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Approved Vehicle Mk. I Single Occupant Atmospheric Insertion Vehicle

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Design of the Mk. I Single Occupant Atmospheric Insertion Vehicle (Mk. I SOAIV)
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OUT OF CHARACTER INFORMATION
  • Intent: Creating a multi-purpose Drop-pod that can be launched from First Order Starships or Space Stations in low or geosynchronous orbit that can enter the Atmosphere while ostensibly appearing as a meteor to the eye or sensors, facilitating the deployment of First Order Special Forces Operators, Spies, Assassins or Military Personnel while also doubling as an effective albeit dangerous escape or boarding craft.
  • Image Source: Source
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: Imperial Troop Drop Pod, Kashyyyk Pods
PRODUCTION INFORMATION

[*]Manufacturer: Closed-Market

[*]Model: Mark I Single Occupant Atmospheric Insertion Vehicle (Mk.I SOAIV)
[*]Cost: 40,000 Credits
[*]Value: 400,000 Credits (Black Market Value)
[*]Affiliation: Closed-Market

[*]Modularity: Yes (Can be workshop modified into a re-supply or communications pod)
[*]Production: Limited (First Order Military, First Order Security Bureau)
[*]Material: Duravlex, Reflec, Thermal-Gel Layer, Titanium, Turadium.
TECHNICAL SPECIFICATIONS
  • Classification: Single-Occupant Insertion Pod
  • Role: Emergency Escape Craft, Special Forces Deployment
  • Length: 2.5 Meters
  • Width: 2.9 Meters
  • Height: 6.3 Meters
  • Weight: 850 Kilograms
  • Minimum Crew: 1
  • Optimal Crew: 1
  • Propulsion: Thrusters, Reverse-Thrusters, Counterweights
  • Maneuverability Rating: Very Low
  • Speed Rating: ~15,000 Meters Per Second (Very High)
  • Hyperdrive Class: None
  • Armaments: None
  • Defenses: Very High
  • Squadron Count: 12 Drop-pods (Average)
  • Passenger Capacity: 1
  • Cargo Capacity: 60 Kilograms
STANDARD FEATURES
  • Air-Brake System (Titanium-Constructed)
  • Climate Control (Automatic)
  • Com-link System (TEAMCOM, FLEETCOM)
  • Distress Beacon
  • Electric Generator
  • Environmental Controls
  • Flight Controls
  • Gas-Operated Entry/Exit Hatch
  • 350Ghz Microwave Broadband Antennae (400km Range, First Order Encryption Keys)
  • Guidance System
  • Leather Seat
  • Left-Side Weapon Rack
  • Liquid-Crystal Display Panels
  • Navigation Computer
  • Overhead Cargo Container (150L)
  • Reserve Fuel Tank
  • Reverse Thruster
  • Right-Side Weapon Rack
  • Six-Point Quick-Release Seat Harness
  • Tertiary Thruster System.
  • Thermal Detonator.
  • Thermal-Gel Layer.
  • 2 Terra-byte Solid-State Drive (R/W)
SPECIAL FEATURES
  • Subspace Transceiver (11 Light-Year Range) COMMANDER & COMMUNICATION PODS ONLY
  • Individual Field Disruptor
Strengths
  • Boarding Craft: Due to their velocity, size and capability the Mk. I SOAIV can be utilised as a makeshift boarding craft during Naval Actions. They can be launched from the ventral surfaces of First Order Warships towards Hostile Warships and thanks to the sheer kinetic energy they exhibit act like a projectile; designed to borrow through the hulls of hostile vessels deep into the super-structure. Alternatively on extremely heavily armoured vessels they can land on the hull's surface and allow their occupants to gain entry via a nearby airlock.
  • Got to go fast: These drop-pods travel with velocities in the void of space and high-orbit that aids in their penetration of any orbital or terrestrial defences significantly as it reduces time sensor or weapon crews have to react dramatically.
  • Individual Field Disruptor: Mk. I Insertion pods are equipped with a powerful Individual Field Disruptor which permits them to pass through deflector shields used by the likes of Starships, additionally it allows them to breach Deflector Shields such as those used in application of Planetary Shields and more localised defences. This provides Special Forces troops the potential to breach a hardened target and potentially open the way for regular military forces. Performing this manoeuvre though almost always confirms to military forces that the pods aren't simple meteors and would probably warrant immediate investigation or response to their landing. When attempting this however, casualty rates can increase to 75% in deploying troops as the IFD can fail to function properly on the pods and explode against whatever shield its' attempting to penetrate.
  • Reflec Coating: The entire Atmospheric Entry Vehicle is covered with a matte black Reflec coating before having the Duravlex applied; as such they appear a powdery white and land as an ominous black; The Reflec coating helps to prevent passive electromagnetic sensors from correctly scanning the pod and more often than not it can be mistaken for a simple meteor. Even if its surface details are correctly obtained and identified, discerning the pod's occupant or cargo is significantly harder.
  • Tough Nut: Mark I SOAIV pods are constructed from an extremely durable Turadium hull and coated with Duravlex to resist the heat that is created by atmospheric friction when hurtling through orbit, while they're unarmed their hulls can handle being fired upon by the likes of Blaster Rifles and Repeating Blasters. Which is fortunate since their occupant might find themselves having to use their pod as cover.
Weaknesses:
  • Can't Steer: The Mk.I Atmospheric Entry Vehicle isn't very manoeuvrable, in-fact it can hardly manoeuvre at all due to its lack of powerful thrusters or other propulsion systems. It's designed to make course-corrections or deviations in high-orbit while hurtling through space or the atmosphere at several thousand meters per second, not pull high g-force manoeuvres like a fighter. If for some nefarious reason someone was to fire at the vehicle there would be very little chance of them being able to avoid the path of incoming unguided munitions at close range and relies primarily on its speed for safety in such a situation. Guided Munitions that travel at supersonic speeds are especially devastating weapons to use against the pods.
