can be active)
Range: Increases range to Battlefield, decreases damage to Average
Precision: Increases Accuracy, reduces ammo to very low (007 shots)
Burst: Increases rate of fire to high (3 shot burst) but decreases range to average
Beam Splitter: Splits beam but doubles shots fired, and reduces range to Low
Bowcaster Ricochet Tech: Modifies rifle to let it fire bolts that ricochet off surfaces
D.M.C.
Droid Molten Cannon spraying lethal incendiary chemicals at Very High Damage, low range of 50 meters, High Ammo Count, High Fire Rate
Available modifications (Only One mod can be active at a time)
Range
Volatility
Ammo Increase
Available modifications (Only One mod can be active at a time)
Range
Volatility
Ammo Increase
D.S.D.
Dashade Sonic Disruptor with
Average Range, Low Ammo Count before recharge (21 shots every 70 seconds), Extreme Damage, Low rate of fire
Available Modifications (Only one can be active at a time)
Range: Increases range to high, reduces damage to very high
Ammo Increase: Increases ammo to high (42 shots) but reduces range to low
Burst Fire: Increases rate of fire to High (3 shot burst but reduces range to very low
Average Range, Low Ammo Count before recharge (21 shots every 70 seconds), Extreme Damage, Low rate of fire
Available Modifications (Only one can be active at a time)
Range: Increases range to high, reduces damage to very high
Ammo Increase: Increases ammo to high (42 shots) but reduces range to low
Burst Fire: Increases rate of fire to High (3 shot burst but reduces range to very low
B.S.R.
Baragwin Stun Ray that recharges very fast, capable of affecting even very strong organics
SKILLS
MELEE
Longswords: 10/10
Double bladed swords 10/10
Daggers: 10/10
Maces: 6/10
Whips: 007/10
Sickles: 10/10
Staves: 8/10
Tonfa: 5/10
Double bladed swords 10/10
Daggers: 10/10
Maces: 6/10
Whips: 007/10
Sickles: 10/10
Staves: 8/10
Tonfa: 5/10
LIGHTSABERS
Single Blade: 10/10
Double Blade: 10/10
Jar Kai: 10/10
Lightwhips: 3/10
Lightspears: 4/10
Lightsaber Nunchaku: 5/10
Form 1: 10/10
Form 2: 10/10
Form 3: 4/10
Form 4: 6/10
Form 6: 007/10
Form 7: 9/10
Double Blade: 10/10
Jar Kai: 10/10
Lightwhips: 3/10
Lightspears: 4/10
Lightsaber Nunchaku: 5/10
Form 1: 10/10
Form 2: 10/10
Form 3: 4/10
Form 4: 6/10
Form 6: 007/10
Form 7: 9/10
HAND TO HAND
Karate: 10/10
Dragon: 10/10
Broken Gate: 007/10
Monkey: 6/10
Tiger: 5/10
Leopard: 3/10
Mandalorian Martial Arts: 10/10
Dragon: 10/10
Broken Gate: 007/10
Monkey: 6/10
Tiger: 5/10
Leopard: 3/10
Mandalorian Martial Arts: 10/10
RANGE
Pistols: 10/10
Rifles/Sniper Rifles: 10/10
Shotguns: 10/10
Machineguns: 10/10
Repeaters: 10/10
Turrets: 10/10
Rifles/Sniper Rifles: 10/10
Shotguns: 10/10
Machineguns: 10/10
Repeaters: 10/10
Turrets: 10/10
MISC
Pilot Yachts
Pilot Frigates
Pilot Cruisers
Pilot Speeders
Painting
Social Psychology
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