The Monster
Monster
- Intent: To create an enemy combatant vessel for future threads
- Image Source: Gallery
- Canon Link: None
- Permissions: None
- Primary Source: None
- Manufacturer: Kuat Drive Yards, Sienar Systems, Correllian Engineering Corporation (origin of parts ships are formed in the Nether)
- Affiliation: Confederacy of Independent Systems
- Market Status: Open-Market
- Model: Designation - "Phantom"
- Production: Limited
- Material: Destroyed ships/craft pulled into the Nether and warped/reformed into once more into ships.
- Classification: Heavy Cruiser
- Length: 1,000 meters
- Width: 300 meters
- Height: 150 meters
- Armament: Very High
- Defenses: Average
- Hangar Space: Very High: 9
- Hangar Allocations:
- Starfighters: 8 squadrons
- Support Craft: 1 squadrons
- Maneuverability Rating: Low
- Speed Rating: Low
- Hyperdrive: None
- This ship is missing a lot of what most vessels would consider standard equipment. This is due to the "crew" of the vessel being very unalive and otherwise not needing said things in place or such creature comforts. It has no life support, inertial dampeners, shields, or even basic sensor packages.
- Ship comes with extra thick hull armor, including a reinforced and more dense point for ramming other vessels to facilitate boarding operations of larger ships. This is made all the worse as if the other vessel tries to break away or otherwise attempt to flee, it will fire literal harpoons into the enemy vessel to hold it in place.
- Due to the crew of the vessel and the nature of its construction, the only way to actually "kill" one of these ships is to totally destroy it. That means the drive systems completely destroyed, weapons mangled beyond use, and hull torn from stem to stern. This is because if only the weapons become disabled it will resort to ramming enemy ships, regardless of size, or if engines become inoperable it will start shooting its few weapons more rapidly.
- This ship senses targets and flies through space based purely on the Force due to its formation in the Nether. This allows it to forgo standard tactics and operations such as scanning for targets normally, and instead being able to gun for enemies the moment it enters system. And yes you read that correctly, it has the ability to "jump" into systems through the use of The Force itself by transitioning into and out of the Nether.
- The primary offensive options of this ship is to directly ram other ships, especially those larger than itself to embed itself into enemy vessel hulls. From here it will exert a disruptive field, attempting to prevent the other vessel from making a jump to hyperspace while also pouring its "crew" into the enemy vessel. From here the ship will attempt to kill, convert, or otherwise devour the opposing ship's crew and take them into itself. From here it will simply extract itself, use the life forces of those it killed/captured/converted to repair any damage, and try to do so again. The other method it prevents ships from breaking from its death grip embrace is to launch massive harpoons into the enemy superstructure and use them to latch onto the vessel.
- Close Quarters Nightmare: This ship lives for close quarters fights, especially against much bigger opponents. Here it can use the enemy crews of the larger vessels against them, possessing weaker willed crew, killing would be defenders and otherwise using the life force of the ship against itself to knock a larger vessel out of the fight, and then use that same life force to repair itself. Rinse and repeat.
- Boarder's nightmare: Trying to board this vessel or fend it off from boarding your own vessel is a veritable nightmare of its own. The crew itself are either barely sentient collections of beings warped by the nether, or straight up alien monsters straight out of horror films. They don't go down easy, they are fast, and appear to have a hive mind psyche with others not only from the same ship, but across all ships. And they have a singular goal. Kill, convert, or devour all living things aboard your vessel.
- Not so much negating stealth as it relies on different senses: Unlike most other ships built across the galaxy, these ships do not rely on conventional methods to either detect targets, move itself or power its weapons. It uses The Force. This means that instead of scanning a system for ships, it can literally feel the teeming lives aboard a vessel, and hunt them down through The Force. It's weapons' power is directly related to the amount of "souls" are still aboard its hulls, and the more damage it takes, obviously the weaker it gets. To put it simply, it just is different.
- It's greatest strength is its greatest weakness: These ships are built and operate differently but that doesn't make them unable to be fooled or killed. In fact it makes them much easier to manipulate through The Force, especially with more powerful force users. For those who are creative, they can not only easily hide themselves and their comrades, they can get these ships to attack literal phantoms, each other, or for the truly gifted, itself.
- Basic Tactics: These ships are also crewed by things that are little better than the most basic of combat drones. They chase, and will stay focused on whatever has their attention without outside stimuli (such as taking significant damage from a different attacker). Experienced commanders will be able to pick these ships apart with ease if not at their leisure.
- Ranged Combat not so great: These ships prefer to close with, engage and practically devour their opponents from the inside out. Against faster vessels that manage to stay away from the harpoons or against vessels with a lot of powerful heavy ranged weapons, this ship will just have to try and stay together to close the gap. So focus your fires, and prioritize targets.
LOG START
Commander's Log, T+10 days since mission start
This is Captain Kerensky, star date..... what does it matter at this point? We're never going to make it back. I'm recording this so as to follow the orders I have issued in case anyone stumbles onto the wreck that we may leave behind, should we fail. The subject of this log are these cruisers we've seen among the wreckage surrounding the planet. We've finally discovered what it is that the surrounding ships here are tracking. It's the life force of anything in this debris field. Our chief engineer came up with the idea that since everything else here seemed, well dead, that we should try to send out a probe with something alive in it. It wasn't even ten minutes when at first one of the smaller ones started chasing it, but then our suspicions were confirmed when one of these, hulks, dropped out of some kind of FTL. And yes, you heard me correctly, some kind of FTL. We have no idea where it came from yet, but based on the rest of the madness surrounding this place, we think these ships are coming directly from.... well the other side. The short version of what happened was the larger hulk demolished the smaller ship in its way by firing a harpoon through it to hit the probe. Afterwards it dragged it aboard, and from there we lost contact. But after what we saw aboard the smaller ships in that debris field I have no doubt this is it. We are, exactly, where we need to be. We must continue our work.
Notification beeping sound. ALERT BRIDGE REQUESTING COMMAND, ALERT,
It would seem I am needed elsewhere, I shall finish this later. End Log.
LOG END
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