  • Dangerous: It should go without saying that operating the Mk. I Dropod is considered highly dangerous and failures in the hull are not unheard of and almost always certainly fatal for the occupant, for example if the air-brake system deploys too late, too early or shears away from the pod during re-entry the Duravlex layer can be annihilated prematurely and cook the pod's contents. If the air-brakes deploy too late the pod slams into the ground and kills the occupant instantly via hydrostatic pressure, there's also the risk of a pod being struck by space debris when attempting to breach orbit or an enemy vessel and either being destroyed or knocked off-course into deep space. Due to these factors it's rare not to see casualty rates amongst units that deploy in them. Potentially losing valuable equipment and personnel.
  • Electromagnetic Pulses: Despite their plethora of defensive technologies and extremely durable Turadium hull they are not designed to withstand the effects of high-powered electromagnetic pulses created by the detonation of Nuclear Weapons or Ion-based Weapons. Exposure to EMP or Ionic Threats can disable the Pod's navigation computer or guidance system. Spelling a violent crash-landing for the occupant at best and death at worst.
  • Lacks any Armament: The Mk.I drop-pod wasn't designed exclusively as a vehicle for the insertion of crack troops but also a compact escape craft aboard First Order Warships particularly for Stormtrooper or Army Trooper passengers who might be unable to reach lifepods in-time to abandon ship safely. The vehicle according to First Order Military training materials is labelled an "Escape Craft" Despite its' intended purpose, as a true escape craft it lacks any weaponry to ensure it and its' occupant receives the benefits of a Non-Combatant or Unlawful target status.
  • Limited Storage Space: The passenger compartment's height from floor to ceiling is a cramped 1.6 Meters and so necessitates its' occupants sit, it also limits the length of weapons that can be loaded to approximately 1.4 Meters in the standard variant and 1.5 Meters in the dedicated re-supply variant. This restricts its' occupants ability to deploy with heavy support weapons such as Heavy Mortars and Heavy Repeating Blasters.
  • One-Way Ticket To Hell: The Drop-Pod is an insertion vehicle and cannot evacuate or extract the same troops it deposits unlike some models of personal insertion vehicles, forcing the occupants to rely on other methods of transport or ex-fill when planet-side. Their communication equipment also uses distinctly First Order Encryption keys which allows skilled cryptographers with the necessary equipment to detect some nature of First Order Military presence if radio silence protocols are not observed.
  • Restricted Numbers: Due to their expense and nature generally speaking a Frigate-class First Order vessel equipped with these vehicles will not feature more than two squadrons or 24 pods, barely large enough for a single platoon. While Star Destroyers equipped with deployment bays generally feature no more than 18 Squadrons which is equivalent to roughly two companies of troops. These pods cannot be featured on any vessels smaller than a Frigate as they rely on long shafts and electromagnetic rails for initial acceleration and propulsion.
  • Thruster Output: Despite being covered in Reflec coating the pod's nature can be easily revealed if the guidance computer or operator chooses to maneuver the pod using the thrusters and counter-thrusters of the craft.
  • Tractor Beams: Within the context of space combat where the pods might be used as a boarding craft they can have their course re-directed by Tractor beams to in a location unintended at best or completely pass it at worst. This tactic is most viable at long-range where hostile tractor crews have enough time to react to the pods usage and is a convenient way to make their occupants combat ineffective without injuring or killing them bypassing the potential controversy, levelling of war crime accusations or retribution from the First Order. Individual pods travelling slowly through the void of space could also foreseeable be tractor beamed into the custody of a hostile vessel.
DESCRIPTION
The Mk. I Single Occupant Atmospheric Insertion Vehicle is an advanced drop-pod type vehicle that permits a single Human or Near-Human Individual to enter a planet's atmosphere and land without use of a dedicated escape pod or other craft; it isn't very manoeuvrable and neither is it armed however it is blindingly fast and can often land on hostile occupied world without raising any alarm as its' radar cross-section and behaviour gives it the appearance of a small and harmless meteor. These Vehicles can be found aboard First Order Warships and Military Space stations in dedicated drop-bays where they are usually located in close proximity to the local Special Forces garrison or embarked troops if there are any. While they double as an emergency evacuation vehicle their primary military purpose is the covert insertion of Tier One Special Forces assets, assassins and spies onto the surface of hostile planets where these personnel then engage in Special Missions assigned to them. Their lack of armament was a deliberate design decision to impart a level of legal immunity in the event the pods and their occupants affiliation are identified as the often precious special forces assets carried aboard them are completely vulnerable until they can exit the vehicle. While any individual could feasibly use the drop-pod thanks to its guidance and navigation computers which are usually pre-programmed with a flight path the general military community consider these cramped and dangerous craft to be the exclusive domain of the suicidal, insane and thrill-seekers and amongst the First Order's Special Forces and Assassins the distinction is often blurred.

