Miss Blonde
Trying to be straight in a crooked Galaxy
Napalm Grenade
Image source: Brink https://m1.behance.net/rendition/modules/68330573/hd/00b8bffdbe6d6a959fb49ecadb0b7b90.jpg
Intent: to create a napalm based grenade to be used and sold by the Red Ravens
Development Thread: NA
Model: NA
Affiliation: Red Ravens/Open Market
Manufacturer: Red Ravens, Stargo Defense Enterprises
Modularity: yes. Conventional napalm burns for 10 to 15 seconds. Napalm B burns for 10 minutes
Production: Mass
Material: Durasteel, glass, napalm, lightbulb
Description:
Burn baby burn, is what you'll be saying when you throw this bad boy and or girl and or gender neutral alien thing. Need to burn away some evidence? Fry all your equipment so it can't be traced back to you? Or just plain burn someone you don't like? Well if the answer is yes to any of those questions then this product is for you.
The simple grenade works like any classic pull and toss grenade. You simply put your finger through the loop, pull, and then throw. Once the pin is pulled the small light inside the napalm begins to glow warming the liquid inside. Upon hitting the ground the glass shatters and the liquid spreads and coats about a three meter radius or so before the light breaks and sparks the fire that burns at about 1,200 degrees Celsius for about ten minutes. However there are variants that burn for 10 to 15 seconds.
While this is not hot enough to slag metal like durasteel that has a higher melting point, it can burn through organic targets and cook enemy combatants alive in their suits. Making it a useful weapon against armored and unarmored combatants. However the grenade does have it's faults. It is made of glass meaning it is fragile and simply tripping and falling will burst the grenade and while it won't go off the user will have cold napalm splattered on them. EMPs will also cause the little light in the grenade to short out.
But these grenades as fragile as they may be will serve their purpose of lighting things on fire.
Image source: Brink https://m1.behance.net/rendition/modules/68330573/hd/00b8bffdbe6d6a959fb49ecadb0b7b90.jpg
Intent: to create a napalm based grenade to be used and sold by the Red Ravens
Development Thread: NA
Model: NA
Affiliation: Red Ravens/Open Market
Manufacturer: Red Ravens, Stargo Defense Enterprises
Modularity: yes. Conventional napalm burns for 10 to 15 seconds. Napalm B burns for 10 minutes
Production: Mass
Material: Durasteel, glass, napalm, lightbulb
Description:
Burn baby burn, is what you'll be saying when you throw this bad boy and or girl and or gender neutral alien thing. Need to burn away some evidence? Fry all your equipment so it can't be traced back to you? Or just plain burn someone you don't like? Well if the answer is yes to any of those questions then this product is for you.
The simple grenade works like any classic pull and toss grenade. You simply put your finger through the loop, pull, and then throw. Once the pin is pulled the small light inside the napalm begins to glow warming the liquid inside. Upon hitting the ground the glass shatters and the liquid spreads and coats about a three meter radius or so before the light breaks and sparks the fire that burns at about 1,200 degrees Celsius for about ten minutes. However there are variants that burn for 10 to 15 seconds.
While this is not hot enough to slag metal like durasteel that has a higher melting point, it can burn through organic targets and cook enemy combatants alive in their suits. Making it a useful weapon against armored and unarmored combatants. However the grenade does have it's faults. It is made of glass meaning it is fragile and simply tripping and falling will burst the grenade and while it won't go off the user will have cold napalm splattered on them. EMPs will also cause the little light in the grenade to short out.
But these grenades as fragile as they may be will serve their purpose of lighting things on fire.