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Approved Starship Nonnah-class Assault Cruiser

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Image Credit: Here
Intent: To provide the Protectorate with an artillery support cruiser
Development Thread: http://starwarsrp.net/topic/8162-before-you-start-a-war-you-better-know-what-youre-fighting-for/
http://starwarsrp.net/topic/7030-the-omega-star-corp/
http://starwarsrp.net/topic/8030-the-corellian-conference/
http://starwarsrp.net/topic/7598-the-galactic-republic-and-the-omega-pyre/
Manufacturer: Fondor Shipyards
Model: Nonnah-class Assault Cruiser
Affiliation: Omega Protectorate
Modularity: Minor
Production: Mass Produced
Material:
Durasteel-Titanium (Hull Plating), Quadanium (Frame), Glasteel (Viewports)
Description: One of the lessons learned from combating the Bando Gora was that getting in close to the enemy was not always a sound strategy. Sometimes they had to be obliterated from a distance. As well, some defenses simply couldn't be engaged directly. The Nonnah-class was born from those lessons. Armed with a terrifying number of missile launchers, it sacrifices its ability to directly engage in targets for the raw power of firing barrage after barrage of missiles. It is armed with a trio of dual heavy long-range ion cannons to help soften a target, but due to its slow speed, it's dangerous and foolish for the ship to attempt to engage a target directly.

In recent years, with a more powerful and experienced Protectorate, the Nonnah received a needed refit. Taking out the racks of missiles, the Nonnah instead has been modified to fire projected energy torpedoes. Large reactors now dominate the interior where once missiles had been stored. These reactors allow the ship to fire its stunning array of torpedo projectors without crippling the ship's abilities to move and defend itself. The three ion cannons remain at the bow of the ship, in addition to three dual heavy long-range turbolaser cannons, giving the ship a loadout optimized for long-range artillery barrage.

Classification: Assault Heavy Cruiser
Role: Artillery Support
Height: 360 meters
Width: 180 meters
Length: 900 meters
Power Core Generator/Reactor: Solar Ionization Reactor
Hyperdrive Rating: 1.0
Minimum Crew: 580
Optimal Crew: 5,610
Armaments:

  • Three Dual Heavy Long-Range Ion Cannons
  • Three Dual Heavy Long-Range Turbolaser Cannons
  • Thirty Heavy Energy Torpedo Projectors (15 base + 15 more for trading 120 guns; 1:8)
  • Alternative: One Hundred Twenty Light Energy Torpedo Projectors (60 base + 60 more for trading 120 guns; 1:2)
  • Thirty Quad Laser Turrets
Hangar:
Non-combative Armaments:
  • Advanced Targeting Systems
  • Communications Array
  • Encryption Network
  • Escape Pods
  • Heavy Deflector Shield Generator
  • Holonet Transceiver
  • Redundant Shield Generator
  • Reinforced Hull Plating
  • Standard Detention Cells
  • Standard Life Support Systems
  • Standard Navigational Systems
  • Standard Sensor Array
  • Tractor Beam (x8)
Passenger Capacity: 2,000
Consumables: Twenty-Four Months
Sublight Speed and Maneuverability: 7
 
Okay, this one was another exercise in math, as it has an extremely esoteric loadout. I'll try to explain my reasoning here for precedent.

The heavy cruiser balanced loadout has 120 turbolasers. This ship has 30, which means it gave up 90 turbolasers' worth of firepower in order to double its missile capabilities. The ratio we used was full-on cannon > warhead replacement, rather than upgrading a warhead to a heavy warhead. For the "cost" of 80 turbolasers, this ship was granted an additional 10 heavy warheads OR 40 warheads, depending on individual variant. The remaining 15 turbos' worth of firepower was distributed between 10 additional quadlasers (which is extremely overestimating the value of a quadlaser) and whatever remainder value was needed for the warheads.

So...
80 turbolasers > 40 warheads = 10 heavy warheads
15 turbolasers > 10 quad-linked laser turrets

This ship is approved. If anyone has a problem with the firepower math, come talk to me.
 
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