A Guy Who Likes Ships

Naval Corps of Engineering Classified Design - 700.1
Occupation-Class Dreadstation
Occupation-Class Dreadstation

The Belligerent

OUT OF CHARACTER INFORMATION
- Intent: To create a dreadnought-class battle station for the Empire of the Lost
- Image Source: CGTrader-MillionthVector
- Canon Link: Battle Station
- Permissions: In order of appearance by manufacturer
-
N&Z Umbrella Corporation (see permissions)
- Ersteel 12231
- Ersteel 1333
- NZ C.H.A.R.M.01
- Reinforced Quinta-Polycarbonite Lamellar Compound
- Tiber-II/LM Modular Starship Superstructure
- NZ OS-HD3H Hyperdrive System
- NZ HP2 Heavy Turbo Laser
- NZ ER-1 Electrothermal Railgun
- NZ HKAC/800 [Heavy Kinetic Artillery Cannon]
- NZ Warp Star - Type RED Warhead
- NZ RTL1 Launcher
- NZ RP-1CM Cluster Missile
- NZ RP-2SB Short Burst Projectile
- NZ RP-3GMIM Guided Mass Incendiary Missile
- NZ LC-2A Laser Cannon
- AFT-14.4000B FLAK Turret
- NZ DSI Rounds
- NZ SSP-SEPTIMUS Shield Package
- ZMDIII Type QB/L "Queen Bee"
- ZMDIII Type WB/1 "Worker Bee"
- NZ ARD-1 Mono Type Point Defense Systems
- NZ OS-HD3 Hyperdrive System
- Hermes LFD 760i
- NZ RAS-1 Missile Propulsion system
- NZ SAP-2A SSA [Sensor Systems Array]
- N&Z Proton Mk I Droid Brains
- NZ T.o.P. 1 Tactical Order Package
- NZ MTS "Bloodhound" [Magnetic Targeting Sensor]
-
First United Astral Engineering (see permissions)
- FAE/SW-13 Ultra-Beam Cannon
- FAE/SW-06 "Malmourral" Super Heavy Fusion Plasma Artillery Cannon
- FAE/WH-04 Universal Missile Platform
- FAE/S-03 Inclusive Countermeasure Module
- FAE/S-05 ECM Array
- Phase II "Divine Eyes" Sensor and Electronics System
- FAE/C-02 Tractor Guidance Network
- FAE/S-06 Reactive Targeting Matrix v1.0.1
- FAE/S-07 Offensive Retention System
- FAE/S-09 Active Harmonizing System
- FAE/S-11 Universal Communication Matrix
-
-
- Invasions with Victory Declarations
- Primary Source: N/A
PRODUCTION INFORMATION
- Manufacturer: Empire of the Lost Corps of Engineering, Mon Calamari Shipyards, Pammant Shipyards, Ringo Vinda Shipyards, Ruisto Shipyards, Eriadu Shipyards
- Affiliation: Empire of the Lost
- Market Status: Closed-Market
- Model: NCE-CSF/700.1, Occupation-Class Dreadstation, The Belligerent
- Production: Unique
- Material:
- Central Superstructure:
- Frame: Ersteel 12231 with Seigurium X reinforcements
- Sub-Frame: Ersteel 1333 with Druetium reinforcements
- Hull: AB-163 "Svalinn" Class Starship Hull
- Substitute Quadanium for Ersteel 12231
- Reactor: NZ C.H.A.R.M.01
- Viewports: Theadian with outer and inner coatings of Reinforced Quinta-Polycarbonite Lamellar Compound
- Outer Arms:
- [5] Tiber-II/LM Modular Starship Superstructures
- Upgrade Ersteel 1333 to Ersteel 12231
- Upgrade Seigurium and Seigurium Light to Seigurium X
- Upgrade viewports to include Theadian inner-layer
- Add 1 more NZ C.H.A.R.M.01 per
- Remove excess hyperdrive systems
- Due to size, the NZ OS-HD3H class dropped to 1.0
- Add tertiary hyperdrive system Class 10.0
- Remove SLAB-01 and AIMS-01 systems [not needed]
- On 1 Tiber-II/LM swap out standard amenities for food-producing greenhouses
- [5] Tiber-II/LM Modular Starship Superstructures
- Central Superstructure:
TECHNICAL SPECIFICATIONS
- Classification: Battle Station, Planetary Class Shield Generator
- Length: 60,000 meters
- Width: 60,000 meters
- Height: 23,850 meters
- Armament: Extreme
- The weapons are spread evenly across her surface, this includes the ventral side. The only place not bristling with weapons is the dockyard, it still has them, but is a much lower concentration.