When launched the Mk. I Single Occupant Atmospheric Insertion Vehicle normally follows a pre-programmed flight path and makes corrections as necessary although it does feature flight controls on either armrest which can be used to manoeuvre the vehicle manually if the occupants desires; this feature is often only utilised by Special Forces and Security Bureau personnel who have been trained to use the craft and are experienced enough to be comfortable in its' use. Outside of the Atmosphere and in Geosynchronous orbit before breaching the Atmosphere the pod can reach top speeds in excess of fifteen-thousand meters per second, comparable to a missile once it begins re-entry the slows the craft considerably and the reverse-thruster brings down the speed to ensure the craft's protective Duravlex coating doesn't burn away prematurely. Upon entering a planet's Thermosphere the pods' speed is approximately ten-thousand meters per-second and continues to decelerate steadily over its descent, once the pod enters the Stratosphere and its' hull cools revealing the matte black reflec coating the Titanium air-brake deploys from the pod's roof increasing drag massively and therefore reducing velocity rapidly, there is a small risk here if the pod's velocity is too high upon the air-brake's deployment that the air-brake will shear free and send the pod tumbling into free-fall dooming its' occupant to a violent death. Once the pod is about twenty-kilometers above sea-level the air-brake will detach and allow the pod to free-fall the remaining distance at about nine-hundred and eighty meters per second second and is referred to as the 'twenty-second' mark as this is the typical time it takes for the pod to make landfall. The Insertion vehicle's floor is heavily reinforced with Turadium and the Thermal-Gel layer then absorbs the hydrostatic shock and kinetic energy of landing permitting its occupant to spring into action immediately after freeing themselves from the six-point quick release harness, the Gas-Operated Hatch can then be opened where it drops down like a short metal ramp. If the door fails to open due to a malfunction the occupant can arm four explosive bolts around the Door's seal where the hatch will then be blown violently free, much to the surprise of the foolish opportunist or scavenger.


