Captain Larraq
Capitalist
Intent: To create an organic light warship for use by the Horde
Development Thread: N/A
Manufacturer: Horde Shapers
Model: Nidhogg-class Void Dragon
Affiliation: The Horde
Modularity: None
Production: Mass-Produced
Material: Organic Flesh, Alusteel Plates,
Description:
The Nidhogg-class Void Dragon was shaped from a species of giant, asteroid inhabiting worm native to the south eastern quadrant of the galaxy. Spliced with a combination of reptile, Sarlacc, and other DNA, the resulting creature is terrifying to behold. Reaching an average length of one hundred meters and plated with an extra layer of alusteel to complement its naturally resilient hide, this creature is a devastating weapon of war both in atmosphere and in the void of space. Both of which are environments that the creature appears at home in.
Built into the armored plates that adorn this creature are a number of rooms and compartments that descend into hollow sections of the creature's body and bulge forward above the head. Within these compartments dozens of Horde crew and soldiers monitor and direct the creature as well as operate a number of organic weapon-parasites that are shaped into the thick hide of the Void Dragon.
Even without the light assortment of weapons that adorn the creature, it is still a powerful and deadly opponent to areal and stellar targets. Fast, agile, the creature is capable of intercepting most targets larger than a starfighter and is capable of taring into said target with a powerful set of jaws and teeth that can pierce durasteel.
The creature moves in a way that is both reminiscent of whales swimming through oceans and a snake across the ground, but manages to utilize a form of biological solar-sailing to propel itself. This is supplemented by a pair of light Dovin Basal parasites that further assist in its propulsion. In atmosphere, a series of gas-bladders manage to successfully counter the weight of the creature and the alusteel that adorns it.
While the Nidhogg-class Void Dragon is often compared to a corvette, the ship lacks any form of hyperdrive unit. Instead of installing the rare and valuable organic parasites would be capable of allowing the creature to travel through hyperspace, the Horde instead utilize specialized carrier ships known as Jormungand-class Void Dragons to transport numerous Nidhogg-class Void Dragons into a combat area.
Vong Weaponry and Equipment
Light Plasma Cannons: 2 Laser Cannon value
Plasma Cannons: 2 capital weapons each
value based on Deck Cannon value
Rock Spitters: valued same as missile systems
Heavy Rock Spitters: 2x Missile weapon systems (not assault missile value)
Bio-Acid Jet: 1 capital weapon each
Close range weapon, similar range and tracking as Heavy Blaster/Heavy Laser
Damage value slightly greater than Heavy Laser or Turbolaser
Quill Launcher: 1 capital weapon each
muscles contract to launch a 4 meter long diamond-hard spike at high speeds
Comparable to Mass-Driver
Shorter range and slower speed, slightly higher damage output
Thermal-Larva Launcher: 1 Heavy Warhead Launcher
muscle contraction launches massive larva from host ship
Larva is launched at high speed and the shock of sudden acceleration 'activates' it
The Larva begins heating up and venting proton energy (or similar/appropriate energy)
Vented energy can be directed and manipulated, allowing larva to guide itself to target
Larva has dense, razor sharp spiked carapace
Larva impacts a target, explodes in a violent burst of energy and acid,
and carapace shards
Mature Dread Weapon: 20 Heavy Warhead Launchers
Young Dread Weapon: 10 Heavy Warhead Launchers
Dovin Basal: 5 defensive guns
Light Dovin Basal: 2 Defensive guns
Cannot be used for propulsion
Heavy Dovin Basal: 10 defensive guns
Also provides Interdiction
Also provides wider area of coverage
Hyvalisk Colony (Orbalisk)
Hyvalisks are tiny insects shaped by the Vong from captured Orbalisks. These tiny insects build hives in the upper layers of coral or in the outer skin of biological creatures. These insects can survive and move about in the absolute vacuum of space. These tiny creatures form thin clouds as they swarm over the surface of the ship they infect. This layer of insects deflects and absorbs the energy of incoming energy weapons fire in much the same way as a layer of ray shielding would. The cloud of insects is so dense that even projectile weaponry are slowed and deflected off course, allowing the insect swarm to perform a similar function as a deflector shield when withstanding all forms of weaponry.
These insects feed on the host ship/creature and breed rapidly. While millions of these insects could die during a few seconds of starship combat, these millions are quickly replaced and grow to maturity in time to replace those lost during the last barrage of damage the bio-ship withstood.
Plasma Cannons: 2 capital weapons each
value based on Deck Cannon value
Rock Spitters: valued same as missile systems
Heavy Rock Spitters: 2x Missile weapon systems (not assault missile value)
Bio-Acid Jet: 1 capital weapon each
Close range weapon, similar range and tracking as Heavy Blaster/Heavy Laser
Damage value slightly greater than Heavy Laser or Turbolaser
Quill Launcher: 1 capital weapon each
muscles contract to launch a 4 meter long diamond-hard spike at high speeds
Comparable to Mass-Driver
Shorter range and slower speed, slightly higher damage output
Thermal-Larva Launcher: 1 Heavy Warhead Launcher
muscle contraction launches massive larva from host ship
Larva is launched at high speed and the shock of sudden acceleration 'activates' it
The Larva begins heating up and venting proton energy (or similar/appropriate energy)
Vented energy can be directed and manipulated, allowing larva to guide itself to target
Larva has dense, razor sharp spiked carapace
Larva impacts a target, explodes in a violent burst of energy and acid,
and carapace shards
Mature Dread Weapon: 20 Heavy Warhead Launchers
Young Dread Weapon: 10 Heavy Warhead Launchers
Dovin Basal: 5 defensive guns
Light Dovin Basal: 2 Defensive guns
Cannot be used for propulsion
Heavy Dovin Basal: 10 defensive guns
Also provides Interdiction
Also provides wider area of coverage
Hyvalisk Colony (Orbalisk)
Hyvalisks are tiny insects shaped by the Vong from captured Orbalisks. These tiny insects build hives in the upper layers of coral or in the outer skin of biological creatures. These insects can survive and move about in the absolute vacuum of space. These tiny creatures form thin clouds as they swarm over the surface of the ship they infect. This layer of insects deflects and absorbs the energy of incoming energy weapons fire in much the same way as a layer of ray shielding would. The cloud of insects is so dense that even projectile weaponry are slowed and deflected off course, allowing the insect swarm to perform a similar function as a deflector shield when withstanding all forms of weaponry.
These insects feed on the host ship/creature and breed rapidly. While millions of these insects could die during a few seconds of starship combat, these millions are quickly replaced and grow to maturity in time to replace those lost during the last barrage of damage the bio-ship withstood.
Classification: Corvette (Support)
Role: Heavy Attack Organism
Height: 15m
Width: 15m
Length: 100m
Power Core Generator/Reactor: Beating Heart, Bioreactor,
Hyperdrive Rating: NONE
Minimum Crew: 18
Optimal Crew: 50
Armaments: support
1 Jaws and Teeth
4 Quill Launchers:
2 Young Dovin Basal Parasites:
Hangar:
48 infantry, 5 tanks
Non-Combative Attachments:
Solar Sail Organic Propulsion
Sensing Nodule
Targeting Brain
Navibrain
Qahsa Biocomputers
Villip Communication Organisms
Hyvalisk Colonies
Lorqh Membranes
Glow Lichens
Hau Polyps
Passenger Capacity: 100 Soldiers
Cargo Capacity: 200 Tons
Consumables: 2 Years
Sublight Speed and Maneuverability: 4