- All turreted weapons have had their mounts replaced with the C-6 'Maglev' Class Repulsor Mounts
- TBL-4 "Perses" Turbolasers
- Light, Dual, and Quad Configurations
- FAE/SW-13 Ultra-Beam Cannons
- Single, Dual, Triple, and Dectuple Configurations
- NZ HP2 Heavy Turbo Lasers
- Single, Dual, and Quad Configurations
- NZ ER-1 Electrothermal Railguns
- NZ HKAC/800's [Heavy Kinetic Artillery Cannon]
- Can be equipped with NZ Warp Star - Type RED Warhead Shells (gene-locked)
- Mitra Plasma Railguns
- IB-X72 "Ísabrot" Ion Cannons
- BM-27M "Jötunn" Hybrid Cannons
- Magma TeraCaliber Cannons (gene-locked)
- FAE/SW-06 "Malmourral" Super Heavy Fusion Plasma Artillery Cannons
- Dual and Quad Configurations
- Aten Solar Cannon
- Daikoku Cannons (gene-locked)
- SCDC-02S Super-Heavy Class-D Disruptor Cannons (gene-locked)
- NZ RTL1 Launchers with quick reloading silos
- NZ LC-2A Laser Cannons (Outer Arms)
- Dual, Triple, and Quad Configurations
- AFT-14.4000B FLAK Turrets (Central Superstructure)
- Equipped with NZ DSI Rounds
- Defenses: Extreme
- Seigurium X Armor Plating
- NZ SSP-SEPTIMUS Shield Package
- When the planetary shield generators are active, only the two fixed-state shield layers cover the arms. This means that the other seven shields are pulled back to protect the central superstructure.
- Cyclonic Variable Setting Deflector Shields
- Cap Drain
- Ion Surge Shielding
- 220-SIG Tactical Combat Jammers
- Redundant Missile Deactivation Transmitters
- Anti-Missile Octets
- Reinforced Shield Generators
- Interior Automated Turrets with Identity Friend/Foe Transponder
- Containment Shields
- On Board ZMDIII Type QB/L "Queen Bee" x100
- Outfitted with the maximum possible number of ZMDIII Type WB/1 "Worker Bee" [2400]
- [2] NZ ARD-1 Mono Type Point Defense Systems
- [1] coupled to the NZ LC-2A Laser Cannons on the outer arms
- [1] coupled to the AFT-14.4000B FLAK Turrets w/ NZ DSI Rounds on the central superstructure
- FAE/S-03 Inclusive Countermeasure Module
- FAE/S-05 ECM Array
- O.T.A.R.O.C.S.
- P.A.F.I.E.S.
- Hangar Space: Extreme: 104
- Hangar Allocations: (49)
- Starfighters: 30 squadrons
- Support Craft: 19 squadrons
- Capital-Grade Hangar:
- Ground Compliment:
- 4 Staging Areas
- 1 IM-455 Modular Garrison per staging area
- ~38,200 Troopers (1 Army Corps) per staging area
- Ground Vehicles [including and up to Heavy]
- Very Heavy Vehicles [Limited to a maximum of 500]
- 4 Staging Areas
- Maneuverability Rating: None
- Speed Rating: Very Low
- Hyperdrive: Yes
- Primary: Class 1.0 NZ OS-HD3H Hyperdrive System
- Secondary: Class 4.0 NZ OS-HD3 Hyperdrive System
- Tertiary: Class 10.0 Standard Hyperdrive System
STANDARD FEATURES
- All Standard Features of the TIBER-II/LM
- Reactor(s): NZ C.H.A.R.M.01 [Concentrated Hypermatter Active Reactor Module]
- Primary Engines: Hermes LFD 760i Engines
- Maneuvering Engines: NZ RAS-1 Missile Propulsion Systems
- Primary Sensor Array: Phase II "Divine Eyes" Sensor and Electronics System
- Secondary Sensor Array: NZ SAP-2A SSA [Sensor Systems Array]
- Add Hyperspace Tracker
- Add O.S.I.V.P.
- FAE/C-02 Tractor Guidance Network
- FAE/S-06 Reactive Targeting Matrix v1.0.1
- FAE/S-07 Offensive Retention System
- FAE/S-09 Active Harmonizing System
- FAE/S-11 Universal Communication Matrix
- Holowall Technology
- Imyndaða Series Solid State Hologram
- ECSS-01 | Environmental Condition Stabiliser System
- Planetary Shield Generator
- Split into Five Sections (one part in each arm)
- Mobile Drydock (X) (X)
- Starfighter Repair Bays
- Vehicle Hangars
- Vehicle Repair Bays
- All repair bays are equipped with numerous LE-Series Repair Droids upgraded with N&Z Proton Mk I Droid Brains
- Vehicle Repair Bays
- Greenhouses using SP-V8 "Pattern" GMO Matrix (Xesh Matrix)
- Tended by round-the-clock Harvester Droids upgraded with N&Z Proton Mk I Droid Brains
ADVANCED SYSTEMS
- THEMIS Advanced Artificial Intelligence Interface
- Access to the AI core room limited to individuals with Quantum-Switch Code Keys
- Currently, only the Empress and Moff Karl Von Strauss have access
- Access to the AI core room limited to individuals with Quantum-Switch Code Keys
- NZ T.o.P. 1 Tactical Order Package
- Bio-Hexacrypted and Biological Security Systems
- Bio-Hexacrypt systems re-scramble every hour.
