Jsc
Disney's Princess
Netherworld: Three Islands
OUT OF CHARACTER INFORMATION
- Intent: - contest entry
- Image Credit: - link
- Canon: - none
- Links: - none
- Landmark Name: - Three Islands
- Classification: - Spirit plane
- Location: - Netherworld
- Affiliation: - The Force
- Size: - Infinite
- Population: - Uninhabited
- Demographics: - One. "The Guide."
- Accessibility: - Death, profound spiritual repentance while in the Netherworld by a dead Force User, or (rarely) some other unexplainable-unknowable cosmic anomaly or plot magic. Most usually by Lightsided or Grey individuals. However, no spirit nor visiting personage ever comes here twice.
- Description: - An endless ocean vista of ankle-deep tropical waters spotted with three far away islands. Images of some lost and heavenly kingdom can be seen in the illusionary depths of the water and out beyond the farthest clouds in the sky.
NETHERWORLD INFORMATION
- Gate: - None in real-space. See Accessibility.
Lucidity: - Profoundly strong. Visiting spirits almost wonder if they're alive again.
Hostility: - Profoundly passive. The jungle isles possess birds, plants, and animal life in wild and magical abundance. However, none of it cares about you or your items. See Lucidity, for most interactions.
POINTS OF INTEREST
- Waters of Awakening
Visitors awaken to this realm, (usually from death or a door in the Netherworld,) as if from a dream. Half submerged in ankle deep warm water and unconscious of any passage of time. Their spiritual forms in this realm mimic their adult bodies as they existed in life. Presented back upon their consciousness as if they were still alive. Receiving and experiencing the Three Islands as if they still possessed by all their racial faculties. Without injury, loss of limb, nor accident or malformation of birth. A surprise and revelation to many, to be sure. However, they no longer require either sustenance nor rest. Being now dead, transformed, or sustained by the power of the Force itself. Miraculously, these newly awakened travelers find themselves amid a vast ocean of mild weather and endless blue sky. Yet, at the farthest reaches of their perception. Tiny specks upon the lost blue horizon. There lies three distant islands. The only locations that now seem of any physical significance in this new journey.
[*]Kingdom in the Water and in the Sky
- Wanderers of the Three Islands are quick to notice that despite the vast ocean being only ankle deep and possessing a seemly curved horizon. They can still perceive a vast and impossible depth between the surface of the water and the cool sands between their feet. For between the glare of a summer sun and the reflection of their body against the watery surface there also appears to lie a whole heavenly kingdom below. Thriving just between and beneath the waves. Not just in the far water either. Or wrapped around their sandy toes. For in the sky and beyond clouds also, their lies a distant vision and far away glistening of some angelic and ancient city in the sky. Flickering in and out of sight. Eclipsed only by the brightness of the sun or the glare upon the gentle waves. Captivating and unbelievable in their own right. Yet, perhaps these distant visions are simply a divine foreshadowing of brighter things yet to come. For, while ever present to the sight of the wanderer of the Three Islands? They never seem to get any closer either.
[*]First Island of the Body
- Travelers who venture across the water and tread the endless path across the sea will eventually find themselves upon the shores of the first island. With no storm, no structure, nor climate, nor magical creature to impede the way of their feet. They will arise out of the water and set foot upon the warm sands of the first jungle isle. Newly awakened to the sights, the sounds, and the tropical smells of a vast and wild jungle. Eventually finding their way, (as if by magic or by que of destiny,) to a stone path that leads up and up the tall and lonely mountainside. Without fatigue or even an ache in their feet they would climb it's innumerable steps. Eventually crossing the threshold of a dense and marbled temple. Escaping the wet heat and tense greenery of the jungle and narrowly surrendering themselves to the cool and dry stones beneath their easy feet. Inside this massive and cavernous structure. This, temple in the mountain. Travelers will find the first marble statue. Colossal in size and adamant in it's timeless strength. A statue that is built in the image of a man and is named The Son. Naked and unafraid. Beneath this towering statue stands the eternal patience and moderate form that is The Guide. The caretaker of this realm. The guardian of Three Islands. She is a womanly form too. As petite and graceful as nature herself. Usually resembling something familiar to the traveler. Possessing a wild confidence and endless calming demeanor. With long braided hair and clothed in long robes overlaid with soft island furs. She does not speak with her mouth as sound is no longer needed. But she can speak to your heart. Just as with the Force. There, in the forefront of your mind you can have a conversation. She tells you that which you have already had enough time to grasp for yourself. Pondering your own strange predicament as you waded through water, over land, and up mountainside too. She tells you that you are dead. And that your new body is just an expression of your spiritual form. You exist now with the Force, and with her, and with this place too. She tells you that are here to learn meaning, to heal, to vent, to ponder, and eventually, to overcome. Perhaps even to gain passage to the kingdoms which you have seen within the clouds. You have time. She says in a cool and calming voice. And you have choice. Nothing fated. Nothing claimed. No clock to slow you down this time. So it is that you and the woman talk. About life, about love, and about what comes next. For you and for the Force. Now, the second thing she wishes to impress upon you is a lesson about the Dark Side. A topic of which, she has all the answers. Knowing all things and possessing all that which matters. Here you learn, you listen, and you grow in your understanding of the Dark. Perhaps even unto a perfect knowledge. Until finally, she asks if you would shun all these things and deny yourself of all the guilty pleasures of the Dark. Forgiving yourself the past. Forgiving yourself the liar, the dagger, and the beast within. Forgiving yourself all the trespasses, the debts, the burdens, and the pains, that you carried with you throughout your former life. If you could have a whole new start, would you? If only you could deny the corrupting temptations of the Darkside of the Force. So it is. At the end of your conversation. She asks you one final question. Do you know enough of the Dark to proceed forward into the Light? Or, have you had your fill of secrets? Silence follows. Now, if after a time the traveler answers in the affirmative or grows curious of the Light, then they are bidden to seek out the next island. However, if a traveler answers in the negative or suddenly grows violent in their lustfulness, then they are bidden to seek out a door that will take them to another plane of the Netherworld. Forever shackling themselves to a long and arduous answer. Either way, the journey continues.
