T'yr Dellos
Imperial
Alright. So, in honor of what is soon to be our new 'Light' Star Destroyer, I'd like to organize a naval skirmish between the Imperial Remnants and another faction. Friendly of course. So far, the Vitae Alliance has volunteered to play with us for this.
For the thread, I'd like to see the Imperial Remnant show up with a 4,000 meter fleet with the following composition.
The fleet we will be facing is currently estimated at 5,000 to 6,000 meters in overall length. We are anticipating having superior quality of ships, but to be facing a superior number of ships. If we need to increase the size of our fleet to accommodate writers, the available fleet size for the opposing party with also increase.
Current plans are for the skirmish to be 'digital' so that no loss of assets occurs to either side, and to ensure that current restrictions to ships of less than 1,000 meters do not apply to this thread (thus letting us play with an ISD).
For the thread, I'd like to see the Imperial Remnant show up with a 4,000 meter fleet with the following composition.
- 1x Imperial III-class Star Destroyer: 1,600 meters (PC Commander: [member="Corvinus Palpatine"])
- 1x Victory III-class Star Destroyer: 900 meters (PC Commander: [member="T'yr Dellos"])
- 2x Raider III-class Corvette: 150 meters (Subcommand of [member="T'yr Dellos"])
- 1x Victory III-class Star Destroyer: 900 meters (PC Commander: [member="Ayumi Pallopides"])
- 4x Raider III-class Corvette: 150 meters (Subcommand of [member="Ayumi Pallopides"])
- 10 Squadrons of Starfighters (PC Commander: [member="Alva Calvarona"])
Imperial III
Long Range Firepower: 620 points of Turbolaser, Ion, and Particle Beam
Long Range Damage Output: 248 points of Damage from Turbolaser, Ion, and Particle Beam
Short Range Firepower: 400 points of Turbolaser and Ion
Short Range Damage Output: 400 points of Damage from Turbolaser and Ion
Point-Defense Firepower: 110 points of PDL and Quad Laser
6 Squadrons
Victory III
Port Imperator Turrets (Normal Fire): 160 points of Damage
Port Imperator Turrets (Burst Fire): 256 points of Damage
Port Repeating Turbolasers: 50 points of Damage
Starboard Imperator Turrets (Normal Fire): 160 points of Damage
Starboard Imperator Turrets (Burst Fire): 256 points of Damage
Starboard Repeating Turbolasers: 50 points of Damage
Point-Defense Firepower: 40 points of Point Defense Laser
2 Squadrons
10x Assault Concussion Missiles or 10x Cluster Homing Missiles (5x missiles in cluster) per volley (8x total volleys)
Imperial III - (slow but balanced)
(IE: 248 points of damage at extended ranges; 648 at normal ranges; 400 at close ranges)
(IE: 300 points of Ion damage each turn at normal ranges; extensive chance to disable or fry target's systems)
Victory III - (Fast and durable)
(IE: 210 points of damage on each broadside at normal ranges; 306 on each broadside at close ranges)
(IE: Missile systems provide improved burst damage potential at close ranges)
Raider III - (Fast and durable)
Capital Weapon Firepower: 12 points of Damage from Ion, Laser, or Turbolaser
Point-Defense Firepower: 12 point defense laser
No Squadrons
Long Range Firepower: 620 points of Turbolaser, Ion, and Particle Beam
Long Range Damage Output: 248 points of Damage from Turbolaser, Ion, and Particle Beam
Short Range Firepower: 400 points of Turbolaser and Ion
Short Range Damage Output: 400 points of Damage from Turbolaser and Ion
Point-Defense Firepower: 110 points of PDL and Quad Laser
6 Squadrons
Victory III
Port Imperator Turrets (Normal Fire): 160 points of Damage
Port Imperator Turrets (Burst Fire): 256 points of Damage
Port Repeating Turbolasers: 50 points of Damage
Starboard Imperator Turrets (Normal Fire): 160 points of Damage
Starboard Imperator Turrets (Burst Fire): 256 points of Damage
Starboard Repeating Turbolasers: 50 points of Damage
Point-Defense Firepower: 40 points of Point Defense Laser
2 Squadrons
10x Assault Concussion Missiles or 10x Cluster Homing Missiles (5x missiles in cluster) per volley (8x total volleys)
Imperial III - (slow but balanced)
(IE: 248 points of damage at extended ranges; 648 at normal ranges; 400 at close ranges)
(IE: 300 points of Ion damage each turn at normal ranges; extensive chance to disable or fry target's systems)
Victory III - (Fast and durable)
(IE: 210 points of damage on each broadside at normal ranges; 306 on each broadside at close ranges)
(IE: Missile systems provide improved burst damage potential at close ranges)
Raider III - (Fast and durable)
Capital Weapon Firepower: 12 points of Damage from Ion, Laser, or Turbolaser
Point-Defense Firepower: 12 point defense laser
No Squadrons
- Also needed will be starfighter pilots and bomber pilots.
- Engineers and turret crews would also be welcome.
- Infantry is welcome to participate, though boarding actions are not anticipated at this time.
The fleet we will be facing is currently estimated at 5,000 to 6,000 meters in overall length. We are anticipating having superior quality of ships, but to be facing a superior number of ships. If we need to increase the size of our fleet to accommodate writers, the available fleet size for the opposing party with also increase.
Current plans are for the skirmish to be 'digital' so that no loss of assets occurs to either side, and to ensure that current restrictions to ships of less than 1,000 meters do not apply to this thread (thus letting us play with an ISD).