High Commander of the Lilaste Order
Mission Briefing: Objective 1 — Securing the Bridge
As the strike team speeds toward the looming silhouette of the Mandalorian warship, the comm crackles to life once more. The voice of the mission commander comes through, a tone of gravity and urgency laced into every word."Listen up, team. I want to be perfectly clear about the ship you're heading toward. This isn’t just any ancient wreck floating in the void. This is the Tracyn—the personal warship of High Commander Laphisto himself, lost for millennia in the Unknown Regions. It’s not just a piece of history—it’s part of his history. A warship from an era long before the Lilaste Order was even conceived, sent on a mission that has echoed through time. Now, after all these centuries, it’s been found. And it’s our job to bring it back. This ship represents far more than its value as a Mandalorian relic. It holds a deep connection to the High Commander, and retrieving it isn’t just about gaining a powerful asset for our Order. It’s about honor, about reclaiming something that belongs to The High commander, something that was lost but never forgotten. We cannot afford to let this ship slip through our fingers. For the High Commander and for the Order, we have to bring it home."
The commander pauses for a moment, letting the weight of the ship’s significance settle in before continuing the holographic display being still for a moment before the Advisor began again.
"Now, the mission is as critical as it is dangerous. The Tracyn is still armed, still operational in parts, and, as far as we know, the droid crew that Laphisto left behind centuries ago is still active. Those droids don’t care who we are—they’ll see us as intruders, and they’ll defend the ship to the death. You’ll need to fight through the droid forces, neutralize security systems, and secure the bridge as fast as possible. Once you’ve got control of the bridge, we need those systems back online—navigation, propulsion, weapons, and comms. This ship is designed for war, and it won’t do us any good if it’s just floating out there like a museum piece. We need it back in action."
The tactical display flickers, showing the warship’s layout and enemy positions. The commander’s tone shifts to a more tactical edge. several red zones have been amrked and a pathway to the bridge has been mapped displaying possible danger zones where the security of the ship is most tense
"Now, you’ve probably noticed the other problem: the Dusate Pirates. They’re already moving on the ship, and they’re not here to admire the craftsmanship. If the Dusate get their hands on the Tracyn, they’ll either strip it for parts or worse—use it against us and anyone else who stands in their way. The Tracyn is a symbol of power, and in the wrong hands, it becomes a weapon we can’t afford to face. Expect the Dusate to hit hard and fast. They’re likely to send boarding parties right into the ship, trying to secure critical areas. Your mission is to beat them to the bridge, lock down control, and prepare for their assault. The Dusate Pirates are known for their brutal tactics—expect them to use close-quarters combat, breaching charges, and sabotage to disrupt your progress. But you are the best we have, and I trust you’ll hold the line."
The commander briefly checks the tactical map again, ensuring the details are clear.markign several possible entry points from airlocks to damaged sections of the ships hull that the Dusate pirates might enter in from
"Here’s how this is going to play out:
- Phase One: Get aboard and make your way to the bridge. You’ll need to fight through both droid resistance and possibly pirate forces. Expect the droids to be heavily armed and entrenched in key corridors and access points. Take them out fast and secure a clear route.
- Phase Two: Once you’ve reached the bridge, bring the systems back online. We need full control of the ship’s navigation, propulsion, weapons, and communications. The faster you do this, the sooner we can secure the entire ship.
- Phase Three: Prepare for enemy boarding parties. The Dusate are on their way, and they won’t be far behind you. Set up defensive positions around the bridge, seal off access points, and stop them from taking control. Hold the bridge until reinforcements arrive.
Environmental hazards are likely to be an issue as well. This ship has been drifting for millennia, so expect decompressed sections, low gravity, and possibly damaged hulls. Stay alert for any sudden changes in the ship’s integrity. If anything looks unstable, proceed with caution. The last thing we need is to lose people to an unexpected hull breach or environmental failure.
Final threat update: The Dusate Pirates have deployed a small fleet and are sending in boarding craft. We’re doing what we can to delay them, but they’ll be in range soon. Time is not on your side. The faster you secure the ship, the better our chances of holding off the pirates.
Mission success means securing the bridge, activating the ship’s systems, and holding it until we can reinforce you. Failure isn’t an option—if the pirates take control of the Tracyn, it could be catastrophic. We can’t let them use that ship as a weapon. If the situation becomes too dire, disabling the ship might be your last resort, but that’s a call you’ll make only if it’s absolutely necessary.
You’re almost there. I know this isn’t just another mission—it’s personal. The High Commander has waited millennia for this moment, and you’re the ones who’ll bring it to him. Now, get in there, secure that ship, and bring the Tracyn home."
The comm goes quiet as the team makes their final approach, the Tracyn looming ahead, waiting to be reclaimed. gunfire from the fleet battle has already began to rock and smash against the oncoming shuttles as stray missles and turbolasers began to streak past the Lilaste fleet . with some star fighetrs even on approach. it wont be a easy landing.
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