[*]Second Island of the Mind
- Champions of body, who have cast away their thirst for darkness and descended the mountain back into the sea; and wanderers of guilt. Those who seek to trick the Guide or who wish to repent back into the darkness from their previous choice. These two may continue forward among the isles. Their journey is a spacious one. Similar in all ways to the first. They will rise from the long waters, cross the warm beach, traverse the wild jungle, and finally, ascend the sacred mountain path. Their conscious now light and content with their spiritual travels or quickly growing muddled and darkened with regret for an absent minded decision made only one island ago. So it is they enter the next temple and come to stand before another tall statue and speak their mind with another familiar face. This new colossal statue however is made in the image of a woman and named The Daughter. Once again, presented naked and unafraid. At it's base remains the eternal patience, and surprisingly familiar smile, that once again is your Guide. In the forefront of your mind you speak to each other once again. This time you speak of nobler things. Of purpose, of cause, of desire, and of the mind. Here she speaks to you of the Lightside of the Force. Already she possesses all things and knows all the answers. Inviting you to ask, to experience, and to learn. You have time. For you are already dead. Yet, great is the wealth and great is the wisdom that lies before you. All you have to do is ask. And you shall receive. Days might pass or years might skim over the island. Temperate and calm it still remains. Time seems to mean little in this realm and small are the concerns of the travelers here. So it is, that when the lessons of the Light are over and all of your curiosities are sated, she finally smiles and asks you one last question anew. Would you continue to enlighten your new mind, quicken your body, and now to wholly embrace the Lightside of the Force as both it's guardian and as it's student? Or do the secrets of the Dark Side of the Force begin to call to you once again? Now. Answer as you will. For you are already speaking together inside the walls of your own heart. You know what to be true. Just as she does now. Now and forever. So it is then, that no words need be uttered aloud again. If your heart has chosen the Light, she bids you find her one last time upon the farthest isle of this realm. Otherwise, should your time among these quiet temples leave you unconvinced and suffering in spirit for the secrets of the Dark, she invites you to find the doorway that will lead you out among the other barren fields of the Netherworld. Both out towards hell and it's many diverse realms beyond. Out and gone, to satiate the curiosity of the damned and the dying. Either way. A choice has been made upon the forge of the heart and the champions, and the wanderers, leave yet another green island behind.
[*]Third Island of the Soul
- Guardians of the light come forth. Rise up from the waters again and set your feet upon the sacred mountain path. So it is that you find yourself now before the statue of yourself. Tall and strong. Eternal and carved from the wisest temple stone. Your features and your marble face now bear the name The Mediator. Your statue now stands between The Son and the Daughter. As the statue of The Father once did before. You are a guardian and a student of the Light. A resistance and a denier of the Dark. Forged by your own choices and by your own talents to bring balance back into the Force. So it is that you share a mind with that familiar woman standing at the base of your statue once again. She smiles as she bids you no lessons and asks you no questions. Here, on the last island on the endless sea of the realms of the Force, she remains only to hand you a key and to bid you farewell. For the kingdom of heavens now await you. Out from the temple and ascending up into the sky and the sea beyond. Welcomed with open arms and cheers of joy by the busy streets of the righteous dead. Your path in the Netherworld is at it's end. All it's worlds and all the mist kingdoms now bid you farewell. You have learned about the Light and of the Dark and finally made your ultimate choice. Yet, where one small journey ends, another great journey begins. So it is that your Guide's last words to you now ring out upon your memory and sprout joy with a longing truth to your ears. She speaks aloud and awake the first words you've ever heard her mouth utter. Yet still you feel as if you could say them with her in unison of the heart. She smiles and she waves away forever, "...The Force will be with you. Always."
HISTORICAL INFORMATION
The Three Islands is a realm of the Netherworld most closely aligned with the Lightside of the Force. A passageway for the undecided, the repentant, and perhaps the unclaimed dead. Force Sensitives who have passed from the realm of the living without making a conscious and dedicated choice about where to lay down their own soul. So they awaken with one last chance. One last chance to walk a solemn journey and leverage their knowledge and experience gained in life, (or in the hereafter,) against the teachings, the callings, and mantles of the Force. To note, the Three Islands is not a place for the righteous dead or for the valiant burning spirit either. Their place is already reserved for them among the throngs of heaven and the burnings of the Light. No. The Three Islands is a dead spirit's one last chance in the hereafter to lay claim to the shining mantle of redemption. Or perhaps and alas, to discard it entirely and to wander out into the other realms of the Netherworld forever. For while many lost souls of diverse alignment have crossed these warm waters before. None have ever passed this way twice.
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