Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Starship NTB-1340 "Spectre" Strike Bomber

Status
Not open for further replies.

BIG Z1776

Baboon with a MAAWS
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Crossroads Defense Industries
  • Affiliation: Crossroads Republic Armed Forces
  • Model: NTB-1340 "Spectre" Strike Bomber
  • Production: Limited
  • Material: Titanium, Alusteel, Thruster Components, Sensor Components, Holographic Imagery Equipment
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • Large Bomb Bay with mounts for rotary missile dispensers and bomb racks.
  • Space for a pilot, co-pilot, a bombardier, an engineer, and a navigator.
  • Small crew cabin with cots for long missions.
  • Extended range to hit targets far from safe operating bases.
  • Folding wings and folding vertical stabilizers for more compact storage aboard a ship.
  • Deflector and atmospheric reentry shields, strength is standard for a craft its size.
  • Electronic and deployable countermeasures for helping to break missile and sensor locks.
ADVANCED SYSTEMS
  • Advanced targeting computers linked to powerful sensor package capable of pin-pointing small moving targets from low orbit and placing guided munitions right on top of it.
  • Powerful engines capable of rapid acceleration
  • Outer skin of holographic imagery projectors linked to visual sensors capable of mimicking the view of their linked cameras and creating a holographic image "bubble" around the bomber in an attempt to hide it from visual identification from any angle.
  • Muffled thrusters for minimizing sound profile.
  • Specialized cooling system for the holographic imagery system.
  • Encrypted data-links to the larger CRAF battle net.
  • Laser cannon turrets are linked to high-grade autoturrets and targeting computers.
STRENGTHS
  • Large flexible bomb or missile loadout.
  • Effective visual camouflage system.
  • Fast hyperdrive and sublight engines.
  • Rapid hyperspace calculations are possible thanks to its dedicated navigator.
  • Strong armor plating and construction.
  • Very effective defense laser cannon turrets.
  • High endurance design means it can depart on long arduous missions without the need for a support ship.
WEAKNESSES
  • A very heavy bomber, its maneuverability is average in space but in atmosphere it is far more sluggish.
  • Expensive, its holographic imagery system and its associated cooling and computing system is expensive and costly to manufacture and maintain.
  • Requires highly-specialized maintenance personnel and equipment to keep these bombers running at full readiness.
  • Requires a large hangar to accommodate them.
  • Requires a very highly-trained crew to operate at full operational effectiveness.
  • Cannot mask itself to those who pay close attention, its counter-detection measures are not true stealth technologies, for instance thermal scans can reveal their presence but not necessarily a pin-point location, life-form scans from most ship-mounted systems will pick out its close-together five-man crew, and magnetic scans from equally powerful scanners can also detect their presence. In a nutshell: most military scanners can detect them.
  • Visual camouflage systems have their limits, especially vulnerable to bright flashes of light or complex moving backgrounds disrupting their imaging systems.
  • Rapid and unexpected changes in lighting or environment can overload the holographic projectors for a short period, revealing the bomber's position.
DESCRIPTION
A flying wing designed bomber that follows the new design doctrine of the CRAF fleet's new generation of fighters and bombers. This is a deep-strike heavy bomber designed to strike from a distance into enemy territory and annihilate high value enemy targets. With its crew of five it is capable of disguising itself quite ably and then executing its assigned mission. In the event it runs into trouble it has a dedicated navigator to rapidly plot hyperspace jumps to escape its predicament and in that time it has EM-2500's in rapid-traverse autoturrets which deploy from seamless sections of the hull to protect the ship against its pursuers. It is most comfortable in space, where its large dimensions do not hinder it as badly as it does within atmosphere and where thermal scans are more difficult to get results. It is also near-suicide for a Spectre to close with its opponent, even if its engines can outrun most patrol ships and some lesser starfighters. Due to the high cost of these bombers their crews have a massive amount of training and investment imparted to them, so the loss of a Spectre is a strategic loss, not just a tactical one.
 
Last edited:
BIG Z1776 BIG Z1776 , the ratings on this look pretty balanced.

I think though, that with the amount of stealth technology packed into this, it's a really a gray area of does this fall into a high enough level of stealth that this should be semi-unique.

Do you see the sensor jammers on this ship as being more of the actual passive stealth ability? Or more of an active jamming ability that is readily detectable by sensors, but people can't simply figure out what's in the jammer's general vicinity?
 

BIG Z1776

Baboon with a MAAWS
Gir Quee Gir Quee This craft’s countermeasures are more of a powerful passive sensor jammer instead of an active type. They operate like the ones on the Ghost but more powerful because of a higher degree of R&D invested into it plus it was designed with those countermeasures in it. The way they operate is best described as: “Doesn’t make it invisible, it makes it smaller” in terms of its sensor signature which is why you have to be close to detect it or have a very powerful sensor suite with an operator paying close attention.
 
BIG Z1776 BIG Z1776 , upon consultation with a couple other members of the Factory staff, we've come to the conclusion this seems to be pretty close to being equivalent to a cloaking device, especially given your elaboration on the sensor jammer.

The basic issue here is that by far, this is going to be very difficult for the average fighter to detect, and exceptionally more difficult for the average starship to target. In your defense, it does have some limitations which could theoretically make it possible to detect - however, these limitations are pretty close to that of a cloaked ship (and the magnetic signature is one that they both share in common).

I think we have two ways going forward on this.

1) Reduce production to Limited and narrow the affiliation further. With that you would have an additional rating that you could spend somewhere.
2) Keep production at limited, but significantly downgrade the stealth abilities of this starship. This would probably mean removing the visual camouflage system or the sensor jammers, and possibly a tweak here or there with the other systems depending on the new concept of how stealthy this is.
 

BIG Z1776

Baboon with a MAAWS
Gir Quee Gir Quee Edits completed, removed its jammers from its advanced systems and replaced them with counter-missile systems and added a tweak to the visual camouflage system with that system itself having a weakness. Hope that assists in allowing it to pass.
 
BIG Z1776 BIG Z1776 , if you'll remove this section or otherwise alter it to show that most sensors (including FSTs/Radar) can still detect and target this craft (with the exception of visual-based sensors of course), we'll be good to go:

  • Cannot mask itself to those who pay close attention, its counter-detection measures are not true stealth technologies, for instance thermal scans can reveal their presence but not necessarily a pin-point location, life-form scans from powerful systems will pick out its close-together five-man crew, and magnetic scans from equally powerful scanners can also detect their presence. Larger ships with more powerful scanners can detect them.
 
BIG Z1776 BIG Z1776 , the short answer is "No".

In general, we as submitters can't define the abilities of another person's submission in relation to our own unless it's a direct rating to rating comparison. In this particular instance, a lot of ship submissions don't even mention their power generation abilities or even their power type, which would make this very difficult to relate to. It may not even apply, as there are some "starships" in the factory that are actually living creatures (Vong ships, Bryn'adul ships, etc) and consequently don't even have conventional power sources.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom