Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Obulette Stuff

[SIZE=11pt]OUT OF CHARACTER INFORMATION[/SIZE]




[SIZE=11pt]PRODUCTION INFORMATION[/SIZE]

  • Manufacturer: Galactic Alliance, SoroSuub Corporation, modified by the Tallaani Shipyards


  • Model: Heavily modified Scythe-class Heavy Cruiser


  • Affiliation: The Tapani Federation


  • Production: Unique


  • Material: Neutronium-laced matrix armor hull (replaces durasteel), quadranium frame, and the armor of the Pelagia Star


[SIZE=11pt]TECHNICAL SPECIFICATIONS[/SIZE]

[SIZE=11pt]Classification: Advanced Pocket Battleship | Command and Control | Missile Boat[/SIZE]
[SIZE=11pt]Length: 1,000[/SIZE]
[SIZE=11pt]Width: Formerly 400 meters, now 500 meters[/SIZE]
[SIZE=11pt]Height: Formerly 650 meters, now 750 meters[/SIZE]
[SIZE=11pt]Armament: Very High[/SIZE]


  • Long-ranged Quad Superheavy Turbolaser System [64 Attack]


  • 4 Heavy Long-raged Binary Fusion Ion Cannons [36 Attack Points]


  • 10 Helloid Missile Launchers (replaces 10 usual missile launchers; uses extra space) [200 Attack]


  • 8 Electromagnetic Proton Torpedo Batteries [64 Attack] - Electromagnetic proton torpedo batteries have been added to the vessel, using the newly developed electromagnetic torpedo launch system to give the vessel’s load-out some extra oomph. The batteries, arranged on all sides of the vessel, are comprised of 10 launch tubes each. Around 5,000 tons worth of cargo space was used for torpedo storage, with the internal arrangement of storage placing the ammunition containment in positions extremely close to the Obulette’s launch tubes, and dividing the cargo space between each of the 8 has given the torpedoes in the system the ability to be connected to the torpedo batteries, thus letting them be readied to fire rather quickly. Without the storage space, 240 guided proton torpedoes are ready for loading and prompt launch at all times thanks to the batteries being arranged with their own munitions containment system.


  • 150 turbolasers [150 Attack]


  • 30 medium double turbolasers (from scavenged vessel) [120 Attack, or something]


  • 50 Rapidfire Ion Cannons [50 Attack]


  • Ra Missile Defense Turrets [Maybe 30 defense; there are enough for the entire vessel]


  • Witch Fire CIWS [Uhh… probably, like, 30 to 60 defense?]


  • 15 Rapidfire Quad Laser Turrets [15 Defense]


  • 24 Rapidfire Point-Defense Turrets [24 Defense]


  • 12 Triple Point Defense Lasers [36 Defense]


  • 4 Dynamo-class Tractor/Tractor Pressor Beam Projectors (one on every major side of the vessel) [4 Support]


[SIZE=11pt]Defenses: Extreme[/SIZE]


  • Quadruple Layered Mon Calamari shielding w/back-up shield generators


  • Double layered Pelagia Star armor


[SIZE=11pt]Hangar: Average: 3 Squadrons, 10 shuttles, gunboats, or similar; usually uses 1 squadron of Dauntless-class X-wings, 1 squadron of Sprite-class X-wings, and 1 squadron of B1-A Avengers; 4 Dauntless-class starfighters and 6 Sprite-class fighters are usually paired together in separate wings. Additional Sprite-class and Dauntless-class fighters were added at the cost of cargo space and three of the shuttles, which are replaced through an extendable docking tube. The Sprite-class fighters have a squadron of 18, and the Dauntless-class fighters have a squadron of 12. The docking tubes allows a total of 10 vessels such as bombers, shuttles, gunboats, or Naast missile boats to be used. The vessel normally carries three Naast missile boats acquired from a scavenging hunt. It also carries three Kendosii bombers acquired from the same scavenging hunt.[/SIZE]
[SIZE=11pt]Crew: 5,200[/SIZE]
[SIZE=11pt]Passengers: 1,500 (troops)[/SIZE]
[SIZE=11pt]Cargo Handling Systems: Currently only 7,790 tons instead of 15,000, as 5,000 of it is taken up by additional proton torpedoes, 1,000 of which is taken up by meditation chambers, and the rest that was reduced from the number is taken up by new systems[/SIZE]
[SIZE=11pt]Consumables: 1 year[/SIZE]

[SIZE=11pt]Maneuverability Rating: Very Low[/SIZE]

