Star Wars Roleplay: Chaos

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Approved Starship MV-11 Catcher Interceptor

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OUT OF CHARACTER INFORMATION
  • Intent: Create a cheap, mass-produced standard fighter
  • Image Source: A-Wing Redesign by Andrew Hodgson
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A

PRODUCTION INFORMATION
  • Manufacturer: MILSERV
  • Model: MV-11
  • Affiliation: Open-Market
  • Production: Mass-Produced
  • Material: Durasteel, Fighter Components

TECHNICAL SPECIFICATIONS
  • Classification: Starfighter, Atmospheric Fighter, Interceptor
  • Length: 11 meters
  • Width: 6 meters
  • Height: 4 meters
  • Armament: Low
  • Defenses: Average
  • Squadron Count: Moderate: 16
  • Maneuverability Rating: Average
  • Speed Rating: Average
  • Hyperdrive Class: N/A

STANDARD FEATURES
Fighter Standard Features (Sensors, Targeting Programs, Life Support, etc)
ADVANCED SYSTEMS
N/A
Strengths:
  • Stock - The fighter is cheaply made with galaxy standard components, there is nothing out of the ordinary about this fighter. It makes it extremely easy to produce it in factories and ship them out quickly, allowing multiples in a Squadron
Weaknesses:
  • No Hyperdrive - Hyperdrive was considered a too-expensive option, so it was taken out of the original design
Description: The MV-11 Catcher Interceptor was designed partially as a multi-role fighter. To be a standard compliment, in larger than normal numbers, in a carrier or in a cruiser support role, these fighters can intercept fleeing ships or be the mainstay in a fleet battle against other fighters or small transports. During the initial design mock-ups, there was rumor that they nearly mimicked the old A-wings of old, but this was dashed out. Even if they looked like original A-wings, no designer had the original schematics of the old A-wing design. Still, it could help in making enemies think it's some sort of upgraded A-wing, and that interceptor was a great option in its days. However, the Catcher is very much different, using two small laser cannons but a single proton torpedo launcher, with very minimal ammunition. Along with a standard of Deflector Shields for defense, excluding minimal armor.
 
Eddak Manod said:
Squadron Count: Average: 14

If this has an "average" squadron count, this should be "12".



Eddak Manod said:
However, the Catcher is very much different, using two small laser cannons but a single proton torpedo launcher, with very minimal ammunition.

Because of this, I'd recommend changing your armament to "Low" (which the actual armament listing is pretty close to), and upping your squadron count to "Moderate: 16", which I think will better reflect the idea of fielding larger numbers of these than most starfighters.
 
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