There were three rules Simone learnt in the early months of her life on Nar Shaddaa. Three very simple, life saving rules to surviving in a criminal city. Number one: Always carry three weapons. That was the minimum. She found herself mentally checking hers, the combat knife in her boot, the one resting across her belt at the small of her back and the hidden blade up her sleeve. She didn’t like guns, she didn’t like the noise of them or the smell that lingered in the air after they’d been fired, or the fact that any fool could pick one up and end lives without a second thought.
Unfortunately for Simone, smugglers, pirates and crime lords loved guns. Loved firing them at the zeltron too. Today would be no different if her informant was telling the truth. Slave trade was always rampant on the smugglers moon, but with wars making refugees of thousands, slavers were making a quiet fortune plucking people from refugee camps. It was impossible to stop it, but every now and then, opportunities arose to disrupt operations and leave the slavers out of pocket.
The shipment in question consisted of over a hundred minors. Aged between 5 and 15. The majority of them would wind up in the sex industry, destined for a life of assault and misery. Never again would they know any real comfort. The whole idea made Simone feel sick. As the child of a whore she’d seen first hand what the industry did to people and how it damaged children. She felt her anger rise up in her chest, her face hardening as she passed into the industrial district, tugging the collar of her jacket up. Rule Number two: Fight with your head not your heart. You had to learn when the fights were good to pick, to charge in with anger alone wasn’t good enough. Mistakes were made, people died and missions failed. Sometimes it was better to swallow the anger and punch them in the back of the head when the opportunity presented itself later on.
And it always presented itself.
Her destination, was a warehouse, owned by a rodian slaver, Kolvin. Her informant told her that Kolvin’s arrogance was getting the better of him, security was low because what were a bunch of scared kids gonna do? The shipment was due to packed into a cargo hold the following morning, with Kolvin’s ship due to depart at noon. The window was huge, almost too big. Too easy.
She dropped a message on the Underground lines, asking for extra eyes, hands and weapons. Rule number three?
Don’t bet your life on what your informant tells you.
Unfortunately for Simone, smugglers, pirates and crime lords loved guns. Loved firing them at the zeltron too. Today would be no different if her informant was telling the truth. Slave trade was always rampant on the smugglers moon, but with wars making refugees of thousands, slavers were making a quiet fortune plucking people from refugee camps. It was impossible to stop it, but every now and then, opportunities arose to disrupt operations and leave the slavers out of pocket.
The shipment in question consisted of over a hundred minors. Aged between 5 and 15. The majority of them would wind up in the sex industry, destined for a life of assault and misery. Never again would they know any real comfort. The whole idea made Simone feel sick. As the child of a whore she’d seen first hand what the industry did to people and how it damaged children. She felt her anger rise up in her chest, her face hardening as she passed into the industrial district, tugging the collar of her jacket up. Rule Number two: Fight with your head not your heart. You had to learn when the fights were good to pick, to charge in with anger alone wasn’t good enough. Mistakes were made, people died and missions failed. Sometimes it was better to swallow the anger and punch them in the back of the head when the opportunity presented itself later on.
And it always presented itself.
Her destination, was a warehouse, owned by a rodian slaver, Kolvin. Her informant told her that Kolvin’s arrogance was getting the better of him, security was low because what were a bunch of scared kids gonna do? The shipment was due to packed into a cargo hold the following morning, with Kolvin’s ship due to depart at noon. The window was huge, almost too big. Too easy.
She dropped a message on the Underground lines, asking for extra eyes, hands and weapons. Rule number three?
Don’t bet your life on what your informant tells you.