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Starship Review NCE-CSF/700.1, "The Belligerent" | Occupation-Class Dreadstation



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Naval Corps of Engineering Classified Design - 700.1

Occupation-Class Dreadstation



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The Belligerent



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OUT OF CHARACTER INFORMATION


PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

STANDARD FEATURES

ADVANCED SYSTEMS

STRENGTHS
  • Fully Armed and Operational: The Belligerent is bristling with weapons, defensive systems, and the best technology credits can buy. She is meant to be a powerhouse and everything she is equipped with shows it.
  • We Brought Friends: She can support numerous squadrons of small craft and has the capability to house a fleet in her capital grade hangars.
  • Locked Down: The Belligerent was meant to be the next step in the evolution of planetary shield generators. She still is. Housing a planetary shield generator within her outer arms gives her the ability to lock down planets, after a long process.
  • Semi-Self-Sustaining: She has a greenhouse in one of her outer arms, allowing for the in-house production and supply of food to the troops she supports.

WEAKNESSES
  • That’s No Moon: Stealth is not in The Belligerent’s vocabulator. One look, and you know she’s not a moon.
  • Not a Womp Rat: You’re never meant to ask a lady her size, but she can’t exactly hide how large she is at 60 kilometers across.
  • Locked In: While deploying the sections of the planetary shield generator, she cannot move an inch. No turning, no up and down, no nothing. She becomes a large sitting duck.
  • Limited Shielding: While deploying the sections of the planetary shield generator, the outer arms lose most of their shielding, aside from the two fixed-state shields of the SEPTIMUS and the IMPS Cylonic deflector shield.
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DESCRIPTION

The Occupation-Class Dreadstation was first designed after the successful implementation of the Yggdrasil Planetary Defense Shield Complexes, this can be seen in its split planetary shield generators. The original design was not that of a battle station but as an alternative to the shield generator and shield gate combo, offering it as an all-in-one package. Eventually, the rising tensions between the Empire of the Lost and the Tingel Arm Coalition altered the design’s direction into that of a battle station. The first planned project was four separate stations, where, when locked into positions similar to a compass, the shield would be deployed. This changed when trade stabilized and more shipyards were brought under EOTL control, and additional shipyards could be contracted through Moff Von Strauss’s connections. Aspirations changed into a larger direction, a much larger direction, finalizing the project into what you see before you today.

Unfortunately, the battle station’s construction start date and the dissolving of the Tingel Arm Coalition coincided, meaning the enemies that altered the direction of the project would never see the dreadstation finished; and the dreadstation would never face the enemies that brought it into existence. This, however, did not stop its construction. Secretly, through five shipyards, each part finished its construction and was transported to an undisclosed location between Mon Cala and Pammant, off of standard hyperlanes. It was in this location that the final pieces came together to form her, and she was christened with the name:

THE BELLIGERENT

Offensive
Armed to the teeth, The Belligerent is a fortress of destruction designed to devastate fleets and ground targets alike. With weapons distributed across most of her surface, she has little to no blindspots ensuring almost total field coverage during engagements. She is equipped with weapons from several venerable companies including but not limited to, First United Astral Engineering, HPI Consortium, Locke and Key Mechanics, N&Z Umbrella Corporation, Breshig War Forge, and Vandemarian Techwrights. She is equipped with advanced turbolasers, beam weaponry, solar ionization, and railguns. Every weapons system on this station is locked behind advanced security systems to make sure the soldier firing it is supposed to. Some weapons have also been gene-locked to a certain number of gunnery crews, meaning they will not fire unless they are operated by crews that are authorized to use them. Additionally, THEMIS can take control of the gene-locked weapons if their crew is confirmed KIA or insubordinate.

Defensive
Beyond its offensive supremacy, The Belligerent has been fortified and armored beyond compare. She has been designed to withstand sieges of unprecedented scale and ferocity. Her defenses have been layered meticulously, ensuring the maximum use of its heavy resistances. Starting from the outside, The Belligerent has one of the best shield systems in the galaxy, the N&Z SSP-SEPTIMUS.

With nine layers of shields, two of which are fixed-state to be a Xythan Force Shield and a Molecular Shield, and the ability (through a droid brain) to adjust the shielding type based on the ordinance used against it, the SSP-SEPTIMIS offers the best possible protection available to her. In addition to the SEPTIMUS, The Belligerent makes use of the IMPS cyclonic variable setting deflector shield, which works extremely well against mass drivers and other kinetic based slugs, slinging them, like a cyclone, instead of absorbing the shock.

