Star Wars Roleplay: Chaos

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Approved Tech MVSE Lullaby Pseudosonic Emitter

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OUT OF CHARACTER INFORMATION
  • Intent: A sonic weapon in space. You heard me.
  • Image Source: N/A
  • Canon Link: N/A
  • Primary Source: Aural sensor

PRODUCTION INFORMATION
  • Manufacturer: Merrill-Valkner Systems Engineering (MVSE)
  • Affiliation: Closed Market (ask first)
  • Model: Lullaby Pseudosonic Emitter
  • Modularity: Can be mounted on a variety of turrets/emplacements.
  • Production: Minor production
  • Material: Electronics, steristeel

TECHNICAL SPECIFICATIONS
  • Classification: Exotic offensive emplacement
  • Size: Average
  • Weight: Average
  • Ammunition Type: N/A
  • Ammunition Capacity: N/A
  • Reload Speed: N/A
  • Effective Range: Average
  • Rate of Fire: Extreme
  • Stopping Power: Very Low
  • Recoil: None

SPECIAL FEATURES
  • Can mess with other ships' aural sensors to induce dizziness, nausea, and/or headaches.

STRENGTHS
  • Can cause dizziness, nausea, and/or headaches on parts of ships where aural sensor output is typically heard -- the bridge, for example.
  • Can totally incapacitate species with heightened/unusual auditory senses (e.g. gotal, lupine, etc.).
  • Very, very difficult to recognize for what it is -- the symptoms could be explained by any number of other factors, from Force influence to chemical weapons to illness to wonky tractor beams to inertial dampener flaws.


WEAKNESSES
  • Foiling this weapon is as easy as deactivating your aural sensors (at which point you can no longer use your aural sensors, which can cause issues for close-range situational awareness).
  • Generally works only against humanoid or near-human crews.
  • A ship using this emplacement will have real difficulty using stealth measures.

DESCRIPTION

Virtually all ships are equipped with aural sensors. Though not true sensors, these modules translate a wide variety of data into a real-time auditory simulation. Aural sensors allow a ship's crew to hear specific kinds of other ships passing nearby, weapons detonations, etc. The theory behind MVSE's new emplacement is simple: if certain emanations will instantly and inevitably cause an aural sensor to produce an audible interpretation, there must be some combination of emanations that will make an aural sensor do genuinely funky things.

Like, for example, put out subsonic wobblies that make you equally wobbly.

We're not talking death-and-destruction sonic weapons here. MVSE doesn't do weapons. We're talking about dizziness, headaches, maybe some nausea. It's a nice little ace to have up your sleeve.
 
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