[SIZE=11pt]Speed Rating: Very Low. The vessel is slower than the usual Scythe-class heavy cruiser by about 30%. It can enter a planet’s atmosphere, and travel through it at embarrassing, but okay speeds.[/SIZE]

[SIZE=11pt]Hyperdrive Class: Very high: 0.5[/SIZE]

[SIZE=11pt]SPECIAL FEATURES[/SIZE]

[SIZE=11pt]Standard Systems[/SIZE]


  • Military-grade Life Support & Environmental Control Systems with a standard redundant back-up


  • Military-grade Navigational Systems with a standard redundant back-up


  • Military-grade Multispectral Long-range Sensor Array with a standard redundant back-up


  • Military-grade Targeting Suite & Automated Fire Coordination system (though gunners can still be used)


  • Improved Power Control Systems - the systems allow the ship’s operators to direct energy from one system or subsystem in the ship to another, such as routing engine power to the shields, or deactivating a weapons system until it is needed to achieve the same thing. It is similar in function to the Unbreakable engine system, but is instead focused on the power control and direction systems rather than the propulsion system.


  • Proton-8 Reactor - The TDV Obulette has been modified with a Proton-8 reactor, which replaces two other reactors. Capable of powering much larger systems, it is currently equipped without modified power transfer systems to compensate, leading to continued power draw issues. Should the power transfer systems be modified to compensate, the issue will dissipate easily. If this is done, the Proton-8 reactor will give the Obulette as much energy as an Imperial star destroyer, and this could allow heavier turbolasers to be added or for them to be made into dual turbolasers, however for now that is not being done.


[SIZE=11pt]Navigation & Propulsion[/SIZE]


  • Beacon Finder


  • Incoming ship detector


  • Additional Sublight Engines - Two additional sublight engines have been added to the vessel to allow it to stay remotely mobile with the additions. However, it is still about 30% slower than the usual Scythe-class vessel.


  • Sublight Engine Overdrive Module


  • Hyperion interdiction module


  • QQ-C15 Silkworm Hypertransit Package


[SIZE=11pt]Communications[/SIZE]


  • Long-range Communications Array


  • Hyperwave transmitter


  • Holonet Transceiver


  • Crew Communications System [intercoms, fleet coms]


  • Fleet coms include chips that allow communication, identification of crew and their rank, tracking of the crew, and are connected to the ship database to allow easy access to information on it (should you have the right security clearance); can be linked to datapads


  • Encrypted networking


  • Distress Signal Beacon


  • Encrypted HoloNet Transceiver (received from salvaged vessel)


  • False ID Telesponder w/several false telesponder profiles - though kind of odd for such a large vessel, you never know when it’ll come in handy.


  • Friend-Foe Identifier


[SIZE=11pt]Tactical Systems[/SIZE]


  • [SIZE=11pt]http://starwarsrp.net/topic/60044-oribeskaryc-little-red-escape-pod/]Ori’beskaryc[/SIZE][SIZE=11pt] Escape Pods[/url][/SIZE]


  • Enhanced Combat Sensors (as part of the Targeting Suite & Automated Fire Coordination system) (received from salvaged vessel; augmented with Mon Calamari targeting sensors)


  • Can host BattleNet, and Combat Information Center


  • Lock & incoming projectile warning system


  • Immediate vicinity warning


  • Pelagia Star armor - The Pelagia Star possessed some of the most durable armor available to a starship. Now, mixed with matrix armor and upgraded Mon Calamari shielding, the Obulette is capable of withstanding even more than the Pelagia Star thanks to the double layering required to use all of the vessel’s armor. On top of the double layering, the bridge and key systems have been protected with extra armor, seeing as how the Pelagia Star was about 2,500 meters, and the Obulette is only 1,000. To give a sense of its power, it could probably withstand the full force of more than three of the galaxy’s mightiest star destroyers, thanks to being double layered - it is even triple layered in some places.


  • Mon Calamari Shielding: Based on contracted Mon Cal tech, both Alliance specialists as well as the research and development department at SoroSuub have reverse engineered enough of the original schematics to maintain shield efficiency despite the need for sacrifices elsewhere. The Mon Calamari shielding is quadruple layered, with a more standard back-up system using the same Mon Calamari shielding. The main layer is made up of a particle shield and molecular shield that will defend against projectile weaponry as well as energy weaponry. The second layer is made up of an ion shield that helps to protect against ionic weaponry and interference. The third layer is made up of a rad-dampening shield and an atmospheric-friction shield. The fourth layer is made up of a relativistic shield that will protect against the temporal effects of some rarer anomalies.


