Star Wars Roleplay: Chaos

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Approved NPC Navy Stealth Clones

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OUT OF CHARACTER INFORMATION
  • Intent: To make a Army for RP and story building
Stealth-Clone-Pilot-Full.png

GENERAL INFORMATION
  • Unit Name: Navy Stealth Clones
  • Affiliation: Bloodscrawl Medical Corporation (Formerly), Bacta-Works of Epica (Currently)
  • Classification: Clone Trooper (Fett Clone Template)
  • Description: Specially trained pilots operating stealth vehicles, these rare pilots are called for only the most critical operations
COMBAT INFORMATION:
  • Unit Size: Small
  • Unit Availability: Rare
  • Unit Experience: Elite
  • Equipment: Med Kit (Medics only) Antidote Kit (Medics Only), Rangefinder, Survival Kit. Repair Kit
Ranged:

X-8 Night Sniper OR DC-12U (Spec Ops only) OR DC-19 Stealth Carbine (Spec Ops Only)

Armor:

Sealed Clone Pilot Armor (Stealth Pilot Version) OR SCUBA Trooper Armor (Spec Ops Only) OR Shadowtrooper Armor (Spec Ops Only)

Ordinance

Det Packs (Spec Ops Only)

Vehicles

NOTE, For Each starfighter Category (Multi Role, Heavy, Bomber, Interceptor) there are two squadrons apiece. For each Support Vessel Category classed as stealth tech, assume four ships


Starfighters (Multirole)

Royal Guard Light Interceptor (Aces) OR TIE/PH (Squadron Leaders)

Starfighters (Heavy)

Scimitar Replicas (Aces, Also used as transports to deposit ) OR Fondor Replicas (Squadron Leaders)

Starfighters (Bombers)

Slave 1 Replica (Boba Type Armament for Grunts, Jango Type Armament for Squadron Leaders)

Starfighters (Interceptors)

TIE Stealth (Aces) Or Xanadu Blood Replica (Squadron Leaders)

Barons (Heavy Interceptors)

TIE/VN (Baron Aces) OR Royal Guard TIE (Baron Leaders)

Scout Vessels

Wilde Karrde Replica

OMS Devilfish (Underwater Spec Ops)

Transports

IPV-2C Stealth Corvette (Elite Troop Transport) OR Emperor's Shuttle Replica (Used to transport Elite Troops/Assassin Droids/Top Secret Information)

Support:

DRK-1 Probe Droids (Commonly Carried on shuttle replicas by half a dozen, one) carried on heavy starfighters

IG-100 Magnagaurds (Deployed from Shuttles, or are guards on scout ships)

Purge Trooper (Droid Model, Deployed from Heavy Starfighters)

Equipment:

Defel Mimicker OR Sound Dampening Stealth Unit





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  • Combat Function: Navy Stealth Clones operate stealth vehicles for important spec ops depositing important troops or taking out mission critical targets
  • Force Abilities (Force User Units Only): None
Strengths:
  • Ace: These Pilots are trained at a level that makes their prowess exceed of a Droid Tri-Fighter from the CIS, able to pose an extreme danger even to Force Sensitive Pilots due to having been flash trained in Naval Warfare and Single Seat fighter combat literally everyday from birth. They also naturally pick up faster on the controls of newer models of starfighter, should they encounter them. They learned how to fly before they learned how to even freaking crawl. Each pilot is the epitome of discipline in combat, whether lone or in squadrons, and in this case, are specially trained to pilot stealth vehicles for only the most critical of operations or the most dangerous of targets
  • Dead Eye: They have exceptional aim with their Pistols, able to hit fast moving targets at long distances with only minimal sight profile. Some are even skilled enough to bank shots off of certain energy shields or other charged/reflective surfaces to try and hit targets behind cover
  • Silent: By default they wield weapons that are incredibly quiet, used to help them survive if forced to land behind enemy lines or in extreme survival scenarios, though some use carbines and rifles for special operations, like Work aboard Stealth Support Craft
  • Resistant: Their extreme focus and discipline allow them major resistance to mind tricks and weak Force Illusions (And also prevents each and every last one of them from mentioning what corpo made them. They will happily lie right to your face.)
  • Fearless: Normally, these Clone troopers will defend or assault a position to the death or otherwise fight without any regard for their own demise unless specifically ordered to withdraw or retreat
  • Perfected Clone: Brilliant tweaking of their genetics long ago by BMC means these clones do not suffer from Clone Degeneration once fully grown. They also do not suffer from Clone Madness. Their particular template has been modified to grow slightly faster, and accept flash training more easily. This leads to reduced weight for replacements. These particular clones are engineered to withstand greater G-forces and pressure on their body, allowing them to execute far more extreme and sudden maneuvers (As in, pushing the agility of a craft temporarily beyond it's normal limits as though it's just a Droid Starfighter) that would normally risk killing or blacking out standard pilots for brief periods before their bodies need time to recover. This genetic modification allows them to also survive higher gravity worlds up to three or even four times the standard for humans for brief periods of up to an hour, resist weapons like advanced gravity generators, and even possessing heavily increased, Wookiee like physical strength as a natural side effect. This also makes them adept at carrying out and surviving underwater operations, and they occasionally use submarines
  • Jedi Friendly: No hidden murderous compulsions or behavior chips, so no need to worry about getting sixty-sixed by a large group of them
  • Variety: These Clones are trained in a variety of vehicles and starfighters to support ground and space Operations, acting as everything from fighter pilots, to transport, to simple couriers, and they are all highly skilled at fixing and maintaining them. In addition these vehicles tend to be stealth vehicles
  • CQC: These Clones were given more comprehensive training in martial arts, enabling them to hold their own even against veterans of hand to hand combat
  • Self Stealth: These Clones are giving a stealth Field belt and sound dampening belt when on the ground. The always wear both at the same time and can remain possibly almost undetectable when using both
Weaknesses:
  • Organic troops, Organic Problems: They have all the weaknessess of a typical organic...need for food, waste disposal, counseling if suffering extreme trauma that overrides their otherwise fearless nature
  • Outdated Equipment: Much of their equipment is still very powerful, and still very useful but may struggle against jamming attempts and modern ion weapons especially, and are potentially very slightly more easily detected by modern anti stealth systems. In addition to this much of their stealth vehicles are aged and scavenged, and often need more maintenance, their computers targeting and scans glitching occasionally. Sometimes even their stealth systems may cut off unexpectedly. Worst of all maintaining a small stealth attack force can be expensive when it comes to the systems of the aged examples they pilot.
  • Force Users: Despite mental resistance, they are still vulnerable to every other Force Power, including Lightsabers
  • Bioweapons: Due to their tweaked genes, they are slightly more vulnerable to bio attacks then other Clone Weapons
  • Slower Heal: Due to tweaked genetics, the heal slightly slower than a regular human, even when fully immersed in Bacta, their recovery rate is still slightly slower than that of a normal human immersed in the stuff
  • Risk of breakage: The Clone may be able to withstand more intense turns, but not necessarily the fighter they are piloting. Pulling more extreme turns risk damage to the space frame, which may in turn compromise certain systems of the fighter
  • Separation Anxiety: These Clones do not like leaving their vehicle behind. Due to being trained from birth to pilot they are essentially addicted to piloting, and become extremely agitated and paranoid if they haven't flown in a while. To the point they may attempt to steal a Starfighter from their own base in their temporary mania
  • Judicious Use: It takes a long amount of time to make one. A VERY long time . Stealth Clone Pilots are deployed sparingly for only the most critical, life or death operations
  • Substandard risk: If you must repair it with substandard parts, expect substandard performance.
  • Low numbers" Excellent for focused uses in limited contexts. Do not deploy in larger scale battles
HISTORICAL INFORMATION

These Pilots are Hand selected Squadron Leaders trained to pilot, maintain, and repair stealth vehicles of varying areas depending on mission needs. Taken from all Branches of the Navy Pilot Clone Branch and trained even further, few can match the skill of these warriors when they are in starfighters, however due to the age of the fighters despite their high quality, they can occasionally glitch, having certain systems fail, and thus requiring extensive maintenance before and after every flight which is only growing more difficult over time as already aged, or outdated systems get pushed to their limit. It is gradually expected that as time marches on, these aging fighters will be phased out in favor of newer models once the company can afford them. Until then these Clones proudly fly ancient but still deadly relics and can pose a threat to even modern high tech interceptors. Their equipment has simply aged that well.

