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Approved Starship Neutron Prism

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Tatede Truibark

Chief Research Officer - Akron Defense Labs
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Light Freighter
  • Length: 42m
  • Width: 11m
  • Height: 23m
  • Armament: Very Low
  • Defenses: High
  • Squadron Count: None
  • Maneuverability Rating: Average
  • Speed Rating: High
  • Hyperdrive: 2.7
STANDARD FEATURES
  • Navigation Computer
  • Medical suite
  • Deflector Shields
  • Long-Range Com Relay
ADVANCED SYSTEMS
  • Engineering Labratory
STRENGTHS
  • Speed
  • Cargo Space (per size Classification)
  • Private onboard Lab
WEAKNESSES
  • Maneuverability
  • Defenses
DESCRIPTION
The Neutron Prism is a ship designed by Tatede Truibark. This is her personal ship and she will not allow it to go into mass production. It was built to get from one place to another quickly and have a bit of room for any equipment needed by the engineer.
 
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mw5JYt1p9JvEZCwYtnyrYIJeUsVB-7W1GiKsVChAufC2tNXrMql3T6WuJMeE7-AnwVg5G3p18QDioYNpMgwaj2I12LW1QDt9M2wJUcE0xUmvEwhoYpZWrim3IN1Kg835VjuuVaix


OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Panssonic Drivelines
  • Affiliation: Dr. Tatede Truibark
  • Market Status: Closed-Market
  • Model: N/A
  • Production: Unique
  • Material: Durasteel, Dallorian Alloy, Standard Ship Components
TECHNICAL SPECIFICATIONS
  • Classification: Light Freighter
  • Length: 42m
  • Width: 11m
  • Height: 23m
  • Armament: Very Low
  • Defenses: Average
  • Squadron Count: None
  • Maneuverability Rating:Low
  • Speed Rating: High
  • Hyperdrive: 2.7
STANDARD FEATURES
  • Navigation Computer
  • Medical suite
  • Deflector Shields
  • Long-Range Com Relay
ADVANCED SYSTEMS
  • Engineering Labratory
STRENGTHS
  • Speed
  • Cargo Space (per size Classification)
  • Private onboard Lab
WEAKNESSES
  • Maneuverability
  • Defenses
DESCRIPTION
The Neutron Prism is a ship designed by Tatede Truibark. This is her personal ship and she will not allow it to go into mass production. It was built to get from one place to another quickly and have a bit of room for any equipment needed by the engineer.

Hello! Always a pleasure reviewing unique subs for characters. :)

There are a few issues that will need to be addressed prior to approval.

  • Production Information:
    • Affiliation: Please link the character sheet of Dr. Tatede Truibark. I am aware you are doing so within the description, but it must be linked here. This is true for all future submissions.
  • Technical Specifications:
    • The ship is massively underpowered by 6 points. While this is not something you have to fix, it is still within your rights to modify the sub to make it balanced in lieu of keeping it under powered. If upon your response to this message, and upon addressing the other issues listed in this submission, you still wish to keep it underpowered; that is fine. Just let me know that is your intent and we will move on from this.

That is all. Please tag me when these items have been addressed.
 

Tatede Truibark

Chief Research Officer - Akron Defense Labs
Martin Draigo Martin Draigo

Link to the affiliation has been updated.

As to underpowered I assume you mean in the was a leer jet is underpowered compared to an F-22 I am fine with it. If you mean it is underpowered as a single engine Cessna is to a leer jet then I will look to upgrade.

Defenses and armament will entirely come in the form of an escort.
 
Martin Draigo Martin Draigo

Link to the affiliation has been updated.

As to underpowered I assume you mean in the was a leer jet is underpowered compared to an F-22 I am fine with it. If you mean it is underpowered as a single engine Cessna is to a leer jet then I will look to upgrade.

Defenses and armament will entirely come in the form of an escort.

When I mean underpowered, I mean in the context of how the factory judges moderate whether a ship is over/underpowered based on its production value.

What I'm about to go into will make more sense if you reference the production value sheet referenced within the starship templates post.

Now, to begin - a starship's production value generates 'points' used to balance the ships ratings (such as armament, defenses, hangar space, etc.) The "Mass Produced" production rating grants 0 points, "Minor" grants 1 point, "Limited" 2 points, "Semi-Unique" 3 points, and "Unique" 4 points.

Now, these points are expended by the rating you give each aspect of the ship as we mentioned. "Average" neither costs points, nor does it give additional points. Anything rated "Low" and beyond grants additional points. "Low" equals 1 additional point, "Very Low" 2 points, and "None" or "Base" or whatever equivalent rating grants 3 points. Ratings that cannot logically go beyond a 0 value (such as a unique submission with respect to the 'squadron count' section, of which you correctly assigned it the 'none' value) should remain that value and cannot be reduced so as to 'bank' additional points, if that makes sense. So in this case, the 'none' value for this submission under squadron count does not grant you additional points, since this ship is unique and cannot have more than one version of itself (otherwise it can't be unique :)). It 'has' to have that value since it's unique to begin with.

Conversely, the 'higher' ratings take away points. "High" takes away 1 point, "Very High" or whatever equivalent takes away 2 points, and "Extreme" or whatever equivalent takes away 3 points.

The idea is you use the points granted by your production value, as well as the points granted by whatever ratings you've designated as "low" or beyond, to then increase the ratings of what aspects of the ship you want, to where the total point value nets out at "0" (I.E, Balanced).

So when I say you are 6 points underpowered, that is a pretty significant level of underpowered, similar to the Cessna example you mentioned.

Keep in mind: all of these 'ratings' are relative, and are within the confines of the ship class you are working within. A corvette with an 'extreme' armament rating is never going to be equal to a frigate with an 'extreme' rating, maybe not even a 'very high' rating.

These ratings primarily come into play within PVP encounters, but they should also be reflected in narrative/story based instances whenever possible.

All of that being said, if the creator of a submission is aware of all of this, and wants to keep their submission under powered, that is their prerogative. However, the inverse is never true. The Factory will never knowingly approve an overpowered submission. Sometimes things may slip through due to human error, but such situations are very, very rare.

I hope that makes sense.

I see that, as you said, you've corrected the 'affiliation' issue. So, I will give you an opportunity to modify your ship if you wish to mitigate the level of 'underpowered' it currently is, but if you wish to proceed regardless, this submission can be approved at this point. :)

Just let me know either way. This submission will be pending final approval until then.
 
Martin Draigo Martin Draigo

Thank you for the explanation. I went ahead and bumped up the defense and maneuverability. Probably still underpowered, but not as bad.

If you're good with it, then I am to.

And I need to correct one thing about what I said - for future reference, the scenario in which a unique ship sets their squadron count to 'none' would actually grant the points of doing so, regardless of the fact the rating is set to 'unique'. Glad I double checked.

Just thought I'd clarify in the event this comes up in the future for you. As things stand now, this ship is 7 points underpowered when adding the points you receive from the 'squadron count'. If you wish to adjust this in the future, feel free to make the request within the 'factory modification request thread'.

Anyway, I digress.

Approved!
 
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