Sanya Val Lerium
Neutral, Queen of Her people, Neko
Since dominions as late has been on my mind I've begun to think about how could we make them a little more interesting with some depth. Since a lot of them involve an objective with some kind of resistance, I've noticed very few take it because well npc's don't offer much of a challenge and story.
So I want to share my ideas with you all and hear what you think. I'd like to make npc's challenging to a creative point and have them recurring often to make a story ark. We are all familiar with a tech tree. Those systems you use to level up your character in a game. Well what if we had an npc group that got stronger after every dominion?
As a the story builds we get to choose as a whole in what way would they challenge us next. Then icly we could expand the choice we made.
So I officially announce (the not so good) tech tree...
So I will explain them per row bottom to top.
So tell me what you think and suggestions.
So I want to share my ideas with you all and hear what you think. I'd like to make npc's challenging to a creative point and have them recurring often to make a story ark. We are all familiar with a tech tree. Those systems you use to level up your character in a game. Well what if we had an npc group that got stronger after every dominion?
As a the story builds we get to choose as a whole in what way would they challenge us next. Then icly we could expand the choice we made.
So I officially announce (the not so good) tech tree...
So I will explain them per row bottom to top.
1. Starships - this would be the first upgrade from the first dominion. After we get them into a retreat they would have to relocate. (Tier 1-6) (A second upgrade that everyone chooses would be picked after the first dom.)
2. Mechanic - this perk would allow the npc group to repair broken mechanical items like doors, turrets and droids.
3. Vehicles - this perk would give them access to vehicles. (I will add numbers to further upgrade it for light to heavy)
4. Vehicle upgrade - this perk would allow them to increase the durability of the vehicle's.
Row two
1. First aid - this would allow the npc's to conduct basic treatments on the field. (Will be tier 1-3)
2. Field medic - this allows them to conduct more advance procedures of the field with better equipment. (Tier 1-5)
Row three
1. Demolitions - this would give them access to granades. (Tier 1-2)
2. Improved demolitions - this would give them access to better explosives like bombs (tier 1-3)
3. Coordinated terrorism - with the love of collateral damage this would allow the npc's to conduct planned acts of terror. Hospitals, space ports anywhere that citizens group in the masses are a target.
Row four
1. Blaster rifles - they will have obtained better weapons (tier 1-3 further upgrade improves the ability to use the weapon)
2. Sniper rifles - this would give them long range capabilities (tier 1-3)
3. Improved damage - increase the damage of the weapons.
Tier 1 = 10%
Tier 2 = 25%
Tier 3 = 50%
4. Heavy weapon's - this gives them access to weapons like miniguns, rocket launchers and light mechine guns
Row five
1. attackers - this gives them the ability to attack better as a group.
2. Unity - becoming more infamous like minded individuals continue to join their cause. This increases the numbers of the npc's (tier 1-3)
3. defensive - this allows them to hold an area better when under attack. (Tier 1-3)
4. Intimidation - there group is now that infamous that citizens fear them and would rather serve them than face their wrath.
Row six
1. Close range accuracy - this improves the accuracy at close quarters (tier 1-2)
2. Mid range accuracy - improves the accuracy at mid range (tier 1-3)
3. Long range accuracy - this improves long range accuracy (tier 1-4)
4. Sneak - with the time and effort put into accuracy and precision they trained to become deadly assassins.
2. Mechanic - this perk would allow the npc group to repair broken mechanical items like doors, turrets and droids.
3. Vehicles - this perk would give them access to vehicles. (I will add numbers to further upgrade it for light to heavy)
4. Vehicle upgrade - this perk would allow them to increase the durability of the vehicle's.
Row two
1. First aid - this would allow the npc's to conduct basic treatments on the field. (Will be tier 1-3)
2. Field medic - this allows them to conduct more advance procedures of the field with better equipment. (Tier 1-5)
Row three
1. Demolitions - this would give them access to granades. (Tier 1-2)
2. Improved demolitions - this would give them access to better explosives like bombs (tier 1-3)
3. Coordinated terrorism - with the love of collateral damage this would allow the npc's to conduct planned acts of terror. Hospitals, space ports anywhere that citizens group in the masses are a target.
Row four
1. Blaster rifles - they will have obtained better weapons (tier 1-3 further upgrade improves the ability to use the weapon)
2. Sniper rifles - this would give them long range capabilities (tier 1-3)
3. Improved damage - increase the damage of the weapons.
Tier 1 = 10%
Tier 2 = 25%
Tier 3 = 50%
4. Heavy weapon's - this gives them access to weapons like miniguns, rocket launchers and light mechine guns
Row five
1. attackers - this gives them the ability to attack better as a group.
2. Unity - becoming more infamous like minded individuals continue to join their cause. This increases the numbers of the npc's (tier 1-3)
3. defensive - this allows them to hold an area better when under attack. (Tier 1-3)
4. Intimidation - there group is now that infamous that citizens fear them and would rather serve them than face their wrath.
Row six
1. Close range accuracy - this improves the accuracy at close quarters (tier 1-2)
2. Mid range accuracy - improves the accuracy at mid range (tier 1-3)
3. Long range accuracy - this improves long range accuracy (tier 1-4)
4. Sneak - with the time and effort put into accuracy and precision they trained to become deadly assassins.
So tell me what you think and suggestions.