The Reaper of Won Shasot
OUT OF CHARACTER INFORMATION
Intent: 1) Netherworld Contest, duh. 2) Because I wanted a part of the Netherworld that would be cool for smugglers, pirates, etc. to traverse through.
Image Credit: Link
Canon: N/A
Links: Deep Black Sea: Ghost Ship [The Kathol Outback], The Sundered Wastes
Rift Name: The Ethereal Sea
Rift Alignment: Dark Side
Location: In space, near Aterka of the Adeline Cluster (Southern edge of ORC space on the map)
Destination: The Sundered Wastes
Direction: To and from
Size: Large
Accessibility: The Ethereal Sea is difficult to find, not because it is hidden away, or carefully guarded, but rather because it is located in the middle of space, near a small planet, with little else to describe its exact location. If one already knows its exact location, it is easily found. If one does not know, they better hope they know someone who does.
Description: Approaching the Rift, it appears as no more than a tear in space, bright light streaming out from it, blinding those who approach. Upon arriving on the other side, one would see what could only be described as a sea of dead ships, a massive ship graveyard. The water would lie still, only troubled when someone or something touched it. The masts, hulls, and various other parts of sea-faring vessels from worlds and times you may know, and some you may not peek through the top of the water. A thin fog lies atop the water, only allowing sight for a few dozen meters, but in those dozen meters one could see parts of various space faring vessels floating at various heights above the water, some touching the water and bouncing away, other high in the air if you could see that far. Should some strong gust of wind (there is no wind on the Ethereal Sea, must be somehow created by the PCs) blow away the fog the dead sunk and floating ships could be seen for miles and miles, a never-ending graveyard. The sky itself shows that it is always night on the Sea, a beautiful starscape stretching above the heads of those present. There are few light sources on the Ethereal Sea, small floating orbs of light scattered around across the sea (every few meters, these orbs can be found) and the single beam of light that cuts through the fog, guiding those who venture forth towards the Netherworld.
RIFT EFFECTS
The first thing one would notice upon entering the Ethereal Sea would be that any ship they were on, or EVA suit of some sort if they disembarked from their ship, would disappear, both from the galaxy and from the Rift (worry not it is not lost forever). The person would now be standing on the sea. One cannot sink into the water, every step sending ripples across the otherwise still sea. If there were others aboard the ship, they may have been placed elsewhere in the Sea.
Traversing the Sea can be done by walking (or running) across the water. But in doing so you may hear whispers and voices, people you know, people you don't, cries for help, others calling for your head. And every once in a while, if you tread a little too close to one of the orbs of light, it may manifest into the form of a person, once more someone you know, or someone you don't, and leap at you. Although these apparitions can't actually hurt or touch you, they may foretell a future, whether it is your's or another's is unclear.
Exiting the Sea to the Netherworld will yield no additional effects.
Exiting the Sea back to the galaxy will rematerialize your vessel, and place you back where you were aboard the ship. However if you came with a party and exited without them, they will not be present. If you remain in the area within a certain area, and they exit after you, they will appear on the ship once more. If you leave the area however, and your companions try to exit after you and your ship have left, they will cease to exist. You may hear their scream of anguish as they disappear into the void, regardless of how far away you are when that occurs.
The exit is the beam of light described previously. It appears similarly to how the Rift appears in the galaxy.
POINTS OF INTEREST
- Rift entrance
Its the entrance...what else do you want from me?
[*]Rift exit
- See above statement, leads to The Sundered Wastes
[*]The various ships are explorable if accessible. As long as the hull of any ship is not fully submersed, it can be accessed, and the un-submersed portion can be explored.
HISTORICAL INFORMATION
A product of the events aboard the OSS Ophidia, as the Sith Selka Ventus killed tens of thousands during her quest to finally free herself of her immortality, the Force shook with Dark influence. When the Ophidia began to break apart above Aterka, threatening to wipe out the planets population, the immense fear added to tremors felt within the Force. Ultimately, when [member="Dax Fyre"] assisted the Sith in punching through the breach point of the galaxy, and the subsequent violent release of Ventus' soul, coupled with the build up of Dark Side energy, it spawned the Ethereal Sea as well as The Sundered Wastes.