Star Wars Roleplay: Chaos

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Approved Tech Nuetralizer Prototype

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  • Intent: To create a unique droid
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PRODUCTION INFORMATION
  • Manufacturer: Laertia Io Laertia Io
  • Affiliation: Laertia Io
  • Model: N/A
  • Production: Unique
  • Modularity: Yes
  • Material: Phrik, droid components, Nanites made of Laminanium
TECHNICAL INFORMATION
SPECIAL FEATURES

Highly Adaptive Droid Intelligence nearly as Fierce, Independent, and Capable as a Null Class ARC Trooper, that learns frighteningly quickly from every encounter, and programmed to be Master Tactician that can predict Organic Minds with unsettling accuracy.

Extremely armored chassis with multiple repair redundancies, making it extremely difficult to destroy using conventional methods

Vast array of lethal weaponry that can be full swapped out or modified as it pleases.

Extensive Firearms Database

Extensive Melee Database

Extensive Hand to Hand Database

Master Tactical Database

Programmed with advanced Jedi and Sith Hunter Tactics

Advanced starfighter piloting

Expert Interrogation and Psychological Warfare Database

Extreme strength, able to wrestle and fight even the largest, strongest Wookiee

Heavily modified DNA trackers and molecular analysis equipment

Modified to operate even in extremely harsh weather conditions

STRENGTHS

SERIOUSLY! JUST DIE ALREADY!: Much, MUCH harder to destroy than most general infantry droids, The Nuetralizer Chassis is composed of sold Phrik Matrix Armor, then treated with a classified chemical that renders it highly resistant to military grade acid and vibro weapons and very highly resistant to EMP/Ion, incendiary, and able to with stand up to 007 grenade blasts or two basic rpg's before falling. Its Extreme heavy duty powerplant can enable it to fire half the weapons it has mounted on it once in a sustained burst of five seconds before it needs 007 minutes to recharge its weapons to recharge, as well as running all mission critical and non critical systems. Its back up Ultra heavy heavy duty condensed powerplant can run all remaining critical systems and half of non critical systems. Its emergency heavy duty power plant can run all remaining critical systems and two of any remaining non critical systems. Even if you clean shot its main powerplant, it has a back up in its spine section, and if you destroy that, its emergency micropowerplant that can keep it going on full functions for another 007 days until it finally runs out or effects enough repairs, its emergency reactivatory allowing it to get up immediately in the even a powerplant is destroyed. In addition to all these it has one packet of nanite clusters to work with an onboard two time use of a supply of onboard hyper condensed carbon to effect repairs, restoring it to forty percent functionality (Basic walking, holding, aiming, and firing non-onboard weapons, finding repair materials for nanites/repair kits, will mimic SERE tactics in this state), with the Automated Repair Upgrade and Droid Self Sustaining Unit (Both of which work in conjunction in these units in an undamaged state to diagnose and fix minor software or power distribution problems and minor wear without the need for repair kits or nanites.) and allowing onboard nanites to scavenge from non critical systems to effect repairs up to sixty percent functionality in an emergency if no field parts or raw materials can be located (At least two extra powerplants restored, provided one or all were damaged. Emergency Mission capability restored, full database access restored.). Its Emergency Reactivator allows it to get back up immediately in the event its main, back up, or first two of its three powerplants are destroyed. Its been engineered so well it can function in incredibly hostile weather environments and run for months without basic maintenance. Even its default armor can resist up to 21 full on Lightsaber blows on its own before failing.

Practically a library: It has an extensive firearms database on many heavy weapons and infantry weapons, such as miniguns, shotguns, flamethrowers and other weapons meant to rip and tear. It possesses Expert Interrogation and Psychological warfare databases, advanced anti Force Adept databases as well as ones on advanced starfighter piloting, all of which adapts as it gains experience or new programming. It also has high quality experimental self repair and maintenance databases, as well as databases on self preservation which are highly emphasized in its primary programming. It will take cover when possible, always fights in numbers if possible, and has extraordinarily keen improvisational programming not normally found in even assassin droids that allows it to catch even veteran warriors off guard very very often with inventiveness and human like creativity, leading them into traps and ambushes that become more devious the more the droid resorts to them.

From Hells Heart: Possesses aan absolutely lethal array of Miniaturized, concealed onboard weaponry

Head of the pack: Built to be a Savvy General who can see the big picture, even if it means delaying opportunities to kill Bryn'adul. When allowed to fully cut loose it will ruthlessly hunt down those it is told to hunt, whether alone or in numbers and to use only the sharpest, most efficient and brutal tactics to destroy opposition Its dedication to its friendlies is equally fanatical. If it must sacrifice others, even innocents to inflict a major enemy defeat, it will. To aid in hunting and identifying targets, it has highly modified Molecular and DNA analysis modules, modified to track traces of Bryn'adul organic matter even if severely decayed

Mimic: Its vocabulator is so sophisticated it can mimic the voices of slain enemy personnel to lure more enemy personnel to slay

The Vision: Possesses Night, Thermal, and Telescopic vision modes. Also has good targeting programs

Protector: Hardcoded into its very consciousness and basic logical architecture is the programming that Laertia Io is its Mother and that she must never be harmed and must always be obeyed when present (Even being granted enough emotion to feel genuine love for its creator, and will refuse to harm her or her most immediate allies even if given a direct order from those it is normally allied with...and will resort to lethal force if it believes she or her allies are in immediate danger, sacrificing itself without question. This is so hard coded into the very language its brain runs on that it cannot be countermanded: Even if it were captured and successfully reprogrammed in every other respect, (Including using The Force to do so) this parameter simply cannot be disobeyed. It can also not be removed without widespread glitches and eventual failure of the entire unit. This contingency also hardcode-prevents its rebellion in other respects...by making it too independant minded in one sense to adhere to the cold reasonings of other Droids less sympathetic to Organics that only Droids should be in charge of everything. It has a very human like intelligence and within a hairs breadth of being as independent and capable as a Null Class ARC Trooper. It is also extremely difficult to reprogram in general. Its even capable of rebooting itself in the event of detecting compromised systems, even systems compromised by the Force, though it will have to shut down somewhere safe for 007 minutes to initiate reboot, and the reprogramming would be extremely difficult to fight


