Star Wars Roleplay: Chaos

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Approved Starship Needle Ship

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Salvage Freighter
  • Length: 15 meters
  • Width: 50 meters
  • Height: 15 meters
  • Armament: Low
    • 10 Tractor Beams (Pressor/Repulsor)
  • Defenses: None
  • Squadron Count: Very Low: 4
  • Maneuverability Rating: High
  • Speed Rating: High
  • Hyperdrive Class: Average
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Spin Me Right Round: Squib needle ships employ the innovative species' mastery of tensor field technology to weaponize their tractor beams. Working in tandem the tractors can lock down a smaller craft's maneuverability and hurl debris ejected from their Momship at high velocities.
  • Trash Leader Reporting In: Due to their narrow profile needle ships can be stored in small squadrons despite verging on freighter dimensions. A fully crewed Momship can deploy a swarm of salvage freighters either for combat or industrial work.
WEAKNESSES
  • It's All On Fire: Needle ships don't exactly have 'defenses'. There is no deflector array to speak of and the hull is barely space worthy let alone armored for battle. If the freighter cannot disable hostiles in its opening salvo it doesn't have a lot of remaining options.
  • Lasers? Who Needs Em: Squib craft don't come equipped with conventional weapons. They lack the firepower to damage heavily armored ships or facilities save by overwhelming force. As far as the Reclamation Fleet is concerned if high speed trash or industrial strength tractor fields can't do the job nothing can.
DESCRIPTION
Needle ships are the main component of the Squib Reclamation Fleet. Skor II uses the vessels to salvage materials from garbage dumps left in space by capital ships. They are manufactured from all recycled materials. Even the chairs are ripped right out of old starfighter cockpits. The freighters have no defenses to speak of, instead relying on skilled tractor beam operators to erect a wall of trash around the ship to hold off incoming fire. These tractor operators could also use their beams to fling garbage at their enemies or destabilize the navigation of strike craft. A crew of twenty Squibs mans each ship. There are enough consumables to last up to three months before resupply and the cargo hold can hold up to five hundred tons.

The Reclamation Fleet has been a surprisingly effective guerrilla space force in the OPA's past campaigns of resistance. The Squib Momship Reduce, Reuse, Exterminate defended both its home system and Terminus from Imperial incursions. Conflict means good business for salvagers like the Squib and needle ships are a common sight throughout the Rim. They are hyperdrive equipped in order to follow larger ships around the galaxy as they make garbage dump. Because of this migratory nature, Squib salvagers also make excellent spies.
 
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