  • Shielding Modifications: Each shield generator has been individually shielded, to protect it from the opposition. Modifications allow the vessel to individually shut down the different shielding types in each layer.


  • Battle Analysis Computer & Command Module - A development of the Battle Analysis Computer allows things on the ground and in space to be kept track of, vessels to be analyzed and taken into account with ship profiles, their locations, and the evaluation of their status being kept track of while the ship’s databanks run analysis that allow targeting computers to pinpoint weak points of vessels in their shield and hull signatures, detect holes in a fighter screen, track enemy gun emplacement trajectories, and overall aid in the battle. Other systems allow battles to be managed from space, and for the ship to function as command and control from space, keeping track of friendlies and enemies on the ground, air, and sea alike.


  • Communications Traffic Monitoring - The Obulette is capable of monitoring communications traffic from all sides, giving it more capabilities as a command and control vessel.


  • Stealth/Counter-Sensor Modifications - Though not the stealthiest vessel, the TDV Obulette has the capacity to appear as though it is a much smaller vessel than it really is, even to the point that its engine output mimics this - it is even capable of not appearing to enemies at all on sensors, allowing it to get extremely close to other ships, when it is in its stealth mode. Vectrals allow improved maneuvering while simultaneously scattering and dampening exhaust emissions to the point that the Obulette appears to be emitting the exhaust of a vessel smaller than a corvette. A bandorium-based counter-sensor package combined with a sensor mask make up the primary stealth capabilities of the Obulette, countering sensors effectively while generating a mask that can help make the vessel appear smaller or, when in stealth mode, prevent sensors from seeing it entirely. A thrust trace damper captures the exhaust before it is scattered and dampened, making a near fool-proof method of hiding exhaust entirely when one wants to do more than make the vessel appear smaller. The gravitic amplitude modulator can serve well against the Yuuzhan Vong, or allow further stealth against enemies.


  • Partially Hardened Against EMPs and Ionic Weaponry - If you can’t fight, make sure that you can run away. That’s one of the best ways to survive in space. Unless physically destroyed, parts of the Obulette, such as controls, display panels, you know, the things you need to control the also hardened navigation computer, hyperdrive, propulsion system, and life support, are capable of resisting EMPs and ionic weaponry. This allows the vessel to make a quick escape should the rest of it be disabled. Unfortunately, nearly nothing else except for the only hardened weapons system (which is directly below) will work - maybe one of the more basic communications systems - as they aren’t hardened, but at least you’re alive right? Well, only maybe. If someone attempts to disable the ship, it is best to get away as fast as possible if you can’t fight.


  • Electromagnetic Torpedo Launch System


  • Ionization Matrix


  • Cap Drain Module x 16 for vessel


  • Cap Drain Module x 26 for Silkworm Hypertransit Package


[SIZE=11pt]Crew Amenities & Necessities[/SIZE]


  • Infirmary


  • Military-Grade Plumbing and Water & Waste Recycling


  • Internal Hull Panels - Essentially computers on the wall, these screens can be used to find information, help direct people through a vessel, and more.


  • Holographic displays and monitors


  • Holographic tactical display - All crew members make use of helms that possess a heads-up display. The HUD, combined with the holographic tactical display, produces a crew that is more capable of navigation, analyzing situations, tactical analysis, and it also allows them to view outside of the ship because the helmet mounted display is linked to numerous systems, including the individually shielded cameras (and their redundant back-ups) that let them do this.


  • Luxury Entertainment Systems


  • Meditation Chambers


[SIZE=11pt]Misc Systems[/SIZE]


  • Structural integrity shielding


  • Nine extendable docking tubes


  • Internal bulkheads can be separated and even jettisoned from the rest of the vessel; shielding can also be used during separation. This system includes reinforced and shielded blast doors, airway cutoff systems, non-lethal gas dispersal, fire containment/extinguishment system, and even an internal turret network


  • Containment unit for torpedoes and missiles - The containment unit for munitions in the storage bays is capable of preventing an explosion there from destroying the rest of the ship.


  • High security Detention Cells


  • Redundant socketguard protected systems


  • Redundant de-ionizers


  • Saotome Repair System


  • Saotome Recovery Upgrade


  • Damorian Solar Collectors


[SIZE=11pt]Strengths:[/SIZE]


  • Standard Systems Upgraded - The life support, navigation systems, sensor array, and targeting array have all been replaced with upgraded equipment, all of which have redundant back-ups.


  • Dependable: Based on several previous design iterations, the Scythe is built on a battle tested and combat proven frame. The prevalence of these cruisers throughout the Defense Fleet has led to a manufacturing process with a minimum of defects.


