H O L Y - E L D R I T C H
- Full Art
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- Intent: To create a new NPC unit for the Tu'teggacha, Hyrva and to the Brotherhood of the Maw.
- Image Credit:
- Elder Brain by Nino Is.
- Headers, picture border, divider: me
- Role: Infantry, Shock Troopers or Guards/Bodyguards; larger units that can be easily sacrificed and replaced. Cloned drones with minimal consciousness, controlled by the Overmind (brain) that controls the unit with its mental abilities.
- Permissions: Skalding/Mongrel | Deadcurze/AMCO
- Links: Tsudakyr | Tu'teggacha | Hyrva Vh'akli
- NB: Hyrva Vh'akli = Celeste Demici, only the lady died on an EE/AC junction, and was brought back as punishment as a Lightsider, with no memories to atone for her sins. Therefore, the profile and bio name are different, but the same person. The old bio can be found under the "Old bio" tab.
- Unit Name: N'ghaauh'e ot Lloig | Army of the Mind
- Affiliation:
- Tu'teggacha
- Hyrva Vh'akli
- Dark Empire | Formerly: Brotherhood of the Maw
- Classification: Infantry, Shock Troopers, Guards and Bodyguards.
- Description: Perhaps the most striking phenomenon of the unit is the Overmind, which is a huge brain with eldritch tentacles. From four to six metres in size, the Overmind can be up to a hundred metres giant. In each case, they are in a container that is also able to float, thus ensuring their movement. Overmind always stays away from fighting, as they doesn’t really have the capabilities to be useful in actual physical combat. They are not able to fight.
The drones controlled by Overmind are another matter. When they are not under the supervision and control of the Overmind, they behave like beasts, and cannibalism is not uncommon in their ranks. They are controlled by wild, uncontrollable, animal instincts. In most cases, these are humans, but they can be any other species clones, depending on just how good DNA samples Tu'teggacha obtained and gathered from the worthy slave soldiers. Clones often have an eldritch feature (tentacles on the face) that resulted from the "seeds" of corrupted Tsudakyr planted in them. Although they have no function, it is only deformation and corruption.
They wear lighter or heavier armour and they use various weapons, it depends on their task. When they are under the control of the Overmind, they move and act in an orderly manner like a professional soldier, there is little indication that anything would control them, and in that case, they have the same intelligence as the Overmind who controls them. Overmind's reaction time is very good, smart, fast, so drones can be scary and dreadful enemies on the battlefield.
- Unit Size: Large
- 1 Overlord (Tsudakyr)
- ~ 200-250 drones
- Unit Availability:
- Unique | Overlord
- Common | Drones
- Unit Experience:
- Elite | Overlord
- Veteran | Drones
- Equipment:
- Overlord:
- A brain tank that keeps it alive and makes it fly.
- Drones:
- Light Armour | Infantry, Shock Troopers
- Dral Kayatr Heavy armour | Guards, Body/Personal Guards
- Battle Axe
- Assault Rifle
- Hybrid Pistol
- Personal Shield
- Dral Kayatr daggers
- "Bedevil" Heavy War Bike
- Overlord:
- Combat Function:
- Overmind: The Overmind is the mind and strategist of the unit. They are able to think and control the drones under his control incredibly quickly and complexly. In every case, it’s in some sheltered place, presumably also protected by bodyguards, as the Overmind is just a huge brain that can’t defend itself. They are very intelligent, learns quickly, and is able to apply the theoretical and practical knowledge they have learned on drones and thus they are able to execute them.
- Drones: The drones do not communicate with anyone, they only carry out the commands that Overmind commands them or how it controls them. They don’t care about the pain - if they feel it at all - they act without thinking. Overmind thinks for them. That is why they are brutal and effective, they feel nothing, no guilt or fear. They can be used in any terrain, as simple infantry, as shock troopers, or as bodyguards. They are useful and effective in all areas.
- Special Abilities: non-Force based telepathy | Overlord only, it is only able to use on the Drones to control them.