The Drop-pod is equipped with a reserve tank of Hydrogen fuel which it can use to power the reserve thruster and steadily move around thirty-meters above whatever solid surface is beneath it. This is to ensure that if the Pod lands in a position that is undesirable or dangerous such as on edge of a cliff face or building the occupant can displace the pod far enough to an alternate deployment location so that they may exit safely. The Mk.I SOAIV is an excellent long-range reconnaissance tool as it provides everything an operator needs; equipment storage, long-range communications and a hardened place to sleep secure from any hostile fauna or flora, often when deployed on Deep-reconnaissance missions Special Forces troops will move their pods close together and camouflage the area to create a sort of forward operating base from which to conduct their operations. Given that it's unarmed and carries a defenceless occupant, the First Order Military treats the vehicles as they would parachutists or ambulances and will deal anybody found to attack them severely often skipping straight to summary execution.

SUBMISSION MODIFICATION RECORDS
  • 25/03/2019: Edited the Affiliations, Manufacturer, Designer to include the Interstellar Manufacturing Corporation and Core Imperial Confederation. Specified Closed-Market.
 
Kyli DT-6767 said:
Boarding Craft: Due to their velocity, size and capability the Mk. I SOAIV can be utilised as a makeshift boarding craft during Naval Actions. They can be launched from the ventral surfaces of First Order Warships towards Hostile Warships and thanks to the sheer kinetic energy they exhibit act like a projectile; borrowing through the hulls of hostile vessels deep into the super-structure. Alternatively on extremely heavily armoured vessels they can land on the hull's surface and allow their occupants to gain entry via a nearby airlock.
The ability to operate in space like this is going to either turn it into a warhead or a starship. Vehicles can only be designed to work primarily as atmospheric craft. That said, it'd be possible to drop one out in space and let it drift towards the target vessel. But it would not have a high speed or much semblance of flight control.



Kyli DT-6767 said:
Got to go fast: These drop-pods travel with velocities in the void of space and high-orbit that no fighter could hope to match, only the likes of missiles and weapons firing at fractions of the speed of light can hope to catch them when passed. This aids in their penetration of any orbital or terrestrial defences significantly as it reduces time sensor or weapon crews have to react dramatically.
The section that I've underlined will have to be removed. Part of this is because it defines the abilities of other people's abilities (how fast their ships are, weapon abilities, etc). Part of it is purely practical. If you can make an object this fast, why can't someone else?



Kyli DT-6767 said:
Shooting me is a war crime: They're unarmed and can double as escape craft from stricken vessels, as a result they're regarded as protected by the same customary laws of war protecting life pods, ambulances and parachutists. Furthermore, attacking them is contrary to the ancient 'Jedi way' which typically prohibits the injuring or killing of a defenseless opponent. First Order military personnel treat those responsible for attacking such craft with one sentence; summary execution.
This simply isn't true. This is a military transport, carrying armed personnel for military missions. While the First Order can treat anyone it captures the way it wants, it is not a customary law of war to not shoot drop pods. Please remove this section, or simply state that the First Order treats shooting at these as a war crime, though other factions/governments do NOT consider it to be a war crime.



Kyli DT-6767 said:
Restricted Numbers: Due to their expense and nature generally speaking a Frigate-class First Order vessel equipped with these vehicles will not feature more than two squadrons or 24 pods, barely large enough for a single platoon. While Star Destroyers equipped with deployment bays generally feature no more than 18 Squadrons which is equivalent to roughly two companies of troops. These pods cannot be featured on any vessels smaller than a Frigate as they rely on long shafts and electromagnetic rails for initial acceleration and propulsion.
The reference to squadrons here suggests again that this should perhaps be a starship. Or alternatively, the reference to the long shaft and electromagnetic rails could suggest that this might be better suited as a weapon (technology) submission.



Kyli DT-6767 said:
Their lack of armament was a deliberate design decision to impart a level of legal immunity in the event the pods and their occupants affiliation are identified as the often precious special forces assets carried aboard them are completely vulnerable until they can exit the vehicle.
Again, it can be implied that this is an intent, but the galaxy at large will not recognize this. Drop pods have been used quite extensively here at Chaos in the past (Starships 2.0 had a whole system where drop pods replaced starfighters & space transports in hangars in ship submissions), and they have commonly been targeted by enemy ships and weapons as legal, military targets.
 