  • Multi-Role: Whether it’s deep space combat patrol, serving as part of a task force, or transporting personnel for humanitarian aid, the Scythe-class is a mainstay of the Defense Fleet for a reason. Like its larger cousin, the Trimiran Star Defender, the Scythe heavy cruiser has proven itself as the Alliance's ship of choice for its class.


  • Mon Calamari Shielding: Based on contracted Mon Cal tech, both Alliance specialists as well as the research and development department at SoroSuub have reverse engineered enough of the original schematics to maintain shield efficiency despite the need for sacrifices elsewhere. The Mon Calamari shielding is triple layered, with a more standard back-up system using the same Mon Calamari shielding. The shielding is made up of particle shield and molecular shield that will defend against projectile weaponry as well as energy weaponry. It includes an ion shield that helps to protect against ionic weaponry and interference. Finally, there is a rad-dampening shield, an atmospheric-friction shield, and a relativistic shield that will protect against the temporal effects of some rarer anomalies.


  • Pelagia Star armor - The Pelagia Star possessed some of the most durable armor available to a starship. Now, mixed with matrix armor and upgraded Mon Calamari shielding, the Obulette is capable of withstanding even more than the Pelagia Star thanks to the double layering required to use all of the vessel’s armor. On top of the double layering, the bridge and key systems have been protected with extra armor, seeing as how the Pelagia Star was about 2,500 meters, and the Obulette is only 1,000. To give a sense of its power, it could probably withstand the full force of more than three of the galaxy’s mightiest star destroyers, thanks to being double layered - it is even triple layered in some places.


  • Boosters - A five minute boost of speed can be used by making use of a fuel injector to allow the Obulette to move into position with vessels of a similar size. This allows the Obulette to become faster than the usual Scythe-class vessel temporarily.


  • More Changes? - The Obulette’s new systems have been arranged in such a way that has afforded the vessel some limited modularity. The armor could be temporarily removed, and the Obulette taken to the shipyards to receive a Matrix armor laced with Impervium, for example, and then the Pelagia Star armor itself could be laced with Impervium, giving the ship more durability than ever. The internal hull panels could be replaced easily if they are damaged, and the shields could be retrofitted with the latest model.


  • Stealth/Counter-Sensor Modifications - Though not the stealthiest vessel, the TDV Obulette has the capacity to appear as though it is a much smaller vessel than it really is, even to the point that its engine output mimics this - it is even capable of not appearing to enemies at all on sensors, allowing it to get extremely close to other ships, when it is in its stealth mode. Vectrals allow improved maneuvering while simultaneously scattering and dampening exhaust emissions to the point that the Obulette appears to be emitting the exhaust of a vessel smaller than a corvette. A bandorium-based counter-sensor package combined with a sensor mask make up the primary stealth capabilities of the Obulette, countering sensors effectively while generating a mask that can help make the vessel appear smaller or, when in stealth mode, prevent sensors from seeing it entirely. A thrust trace damper captures the exhaust before it is scattered and dampened, making a near fool-proof method of hiding exhaust entirely when one wants to do more than make the vessel appear smaller. The gravitic amplitude modulator can serve well against the Yuuzhan Vong, or allow further stealth against enemies.


  • Nine extendable docking tubes


[SIZE=11pt]Weaknesses:[/SIZE]


  • Jack of All Trades: The Scythe's flexibility is also its downfall. Unlike the original Scythe, the Obulette excels in defenses, but is essentially just a Scythe upgraded all around. It doesn’t really excel in speed, In being able to fill a variety of roles, the heavy cruiser truly excels in none. Its defenses are strong, but not that strong, it boasts an average loadout, and can only house three squadrons of starfighters at any given time. In ship to ship engagements, it can be easy for an opponent to take advantage of their vessel's own natural strengths to, if not destroy, fend off our evade the Scythe completely.


  • Historic Design: The Scythe has been combat tested by the GADF, but that also means its been combat tested by her enemies. Having seen similar models up close before, a foe can be more likely capable of pinpointing weak points and how to strike to inflict the most damage. Despite being modified, most seasoned enemies will be able to quickly figure out what the Obulette is capable of as they have a spot to start their analysis from.


  • Maneuverability: The Scythe heavy cruiser isn't a particularly fast ship for her size, and what speed its design can muster is straight line speed. The profile of the Scythe's prow makes it ponderous to turn, and difficult to execute precision maneuvers. The Obulette is even slower and less maneuverable, despite sublight engine additions, thanks to the heavy weight of the additions. It is about 30% slower than the usual Scythe-class vessel.