- Easy to Replace: Because drones are simple clones that don’t need to be taught or trained in particular because Overmind controls them, it’s very easy to replace them with new ones.
- Multirole: They can be used in several different roles. Perfect for a simple infantry, shock trooper, guard, or just a bodyguard.
- Overmind: The Overmind is a corrupted Tsudakyr, which is different from the original in this case that these Tsudakyrs have minimal telepathic ability and are thus able to control drones. However, this requires that drones with their own "seeds" be assigned to them. They can’t control the rest so easily and naturally. They pass on their own combat knowledge and strategic knowledge to the drones. This is the reason why the drones are considered as veteran soldiers.
- Limited Range: Unfortunately, the power of the Tsudakyr is also finite, so that is very important where the "seeded" drones are, the Overmind must be within a distance of about a kilometre or two in order to be able to control these units; over that distance it loses contact and unit becomes purposeless. So they should always stay close.
- Created to Die: These drones are created to die very soon. None live much longer than a few months and they will almost certainly die on the battlefield. They are worthless to the extent that if one is injured, they are killed by their own companions at best, and left to die on the battlefield at worst. No one will try to save them.
- Overmind: The Overmind is not omnipotent either, its ability to telepathic power is finite, not to mention that without its control, drones are essentially simple animals, as the Overmind is the one who controls and coordinates them thanks to its incredibly high intelligence and great mental abilities. However, Overmind is defenceless, unable to defend itself. So if someone finds and kills it, the whole team will be easily killed afterward, due they will no longer really be able to fight, only on an animal level.
The Eldritch creatures will probably find the N'ghaauh'e ot Lloig beautiful, everyone else downright disgusting, monstrous or even abomination. What happens when an Eldritch and an Eldritch-like person meet? Especially if their interest is similar in the sciences? Well, these beings. Tu'teggacha and Hyrva Vh'akli met shortly after the woman left the collapsing Sith Eternal and the Worm Emperor because voices whispered to her that she had to come to the territory of the Maw.
The two Eldritch beings soon realised that they were natural allies and had very similar interests in many ways. So it is not surprising that they soon started working on several projects together. One of their biggest successes and the most usable project was N'ghaauh'e ot Lloig, which became a very unique and special unit as it is made up of two different "groups". An Overmind and its drones, where the Overmind essentially and literally controls the team.
Each team has a corrupt Tsudakyr, this is the Overmind, modified with Force alchemy and genetic engineering. Within this, it is more like an eldritch creature. Their intelligence has been improved somewhat to be able to control a larger number of groups, and these should be not just tiny drones, but human-sized individuals. The original drones of Tsudakyr, if not cloned, are always the "seeds" of Tsudakyr, so here too this method was used and these "seeds" were cloned and implanted into the Drones.
Drones are simple clones, which is why they are easy to replenish. For the Taskmaster, when dealing with slave-soldiers, he always gets enough DNA samples to create these neuter drones using the DNA of the best possible fighters. It’s not even important for them to be smart or intelligent. They are at the level of most simple animals, guided by instincts, but able to learn to use weapons and tools. Last but not least, the Overmind is able to control them through the original or cloned "seeds" in them.
These clones, once they have the raw versions, can be easily created anywhere, anytime, are easy to keep, and probably don’t live longer than a few months, but it’s actually cheaper to let them die than to waste anything to heal them. They can be used in essentially any battle where a large number of losses are expected and are either sent to a place where they can easily storm the enemy with their big numbers before the Maw's main army arrives. But they can be perfect bodyguards or base guards as well
Perhaps the only corrupted Tsudakyrs are the ones whose loss can be painful because they are harder to replace, but cloning can solve everything here too…
Perfection.
2024.02.25.
- Template has been changed to a more simple one.
- Main header picture has been changed (same picture, just different border)
- Font colour has been changed.
- Dark Empire added to the Affiliation.
- Headers have been changed.
- Divider has been changed.
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