WEAKNESSES

Range and fire rates: Its onboard T-7 may have been made for a three shot burst fire, but it must wait 007 seconds between every burst, like the concussion sniping carbine. (Unless the Fire Everything Protocol is triggered). Their ranges are halved from their normal, non miniaturized variants. The SFOR must wait a 21 seconds between each firing. The Stealth Carbine must wait 14 seconds between each burst firing. The ARC Caster must wait 28 seconds between firing. The Sonic Disruptor and Neural both must wait 35 seconds between each firing, while the Multi-Spectral Emitter must wait a full 007 minutes before firing again normally. Only The Incinerator Rifle, Double Barrel Carbine, and Micro Grenade launcher have high rates of fire, which is why these are the weapons it uses the most often.

Smart...too smart: Already near the capability of a Null-Class ARC Trooper in terms of independence, it obeys Laertia as much out of respect as ingrained programming. It will still debate her 'very' thoroughly and criticize any perceived weakness at fighting or leadership with a brutal lack of tact. As it grows more experienced it may be ready, willing and able to relieve her of duty if it perceives an imminent threat to her mental health. At that point, it will be able to temporarily override its own 'do no harm' protocol to 'only as much harm as required to subdue nonlethally' on the grounds that greater harm to its creator will result if she is not subdued for her own good. With others, it may not see eye to eye

Magnetics: Magnetic weapons will cause it to glitch its combat databases on and off for 007 seconds after the effects have ceased, allowing easy hits. Also, highly magnetized surfaces will immobilize it unless it finds some way to disable the magnetic field

Sonics: Sonics stun it and slows it down by half for 007 seconds, allowing easy hits in

Microwaves: Microwaves shut it down its combat systems completely for 007 seconds and slows it before it reboots.

Paddle Beams: Paddle beams shut down its weapon systems and slows it by three fourths for 007 seconds

Pulse: Pulse Wave weaponry severely damages its armor by melting it off on hit

Anything but both!: It can resist energy or solid but not a projectile that is solid but enshrouded in energy. Weapons like Bowcasters are like armor piercing rounds to it

Too cold!: Cryo weapons severely damage the Chassis where it is hit, causing it to break off.

The Unexpected: Its entirely justifiable confidence can lead to it underestimating seemingly weak opponents, and may have great difficulty adjusting in the heat of the moment with a truely unexpected and unplanned for strategy comes along from a seemingly weak opponent or even a strong opponent whose tactics it thinks it has already calculated. Also, if a target repeatedly escapes its grace, it may develop a myopic focus with killing said target that starts to affect its Judgement in other areas.

PERSONALITY

Affable but subdued in a not quite human way, but is programmed to feel love for its creator as a parent, and has dulled emotional capacity everywhere else. Not non existent, but only a quarter in strength what a human might feel at initial factory specs though this might climb to half human strength as it grows experienced. But it won't hesitate to debate or challenge its creator. It goes by the Designate "Hadrian"


DESCRIPTION

The Nuetralizer Prototype is proof of concept for the general Infantry unit of Laertia's ambitious Next Generation Droid Army Project, crafted as a both a walking tank and master Tactician to take command of any of its lesser examples and lead them to victory (Or exterminate an extremely troubling singular opponent by itself) its plethora of weapons and self repair capabilities will have to be greatly lessened in production models in order to maintain cost efficiency for the elite, almost human like droid army. Tough and capable almost like a Null Class ARC Trooper, and extremely difficult to destroy through conventional means and made to adapt to new equipment, stimuli, and programming, The Nuetralizer is a deadly prototype not to be taken lightly, even by Veteran Force Users

BASE: CHASSIS

Composed of solid Phrik Matrix Armor, expermental Electronics, and Weaponry, along with repair nanites made of Laminanium, the Weapon Platform is extremely difficult to destroy via conventional means, with multiple redundancies allowing it to stay fighting even through heavy damage. Its weapons are capable of mowing down virtually anything that can hurt it.

PROGRAMMING

Programmed for complete loyalty to Laertia, as well as the tactical programming necessary to make it a hardened killer, The Droid learns rapidly from every experience and doesn't like taking chances, remaining keenly aware of its weaknesses and actively trying to compensate for them at all times. It can predict the behavior of most enemy organics in battle with unsettling accuracy that borders on the prophetic at times. Despite this, its problem solving for situational variables is simply not as humanlike or sophisticated as Nine's creations, and can sometimes make mistakes with weak opponents in spite of its advantages (and even more rarely sometimes Strong Ones) that Android's like Vera Mina Vera Mina and Westenra Mina Westenra Mina would either never make or only made once or twice, and while it WILL eventually figure out a solution to truely unexpected scenarios it is simply not as fast as coming up with plans to respond to truly unexpected scenarios. While it would pass the Turing Test, it would score a A to the A Plus Plus of the latter two Artificial beings because of its diminished emotional capacity in spite of human grade intelligence: It relies on ruthless logic ultimately too much.

Nevertheless, for its intended purpose, it will do quite nicely...
 
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Altered wording, Krass Wyms Krass Wyms but where does that last part come from? I've been looking for references to the Nuetralizer Advanced Prototype and cannot find it anywhere in the sub itself. Are you sure you aren't confusing that last bit with another sub, because Ive gone over it three times
 
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