Provided excellent contracts and constant medical and psychological aid and maintenance, the Stealth Pilots are proud warriors of a fleet of aging relics. Once their contract expires, they are aided in finding employment, resettlement, and societal integration


RANKS

ACES

Aces were once The finest of Squadron Leaders from all Branches of the Clone Pilot Service of Kytrand. Given further Training in how to pilot and maintain stealth craft, These are utterly fearless, extremely disciplined pilots, capable of posing a danger to even veteran Jedi Pilots

Multirole Aces pilot the the Royal Guard Light Interceptor, and are adept at Dogfights, capital ship assault, ground assault and escort

Heavy Aces pilot Scimitar Replicas, and can deposit troops as well as engage in dog fights and capital ship assault to extreme levels of competency and can assist all squadrons

Bomber Aces Pilot Slave One Replicas with the type of armament Boba Fett is believed to have employed when he piloted the real thing, and are extreme experts at capital ships Assaults and ground target bombardment, and can engage Starfighters better than Multirole Aces can but not quite how Interceptor Aces can

Interceptor Aces are nightmarish hunters of other Aces, and considered by every other branch as more suicidal than Imperial TIE despite their stealth advantage, as they more often push their starfighters pass the performance their hulls can safely endure to splash an enemy ace, to the point of getting Droid Starfighter like performance at the risk of their own life. They pilot a super old school Stealth TIE/LN as a pure flex.

BARONS

Barons would be considered to be Flight Barons in other militaries, and are considered to have skills equivalent to Force Sensitive Pilots, able to take on at least three real deal Force Pilots at the same time and have a solid shot at survival, if not victory. They pilot TIE Silencers, and Engage in Heavy Dogfights and Capital Ship Assaults against Battle Cruiser Sized vessels, infamous for being able to engage and slaughter potentially multiple squadrons and even occasionally bring down small capital ships all on their own Barons are selected from either the Multirole or Interceptor Branch, no other and then only the Squadron Leaders, making it an even more limited pool than usual.

LEADERS

Leaders are those who have survived so much that their skills may occasionally possibly exceed even those of a Jedi Pilot. There is rarely a situation so hopeless that they cannot figure a way to survive, even if that way does not necessarily succeed, their skills are so immense their at times seemingly illogical leaps of faith in combat tend to succeed more often than not

Multirole Leaders pilot scavenged TIE Phantom Relics from the once massive Imdarrr Alpha Fleet. They are regarded as almost sacred relics and nearly impossible to repair or recreate if they have suffered sufficient damage, so surviving examples are passed down with great ceremony. They Excell in all categories

Heavy Leaders Excell at assisting all squadrons. They Pilot Fondor Replicas, and surviving examples are passed down with great ceremony

Bomber Leaders Excell at Capital Ship Assaults and are fairly good in dog fights, but can still destroy ground targets with a skill only secondary to destroying starships. Their armament is believed to be the type Jango Fett employed when they piloted the real thing

Interceptor Leaders Pilot Xanadu Blood Replicas and Excell at surviving Force User Pilots. They are a potential threat to multiple squadrons even solo.

BARON LEADERS

Baron Leaders are the Ace of Aces of Aces, potential threats to even well armed modern squadrons due to sheer skill, and have been able to down even veteran Force User Pilots, destroy capital ship weapons and defenses, and are competent at destroying ground Targets. They are given the singular honor of piloting successfully recovered Royal Guard TIE Interceptors


SUPPORT.

This small unit still requires support in the field like when hiding on a planet. Squadron Leaders promoted to the unit start out in Support Once More demoted to grunt. They learn the ins and outs of maintaining stealth systems in their respective field

SCOUT

Scouts operate Wild Karrde Replicas, picking up potentially vast amounts of info from even modern systems and act as combat support during missions, scouting aged and helping detect weaknesses in enemy formations and ship targets. They also participate in underwater operations in subs. This path leads to Multirole or Interceptor Branch


TRANSPORTS


Piloting Emperor Shuttle Replicas, these Pilots ferry vital supplies and sensitive equipment and Information to the Unit . This Path Leads to Bomber Branch


COMBAT TRANSPORTS

Piloting old school Republic Stealth Corvettes, they ferry important troops or Droids, engage enemy targets and act as long range scouts. This path leads to Heavy Branch
 
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