Moving inward, The Belligerent makes use of some of the highest-rated armor plating in the galaxy: Seigurium X from HPI. With extreme resistances to energy, kinetic, and ion/EMP-based weaponry, her meters-thick plate can shrug off most ordinances thrown its way. Additionally, the outer arms and central superstructure are equipped with the mono type defense system from N&Z, allowing for its gunnery crews to be completely focused on offensive damage, leaving most of the point defense to the stations onboard AI systems and THEMIS. The Belligerent also makes use of some of the best countermeasure systems in the form of FAE’s Inclusive Countermeasure Module and ECM Array.

Lock Down
Upon reaching a designated spot above the target planet, the station locks itself into place with the help of gravitic anchors. At this point the station begins charging its part of the planetary shield generator in each arm. As they are charging, energy is drawn away from the arm’s shield systems, leaving only the two fixed-state shields and the cyclonic variable setting deflector shield. The central superstructure does not lose its shield’s effectiveness in this way. Once the planetary shield generators have gathered enough power, they begin deploying the shield in stages, five to be specific.

Each arm creates a section of the shield that extends to the bottom of the planet. Once that section of the shield is in place and stable, the next arm begins deploying its shield. This process continues until the entire planet has been shut in, effectively cutting it off from the outside. To better aid the depiction of the deployment of the shields, one designer on the project said, “It’s like reverse peeling an orange, where the inside is the planet and the peel is the shield.

Unfortunately, due to the size of the station compared with planets, once the entire shield is in place, the shields need to refresh every half-hour. They do not need to power down during this time, but while refreshing, it weakens the shield ever-so slightly enough that smaller ships (no larger than a freighter) travelling at faster than light-speeds, could feasibly slip through the shield.

Complement
The Belligerent is not alone and can carry an extreme 104 starcraft squadrons. However, the Naval Corps of Engineering took cues from the Sith Order’s Mors Mon dreadnought and the Kainite’s Malsheem fortress station and included capital grade hangars in their design. The Belligerent was designed to be able to carry two star destroyers, four frigates, and six corvettes, in addition to a now reduced 49 squadrons of starcraft.

Additionally, The Belligerent is capable of housing an entire Army, which, on average, consists of 152,800 soldiers. They are also supplemented with vehicles, including and up to very heavy vehicles, and a total of four IM-455 modular garrisons.

Drydock
The Belligerent was also designed with one of its sides as a mobile drydock for repairs and maintenance during extended campaigns. It is connected to the main starfighter hangar via elevators and can support the repairing of two star destroyers in tandem. It would be prevalent to note that the drydock is not a shipyard and cannot support the building of new ships; it was only designed for repairs and maintenance.

Greenhouse
“A starving army is actually worse than none.” - unknown Twi’lek General

A hungry army is no army at all, and to solve this, one of the outer arms houses a vast greenhouse that can supply an entire army’s worth of food. It is able to do this thanks to HPI’s SP-V8 GMO Xesh Matrix. Because of the xesh matrix, plants grow in a tenth of the time they usually do and provide ten times the yield, they require strict supervision so they don’t overgrow or spread. To help alleviate this, science crews have been outfitted with two crews of harvester droids to provide round-the-clock care to the plants.

THEMIS and Automation
The Belligerent is also home to Karl’s THEMIS AAII. She is the core of the station and controls many of the onboard systems. Her tactical brilliance and real-time optimization capabilities make her a master of military strategy and battlefield analysis. Also, being imprinted with the mind of Karl Von Strauss makes her uniquely knowledgeable about how the drydock works. She has also been given override authority for the gene-locked weapon systems in case of casualties, insubordination, or subterfuge. She can also enslave numerous lower-tier N&Z droid brains, which means that if boarded, she can take over her own defense. All-in-all she is a dangerous AI to be up against.

Additionally, through the use of N&Z's TIBER-II platform, many processes have been automated. This reduces the overall crew count to a fraction of what other ships/stations in this size category would require. This does come at a cost, however, through intense ion/EMP bombardment or in the unlikely event that THEMIS is hacked, the station's automated features would shut down. This would reduce the effectiveness of the battle station drastically.
 

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