Champion of Cathar
OUT OF CHARACTER INFORMATION
- Intent: To codify the Special Operations Command team that Ranoc Sar leads in service of the New Imperial Order.
- Image Credit: N/A
- Role: Counterinsurgency | Unconventional Warfare | Counterterrorism | Reconnaissance
- Permissions: Permissions for Irveric Tavlar and Gat Tambor marketplace purchases; Rhypalm is NIO-affiliated; ApexTech Industries weaponry, under the 'contracts' section.
- Links: New Imperial Army, Special Operations Command | Storm Commandos
- Unit Name: Storm Commando Team 'Dorn'
- Affiliation: New Imperial Order
- Classification: Special Operations
- Description: They're an almost deathly-silent squad of Storm Commandos, known not by names but by callsigns, typically Dorn 1 through Dorn 6. They're called in when NIO High Command wants something eliminated with extreme, scalpel-like prejudice. They're fanatical to the core for the New Order's ideologies, and as professional as they come.
- Unit Size: Small - Limited to five + team leader, when at full strength.
- Unit Availability: Rare
- Unit Experience: Elite
- Equipment: Tenebrae II Commando armor or Storm Recon Armor Mk. II| IL-22b Assault Carbine or DC/03 MPBR 'Viperwasp' or 'Stopilka' Disruptor Rifle | DSP-61x Hybrid Pistol | Thermal Detonators in grenade and charge formats | Sonic Detonators in grenade and charge formats | 'Null' Grenades | Rhypalm Grenades | 'Specter' Slicer Vibroknife | Revealer Devices | Ysalamiri Cradles | Stealth Projectors
- Combat Function: As part of the Imperial Army's Special Operations Command, Team Dorn is often deployed on force reconnaissance or counterinsurgency warfare, as needed. On occasion, they're also deployed to active battlefields to act as an unconventional warfare asset, infiltrating enemy lines to mark key targets for heavy ordinance strikes or sabotaging said targets themselves.
- Hardened Communications - Perhaps Team Dorn's greatest strength, beyond any advanced weaponry they have, is their communication skill; they can form plans in a heartbeat with simple gestures of the hands, or via tactical comms shared only by their squad and completely muffled to the outside world. They can adapt with the swiftness of a speeder bike.
- High Tech - They've access to state of the art weapons, hardware, and software to bolster their lethality even further. It's quite hard to fight that which can spot out jammers, life forms through walls, thermal signatures, hide in plain sight, and turn a street fight into a three-dimensional fight with powered armor and jetpacks.
- High Veterancy - When one squad member regrettably falls, whoever ultimately replaces them is guaranteed to be a veteran of the myriad wars and battles the different Imperial iterations of the Chaos Era have participated in. There will never be a green recruit among them.
- Low Numbers - As a small squad-sized formation, they're not intended to take on entire bases on their own. Direct encounters with anything beyond larger squads in size are less than preferable, with small platoons of enemy infantry pushing their limit. No amount of hardware or skill can save one from drowning in sheer numbers.
- Technological Reliance - As complete as their training is, being spoiled with so much expensive hardware has ultimately hampered their ability to fight dirty with relatively basic tools. Should their fancy toys be directly damaged and/or disabled, they'll quickly find themselves in an uncomfortably fair fight with the enemy.
- Veterans Only - As per Ranoc's insistence, only experienced, skilled veterans are even given a chance to join the squad. Sometimes, this means that gaps in Team Dorn take some weeks, or even months, to fill.
Formed when the Imperial Order's lack of hard-hitting commando teams became apparent, Team Dorn's members were all selected from various backgrounds in the Imperial Military to do what COMPNOR's agents cannot: strike in, strike hard, and blow stuff up with extreme prejudice. Assassination of VIP targets is all well and good, but lone assassins are far less durable than a six-sentient team of heavily armored soldiers.
They draw heavy inspiration from the ancient Clone Commando teams of the Old Republic, being a more well-rounded and 'harder' alternative to lone snipers or lightly-armed infiltration teams. The selection process took many months, thanks to how stringent the screening process was for potential recruits, then there was months more spent in refining further their grasp on small unit tactics, unconventional warfare, and all the fancy gadgets they'd get issued with on their missions. But ultimately, the big brass of Bastion succeeded in their endeavor to produce what they wanted: the perfect tool to wade through the muck and dirt of warzones, survive the heavy fighting that lighter infiltration units couldn't, kill or mark whatever was needed, then get back to friendly lines in more or less one piece.
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