[member="Gir Quee"],

I've made some of the suggested edits, I was confused as to whether or not to submit it as a Vehicle or Starfighter? I kind of took the default template and worked with it, including the squadron count. Would it be more appropriate to submit as a Starfighter given its' exoatmospheric properties of being able to double as a kind of boarding craft? The potential to using it as a boarding craft is pretty limited, the craft they're attacking would have to be pretty much slow or stationary and be directly in the path of the Electromagnetic Chutes the Pods are accelerated from. The use of electromagnetic acceleration in the sub is to accelerate the pods themselves as they're leaving the ship in space if I recall correctly re-entry speeds for Earth's Atmosphere is ~4,500-5,000 meters per second so the vehicles need to accelerate to atleast that speed to be fit for purpose and they're not going to get it from non-existent or weak gravity or their pitiful thrusters if that helps clarify their application here.

As for the tidbit on war crimes that's a First Order view more than anything as the vehicles can be used by military personnel aboard Starships or Space Stations for escaping a stricken vessel. So the occupant isn't always necessarily a Commando so it makes for an interesting dynamic, though admittedly they're supposed to be used normally by Special Forces.


Now that we've got that out of the way, what are your suggestions Gir do we keep it here as a vehicle sub or move it into another more appropriate sub-forum before continuing? It doesn't fit in with any of the Starship subs or classifications from what I saw but I'll defer to you on that front.
 
Thank you for the edits.

As far as the template question, we could go this a couple of ways in terms of templates depending on what you're trying to go for. Just for reference and to illlustrate this, I'm going to show you some previous submissions that are similar to this but went separate ways:

Starship examples: RX-5 Boarding Torpedo, ACS Modular Drop Pod
Vehicle example: KV-03 Intruz Stealth Dropship
Technology example: Saotome drop pod

Starships and technology have been the traditional routes for drop pods to be submitted.

The advantage of using the starship template is that it allows the pods to be used in deep space as a boarding craft. The disadvantage is that as combat craft, they typically take up spots used by starfighters. You may be able to get some wiggle room with this though since these are unarmed craft.That's sort of a gray area right now. Another thing to take in consideration is that stealth technology (like the reflec in these pods) is much more restricted in starships in terms of production levels.

Technology has been the most common template traditionally used, because the pods then don't have to worry about taking up starfighter or support craft hangar space. Additionally, in the current iteration of the factory, stealth is not nearly as restricted as it is for starships. The downside is that they can't be used as spacecraft. They can literally fall down to the surface and that's it. Alternatively, they have been a few breaching/boarding missiles and torpedoes made using the weapon template. The downside to this is that they now take up weapons space on a ship, which then needs to be specifically designed to use these.

Using a vehicle template is sort of a middle ground between these two. While they can actually move and maneuver on their own, it's only in the atmosphere of a world (not in space). It can't be used as a boarding torpedo then, as it has no spaceflight propulsion of its own. I see that this currently has a launching mechanism in the sub to alleviate this issue. And while that's doable with a vehicle sub, the launcher mechanism should have its own technology submission(weapon's temlate) then if it's going to give them a significant velocity. The alternative would be to use tractor beams to help move them along, but this comes with its own set of In-character problems.

Let me know which one of these sounds like the best option to you.
 
[member="Gir Quee"]

Reading through that I think the most appropriate template to use would be the starship template, It's not nearly as manoeuvrable as say an assault lander which can operate in space though admittedly it could be used as a boarding craft in fleeting action which does seem to be more befitting a starship template as it has a viable practical application in space, do you agree?
 
Gir Quee said:
[member="Kyli DT-6767"], if a key part of its design is spaceflight, I'd agree that it's probably best suited as a starship sub.
[member="Gir Quee"],

Well yeah it has to travel through space to enter orbit and it has that makeshift boarding craft capability star-ship sub seems more appropriate, so what do we do now? Can you move the topic across the factory forums into starship creation?
 
[member="Kyli DT-6767"], I don't seem to have the power to do that myself, but I have asked someone to do that for us.

In the meantime, you could change some of the field headings to match the starship template. A lot of them are pretty much the same, but things like the "hyperdrive" (even if there is none on this particular pod) need to be added.
 
[member="Gir Quee"]

I've converted the template over to the Starfighter template given it's the most size appropriate template available, do you think it looks appropriate for the starship sub-forum now?

Edit: I removed some of the ratings as they're not included in the Starfighter starship template, if it's permissible or desirable to keep them for the sake of judging just let me know! :)
 
[member="Kyli DT-6767"], you can always add fields to a template, but you can never remove them. So this looks good from that perspective. It's a little late here, but once it gets moved to starship, I'll run through the starship judging process for this.
 
