Did Someone Order a War?
Sources: Image | Text Custom
Tired of that buzzing sound? Don't have a rolled up holopaper to hand? Just press the red button.
Intent: Anti Air, shoulder mounted weapon, counter to jump troops, and flying droids but with reduced ground utility.
Development Thread: N/A
Manufacturer: Fire For Effect
Model: MM-1B Fly Swatter
Affiliation: Closed Market, from Fire for Effect’s Marketplace thread, or a sponsored representative only.
Purchasable from this thread
Production: Mass Produced
Material: Trimantium
Classification: Shoulder Mounted Micro Missile Launcher
Size: Shoulder Fixed
Length: 400mm by 400mm square launcher, 300mm by 200mm ammo box on rear of the shoulder.
Weight: 8kg - Full weight of the entire unit, made up of a 5kg launcher and 3kg ammo box.
Ammunition Type: Micro Missiles
Ammunition Capacity: 30 Missiles, 10 Shots, requires someone to assist with reloading, or instead taking off the unit manually to reload.
Autofire Effective Range (Air Only): 800 Meters, Optimum 300 Meters, Minimum Safe Distance 10 Meters (Unit will never autofire below 10)
Manual Fire Effective Range: 400 Meters, Optimum 150 Meters, Minimum Safe Distance 10 Meters. (Unit can be fired at any minimum range)
Rate of Fire: Three Round Burst Fire
Special Features:
Auto Fire on Airborne targets, Multiple Ammo Types, Good Range against air units, Shoulder Mounted, Trimantium provides a Solid Protective Casing.
Description:
With the rise in jetpack use, flying droids and rare sightings of force flight, private individuals and military units both are seeking out a way of countering these ever present threats. A micromissile on the ground is comparable to a normal sized slug for damage, and offers no special advantage except a standard secondary weapon with less explosive radius than a simple grenade. Yet when firing on airborne targets becomes especially nasty, being hit with the commonly used ion micro missile does nothing good for the jump trooper's kit, not only looking to pierce his armor but often blowing out systems and probably causing him to crash. The fact the system shoots slightly ahead of the target makes zigzaging useful at longer ranges, but that brings with it other problems, like slowing your approach down and leaving you vulnerable to other weapons. When pressed the weapon could also do damage to airborne drones or very light snub fighters, being much less useful against anything larger than the smallest of starfighters however unless massed.
Clipping on to most armors to be hand screwed in place, it is belt fed a short distance up the back of the shoulder, with the ammo box located usually on the same shoulder, but options exist for fitting it to either. The ammo box itself is sturdy and resistant to puncture or stretching, but a small weakpoint exists where the ammo is inserted if you are really close and behind the user, the same place the ammo belt can be unclipped to safety the launcher out of combat. Usually fitted with Ion pulse charges which explode in a small radius, frying any circuits and causing equipment to be non usable, it can be fitted with alternative ordinance for rarer situational use. Having four tubes means firing before the next three shots are loaded is possible, snap shooting, but you'll only be firing a partial burst, thus waiting for the next three missiles to load can take a second.
There is no lock on capability to the missile but being micro in size, they are slower than a slug, yet much faster than a regular large missile, and explode in a small radius.
Compatible Ammo Types, and their radius.
Ion, 5 Meter Radius
Fragmentation, 5 Meter Radius
Stun, 7 Meter Radius
Gas, 10 Meter Radius
For airborne threats and automatic shooting:
By use of a heavy switch on the inner side, the Fly Swatter has two modes, on, where it autofires at anything airborne in front of it that's bigger than a small bird, and off. The weapon uses a small ultraviolet and visual sensor for targeting, putting the firing switch on the inner side, so the free hand can reach it easily.
For ground threats and manual air shooting:
The Fly Swatter can be manually fired like any other gun, it is difficult to aim manually as you have no direct sight to the point of impact, and has a much reduced realistic range as a result. First setting it to off, firing manually is done by a press in of the same heavy side switch, and holding it for two seconds. The delay is done so bumps to the trigger won't fire the weapon by accident, and you can override this feature but we don't recommend it! Keeping the switch pressed in will repeatedly fire it in bursts without delay.
Disconnecting the unit at the back from its ammo supply will render the unit inert and safe to handle or move with outside of the combat zone.
What this means is: If you are fighting on the ground you are better off using a regular secondary weapon and a grenade, as this has limited ammo and is hard to aim, plus it adds weight to your arm. If you are likely to meet airborne troops, having some of these weapons attached to your units or options for your personal armory is a big plus.
Strengths:
+ Auto Air Targeting mode, leaves hands free to shoot. Ion charges makes it devastating against most small airborne units like infantry, drones or droids.
+ Explosive Radius offers delivery of a range of Ammo Types.
+ Useful Anti Personal Shield Weapon.
+ At 800 meters the Missiles have a Good Range vs jump troopers, making it a preemptive weapon often.
+ Sturdy Kit and Construction, the Ammo Box is well protected against damage.
Weakness:
- Prone to friendly fire accidents on auto.
- Won't fire on close targets due to explosive safety settings.
- ZigZaging is a partially effective defense while distant but slows you down obviously, and becomes less effective closer in.
- Can't reload yourself unless you take it off, or get someone else to do it, this takes a minute or two.
- Has to be manually fired at ground targets like anything else, and it is difficult to aim manually.
- Extra weight makes wearing too much more kit a problem, such as a jump pack for example! Additionally it slows your loaded arm down for melee or fast reactions.
- Really bad weather conditions can make target acquisition an issue.
Existing Chaos Techs:
Multi Launcher
Micro Missile Rifle
Shoulder References
Shoulder Mounted Minigun
Shoulder Mounted Cannon