- Biological Security includes finger/hand prints, retinal scans, or genetic code scans
- Certain Weapons are gene-locked to certain gunnery crews
- NZ MTS "Bloodhound" [Magnetic Targeting Sensor]
- DDSI - High Density Particle Interaction Software Sensor Module
- Hyperwave Inertial Momentum Sustainer [HIMS]
- Multiple Gravitic Anchors
- Advanced Medical Bays
- Molecular Furnace
- Garment-Fabricators
- Prototypers
STRENGTHS
- Fully Armed and Operational: The Belligerent is bristling with weapons, defensive systems, and the best technology credits can buy. She is meant to be a powerhouse and everything she is equipped with shows it.
- We Brought Friends: She can support numerous squadrons of small craft and has the capability to house a fleet in her capital grade hangars.
- Locked Down: The Belligerent was meant to be the next step in the evolution of planetary shield generators. She still is. Housing a planetary shield generator within her outer arms gives her the ability to lock down planets, after a long process.
- Semi-Self-Sustaining: She has a greenhouse in one of her outer arms, allowing for the in-house production and supply of food to the troops she supports.
WEAKNESSES
- That’s No Moon: Stealth is not in The Belligerent’s vocabulator. One look, and you know she’s not a moon.
- Not a Womp Rat: You’re never meant to ask a lady her size, but she can’t exactly hide how large she is at 60 kilometers across.
- Locked In: While deploying the sections of the planetary shield generator, she cannot move an inch. No turning, no up and down, no nothing. She becomes a large sitting duck.
- Limited Shielding: While deploying the sections of the planetary shield generator, the outer arms lose most of their shielding, aside from the two fixed-state shields of the SEPTIMUS and the IMPS Cylonic deflector shield.

The Occupation-Class Dreadstation was first designed after the successful implementation of the Yggdrasil Planetary Defense Shield Complexes, this can be seen in its split planetary shield generators. The original design was not that of a battle station but as an alternative to the shield generator and shield gate combo, offering it as an all-in-one package. Eventually, the rising tensions between the Empire of the Lost and the Tingel Arm Coalition altered the design’s direction into that of a battle station. The first planned project was four separate stations, where, when locked into positions similar to a compass, the shield would be deployed. This changed when trade stabilized and more shipyards were brought under EOTL control, and additional shipyards could be contracted through Moff Von Strauss’s connections. Aspirations changed into a larger direction, a much larger direction, finalizing the project into what you see before you today.
Unfortunately, the battle station’s construction start date and the dissolving of the Tingel Arm Coalition coincided, meaning the enemies that altered the direction of the project would never see the dreadstation finished; and the dreadstation would never face the enemies that brought it into existence. This, however, did not stop its construction. Secretly, through five shipyards, each part finished its construction and was transported to an undisclosed location between Mon Cala and Pammant, off of standard hyperlanes. It was in this location that the final pieces came together to form her, and she was christened with the name:
THE BELLIGERENT
Offensive
Armed to the teeth, The Belligerent is a fortress of destruction designed to devastate fleets and ground targets alike. With weapons distributed across most of her surface, she has little to no blindspots ensuring almost total field coverage during engagements. She is equipped with weapons from several venerable companies including but not limited to, First United Astral Engineering, HPI Consortium, Locke and Key Mechanics, N&Z Umbrella Corporation, Breshig War Forge, and Vandemarian Techwrights. She is equipped with advanced turbolasers, beam weaponry, solar ionization, and railguns. Every weapons system on this station is locked behind advanced security systems to make sure the soldier firing it is supposed to. Some weapons have also been gene-locked to a certain number of gunnery crews, meaning they will not fire unless they are operated by crews that are authorized to use them. Additionally, THEMIS can take control of the gene-locked weapons if their crew is confirmed KIA or insubordinate.
Defensive
Beyond its offensive supremacy, The Belligerent has been fortified and armored beyond compare. She has been designed to withstand sieges of unprecedented scale and ferocity. Her defenses have been layered meticulously, ensuring the maximum use of its heavy resistances. Starting from the outside, The Belligerent has one of the best shield systems in the galaxy, the N&Z SSP-SEPTIMUS.