Kyli DT-6767 said:
Individual Field Disruptor
If you'll move this to the advanced features section.
Kyli DT-6767 said:
Boarding Craft: Due to their velocity, size and capability the Mk. I SOAIV can be utilised as a makeshift boarding craft during Naval Actions. They can be launched from the ventral surfaces of First Order Warships towards Hostile Warships and thanks to the sheer kinetic energy they exhibit act like a projectile; borrowing through the hulls of hostile vessels deep into the super-structure. Alternatively on extremely heavily armoured vessels they can land on the hull's surface and allow their occupants to gain entry via a nearby airlock.
If you'll put in "can" or "designed to" for the "borrowing through hulls" area. This again goes into the ability of opposing writers to write the damage that they can take from this impact.



Kyli DT-6767 said:
Reflec Coating: The entire Atmospheric Entry Vehicle is covered with a matte black Reflec coating before having the Duravlex applied; as such they appear a powdery white and land as an ominous black; The Reflec coating helps to prevent electromagnetic sensors from correctly scanning the pod and more often than not it can be mistaken for a simple meteor. Even if its surface details are correctly obtained, discerning the pod's occupant or cargo is significantly harder.
Since this is now in the starship's forum, I've got to inquire about this a bit more. How "steathy" is this per se? Is this designed to pretty much always fool a detailed scan on the pod? Or is this more designed to fool a cursory sensor reading of the ship?
 
[member="Gir Quee"]

Not a problem! The wording has been edited to be more suggestive, I'm still working on that through most of my subs.

As for the Reflec coating it's designed to defeat passive sensor scans and appear as a falling star or meteor, though I imagine an active or high-powered scan would be able to accurately depict the pod's surface details. Though the contents of the pod are significantly difficult to scan themselves. Does that sound acceptable or too excessive? It by no means is meant to completely conceal the presence of the pods.
 
Kyli DT-6767 said:
As for the Reflec coating it's designed to defeat passive sensor scans and appear as a falling star or meteor, though I imagine an active or high-powered scan would be able to accurately depict the pod's surface details. Though the contents of the pod are significantly difficult to scan themselves. Does that sound acceptable or too excessive? It by no means is meant to completely conceal the presence of the pods.
It's up to you on how stealthy you want to make this. We just have to keep in mind this rule for the starship forum:

Particularly rare or powerful special features may necessitate using a lower production (for example, cloaking technology, gemcutters, crystal gravtraps, equivalent stealth or anti stealth technologies, or rare canon technologies and their equivalents will only be permitted at Semi Unique production)
I don't think that I'd quite place this as being on the level of a cloaking device, but "stealth technology" is pretty vague, and the intended effect looks pretty significant, so we're pushing pretty close to it.

Have you thought about the effect of using engines and its stealth capabilities?

I might suggest mentioning something like using the engines makes this pretty obvious as to what this is (Reflec is going to hide the engine exhaust or its trail). This can allow for some so-called "silent running" tactics (using no engines and relying on inertia) for infiltration purposes, but will keep this clearly away from being something that would otherwise be semi-unique.
 
[member="Gir Quee"],

Alrighty, I've thrown in a weakness which revolves around the thruster and counter-thruster output and also made slight edits to the reflec coating strength to try and make it more consistent with each other?

It's definately not meant to be a cloaking device what would the point of that be? The things burn through the atmosphere like a Meteor anyway hahaha can't exactly conceal that easily. Moreso the coating is there to help protect the nature of its' occupants or cargo from hostile sensors but you'd probably be able to discern the pods' design details anyway with a high-powered sensor.

I believe in the submission it's also mentioned they use distinctly First Order encryption keys with their comm gear? So if they're chatting to each other and hostile forces have listening posts set up they could very well receive the signals and become alerted to some nature of FO presence.
 
Kyli DT-6767 said:
Shooting me is a war crime:Given that it's unarmed and carries a defenceless occupant, the First Order Military treats the vehicles as they would parachutists or ambulances and will deal anybody found to attack them severely often skipping straight to summary execution.
This is neither a strength or weakness. You can describe this in the description, but it isn't something which impacts the submission in terms of balance.
 
Nadja Keto said:
This is neither a strength or weakness. You can describe this in the description, but it isn't something which impacts the submission in terms of balance.
[member="Nadja Keto"]

I've edited the submission and moved the content in question to the description :)
 
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