ɢᴏᴅ ꜱᴀᴠᴇ ᴛʜᴇ ᴊᴇꜱᴛᴇʀ
- Intent: Expand on the poisonous metals found in the mines of Garde Noir, Illyria.
- Image Source: N/a.
- Permissions: N/a.
- Primary Source: N/a.
- Manufacturer: Leven Jeyd.
- Affiliation:
- Market Status:
- Closed-Market.
- Model: N/a.
- Modularity:
- Can be included in alloys.
- Can be annodized.
- Production: Limited.
- Can only be employed in weapon submission with a production rating of Semi-Unique or below.
- Material: N/a (naturally occurring material).
- Classification: Metal.
- Weight: Light.
- Color: Silvery.
- Resistances:
- Energy: High.
- Kinetic: High.
- Lightsabers: Very High.
- Elemental: Very Low.
- Corrosive: High.
- Disruptors: Very Low.
- Others: Average.
- Highly hazardous metal with necrotic properties.
- Its resilient nature and ability to hold an edge makes it perfect for the creation of sharp weapons or tools.
- Extremely rare and hard to manipulate.
- The Biting Silver: Necrium is a highly toxic metal with necrotic properties. If the metal finds its way into the body of a living organism, or onto the soil, it stands a good chance of destroying the organic material present by triggering necrosis. If sharpened, the metal holds an edge believed to be even better than that of mullinine. If used to manufacture a weapon - its poisonous properties will be an added bonus for the wielder. The speed at which the poison might take effect varies from individual to individual and has been described as a painful, cold bite. The tissue surrounding an infected wound would begin to die, preventing healing, and then will propagate to the wound's surrounding area depending on the depth of the wound and the injured individual.
- Resilient: A necrium weapon can go head to head against a lightsaber, block blaster bolts, withstand rough hits and maintain its integrity when affected by common corrosive substances such as acids. The metal can take a lot of abuse before breaking or suffering extensive damage. This, in addition to its silver color, often leads to people mistaking it for songsteel.
- Untouchable: While its effect is more notably seen if the metal managed to enter an open wound, contact with it through healthy skin is not safe either. Much more slowly but surely, the metal will affect its own wielder too unless they manage to develop an immunity against it first or wear protective gloves. The former is particularly hard to do, or comes at great risks for the individual - without mentioning it is a long term process.
- Unmineable: Contact with the metal is so dangerous it makes the resource unmineable on a large scale - there is simply no way to safely extract it in large quantities and therefore cannot be exploited for large profit. The only alternative would be to use mining droids, but the presence of trace ionite in the only mines were Necrium is found make this impossible. Leven Jeyd is, so far, the only creature capable of extracting the ore.
- Unwearable: Necrium is not well suited to be welded into armor - the process of making the armor and spreading the metal into breastplates or pauldrons often renders it brittle making it not only uncomfortable but also forcing it to lose most of its resistance properties, specifically against energy weapons, kinetic damage and lightsabers. Furthermore, it's necrotic properties would survive the welding process and become a hazard to its wearer.
- Inorganics: The necrotic properties of the metal in no way affect inorganic materials (metals, rocks, etc.)
- Only for the gifted: As if the prospect of having to choose between subjecting oneself to the agonizing pain of the metal's effect in hopes of developing an immunity to it or wielding a weapon that could become a serious threat to its own user was not discouraging enough, the properties that make necrium weapons so fearsome are the same ones that make them indescribably difficult to wield. Because of the lightness, sharpness, and necrotic properties of the metal, a potential user should undergo specialized training. Using a Necrium weapon successfully and safely can be as difficult as wielding a lightsaber.
- The Delicate Art of Poisoning: While Necrium displays an abundant resilience, it also hides a troublesome daintiness. Deadly but delicate, keeping a necrium-made weapon will bless its wielder with a fine tool of destruction but also demand the most meticulous of cares. Because of the passive and constant nature of its effect, Necrium must always be carefully carried and stored - even dropping it to the ground would be enough for the weapon to begin inflicting its rotting curse on that which is around it, wasting its limited curse. Perhaps water won't corrode the silvery metal, but undesired contact with anything other that is an organic part of nature will shorten the life of its main feature significantly if left unchecked. Furthermore, even though it is a metallic substance without question, Necrium would seem to behave like an organic material when confronted to the power of a disruptor. It has very little hope of surviving such kinds of weaponry.
Necrium, known as the Biting Silver, would be identified and named by Leven Jeyd within the abandoned mines of the Éclair Mort in the Illyrian province of Garde Noire. A century ago, the Shining Mines of Garde Noir - or the Éclair mines - where one of the biggest and most profitable mining operations present in the Illyrian province. However, its prosperity ended swiftly when the miners went deep enough into the stone and the precious ores and jewels were replaced by poisoned metals that took the lives of countless miners and inhabitants of the province, whom later abandoned the mines and sealed them closed to never be visited again.
Until a curious changeling stumbled upon them.
Necrium possesses a high toxicity against biological tissue that normally triggers necrosis. Flesh will be consumed, soil rendered useless and plants will wither if the metal inflicts its rotting curse. Upon entering into contact with biological tissue, it reacts by freeing particles of its metallic toxins into said tissue.
Penetrating healthy barriers (e.g: skin, cellulose, chitin) is harder for the particles, and as thus their effect, while still indescribably painful, will be significantly slowed down unless they are able to reach or create open wounds. Once the particles initiate the necrotic process, it will expand on its own from the place of original entry of the particles to the surrounding area of the wound. The process is described as excruciatingly painful, the speed at which the necrosis propagates varies from individual to individual - although it has been noted to be faster in humans and near humans, particularly those with strong circulatory systems.
Because Necrium loses venomous particles every time it cuts or enters contact with biological tissue, its poisonous properties are not ever lasting. A standard blade made out of the poisonous metal will eventually lose its necrotic properties with use - it will remain to be a weapon of the highest quality to be found, but no longer inflict its terrible curse on its victims.
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