With nine layers of shields, two of which are fixed-state to be a Xythan Force Shield and a Molecular Shield, and the ability (through a droid brain) to adjust the shielding type based on the ordinance used against it, the SSP-SEPTIMIS offers the best possible protection available to her. In addition to the SEPTIMUS, The Belligerent makes use of the IMPS cyclonic variable setting deflector shield, which works extremely well against mass drivers and other kinetic based slugs, slinging them, like a cyclone, instead of absorbing the shock.
Moving inward, The Belligerent makes use of some of the highest-rated armor plating in the galaxy: Seigurium X from HPI. With extreme resistances to energy, kinetic, and ion/EMP-based weaponry, her meters-thick plate can shrug off most ordinances thrown its way. Additionally, the outer arms and central superstructure are equipped with the mono type defense system from N&Z, allowing for its gunnery crews to be completely focused on offensive damage, leaving most of the point defense to the stations onboard AI systems and THEMIS. The Belligerent also makes use of some of the best countermeasure systems in the form of FAE’s Inclusive Countermeasure Module and ECM Array.
Lock Down
Upon reaching a designated spot above the target planet, the station locks itself into place with the help of gravitic anchors. At this point the station begins charging its part of the planetary shield generator in each arm. As they are charging, energy is drawn away from the arm’s shield systems, leaving only the two fixed-state shields and the cyclonic variable setting deflector shield. The central superstructure does not lose its shield’s effectiveness in this way. Once the planetary shield generators have gathered enough power, they begin deploying the shield in stages, five to be specific.
Each arm creates a section of the shield that extends to the bottom of the planet. Once that section of the shield is in place and stable, the next arm begins deploying its shield. This process continues until the entire planet has been shut in, effectively cutting it off from the outside. To better aid the depiction of the deployment of the shields, one designer on the project said, “It’s like reverse peeling an orange, where the inside is the planet and the peel is the shield.
Unfortunately, due to the size of the station compared with planets, once the entire shield is in place, the shields need to refresh every half-hour. They do not need to power down during this time, but while refreshing, it weakens the shield ever-so slightly enough that smaller ships (no larger than a freighter) travelling at faster than light-speeds, could feasibly slip through the shield.
Complement
The Belligerent is not alone and can carry an extreme 104 starcraft squadrons. However, the Naval Corps of Engineering took cues from the Sith Order’s Mors Mon dreadnought and the Kainite’s Malsheem fortress station and included capital grade hangars in their design. The Belligerent was designed to be able to carry two star destroyers, four frigates, and six corvettes, in addition to a now reduced 49 squadrons of starcraft.
Additionally, The Belligerent is capable of housing an entire Army, which, on average, consists of 152,800 soldiers. They are also supplemented with vehicles, including and up to very heavy vehicles, and a total of four IM-455 modular garrisons.
Drydock
The Belligerent was also designed with one of its sides as a mobile drydock for repairs and maintenance during extended campaigns. It is connected to the main starfighter hangar via elevators and can support the repairing of two star destroyers in tandem. It would be prevalent to note that the drydock is not a shipyard and cannot support the building of new ships; it was only designed for repairs and maintenance.
Greenhouse
“A starving army is actually worse than none.” - unknown Twi’lek General
A hungry army is no army at all, and to solve this, one of the outer arms houses a vast greenhouse that can supply an entire army’s worth of food. It is able to do this thanks to HPI’s SP-V8 GMO Xesh Matrix. Because of the xesh matrix, plants grow in a tenth of the time they usually do and provide ten times the yield, they require strict supervision so they don’t overgrow or spread. To help alleviate this, science crews have been outfitted with two crews of harvester droids to provide round-the-clock care to the plants.
THEMIS and Automation
The Belligerent is also home to Karl’s THEMIS AAII. She is the core of the station and controls many of the onboard systems. Her tactical brilliance and real-time optimization capabilities make her a master of military strategy and battlefield analysis. Also, being imprinted with the mind of Karl Von Strauss makes her uniquely knowledgeable about how the drydock works. She has also been given override authority for the gene-locked weapon systems in case of casualties, insubordination, or subterfuge. She can also enslave numerous lower-tier N&Z droid brains, which means that if boarded, she can take over her own defense. All-in-all she is a dangerous AI to be up against.
Additionally, through the use of N&Z's TIBER-II platform, many processes have been automated. This reduces the overall crew count to a fraction of what other ships/stations in this size category would require. This does come at a cost, however, through intense ion/EMP bombardment or in the unlikely event that THEMIS is hacked, the station's automated features would shut down. This would reduce the effectiveness of the battle station drastically.