  • Power Draw - The Obulette uses a few heavy weapons that require smart use of the power systems on the vessel, otherwise the captain will find their vessel a sitting duck. What do you think a long-ranged superheavy quadruple turbolaser system will do if it’s firing at full strength at the same time as other heavy weapons systems (like turbolasers; point-defense is probably gonna be fine)? Probably drain the power system. It might even result in an overload. Basically, don’t fire everything at once, watch heat, and figure out the vessel’s ins and outs. Veteran captains will probably have the best time with this. Newer captains might end up blowing out a system or two (or all of them if they’re morons, or just really bad at understanding starships).


  • Rapidfire - The rapidfire systems probably should be allowed to cool responsibly if used in rapidfire mode. Rapidfire mode is best saved for more important circumstances, and should probably be left up to the automated systems so that they can selectively make use of it. Again, please rapidfire responsibly… OR YOU WILL DIE! Okay, you might not die, but it won’t be great.


  • Frontal Focus - The heaviest weapons on the Obulette, are focused on firing from the front. That makes the rear and sides a weaker point that that area, and other capital ships are going to take advantage of this by attempting to move out of the line of fire of the vessel’s dangerous front.


  • Charging - The heaviest turbolaser takes time to fire. The superheavy emplacement will take a few moments (at least 30 seconds) to charge, and take a few more minutes to cool down sufficiently. If fired independently, the superheavy turboplasers don’t require much time at all to fire. Because other turboplaser systems and the other heavy weapons system can’t be fired while this is charging or firing, these few moments open the ship up to being more easily targeted as the enemy receives a temporary reprieve from the majority of the Obulette’s firepower, while additionally allowing the enemy time to recover shield-wise should the Obulette’s fire have faltered or their other weapons systems have been damaged.


  • Expensive - The Obulette’s construction cannot be easily replicated in modifications. It would be cheaper to create a new vessel class of the Scythe-class vessels and manufacture it than to modify another one. Each of the modifications play an important role, and some may be harder to acquire than others, while some new systems - like internal security - cost over 5 million credits, while the stealth system cost over 10 million credits.


  • Visible - The Obulette does not have extremely special stealth systems. They are decent, yes, but the ship itself is still able to be seen by the naked eye. This means that no matter how stealthy the Obulette can become, that someone could simply look out of a window and realize that their sensors are lying to them.


[SIZE=11pt]DESCRIPTION[/SIZE]

[SIZE=11pt](Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your special features.)[/SIZE]
 
[SIZE=11pt]OUT OF CHARACTER INFORMATION[/SIZE]



[SIZE=11pt]PRODUCTION INFORMATION[/SIZE]


  • Manufacturer: Ar’khos Corporate Combine


  • Model: SC-GT-T-TP-13-1 (Starship Component, Gravitation Technology, Tractor, Tractor Pressor, Model 13, Mark 1), Dynamo-class Tractor/Tractor Pressor Beam Generator


  • Affiliation: Closed-market - Any character can use this if they have explicit permission through, for example, a marketplace purchase


  • Modularity: No


  • Production: Mass-produced


  • Material: Durasteel, electronics, tractor beam and pressor field components


[SIZE=11pt]SPECIAL FEATURES[/SIZE]


  • Long-ranged Military-Grade Beams - The Dynamo-class tractor/tractor pressor beam generator is not your usual fare. It is a high powered, military-grade system that any starship captain would be proud to have on their vessel. They are powerful enough that they are capable of functioning at longer ranges than your usual beams, with the maximum being around 2 times the normal range of military-grade beam generators.


  • Paired Variant - The paired variant of the Dynamo-class tractor/tractor pressor beam generator has two separate beam generators on the device, allowing a tractor beam and tractor pressor beam to be generated at the same time. Larger than the usual device, it takes up more space, but some may prefer the paired variant.


  • Switch - The Dynamo-class tractor/tractor pressor beam generator is capable of switching between your usual tractor beam, and a tractor pressor beam. This gives it the capacity to either pull things closer to the ship and into the cargo bay, or to create anti-missile screens that push away and thus destroy incoming munitions, or even to push away starfighters by activating and deactivating, then activating again to achieve its goals. With a few of these on a vessel, one’s tactical options are given a boost. This gives an advantage over paired systems by reducing the size of the module, but the disadvantage is that only one type of weapon can be used at a time.


[SIZE=11pt]Strengths:[/SIZE]


  • Long-ranged Military-Grade Beams - The Dynamo-class tractor/tractor pressor beam generator is not your usual fare. It is a high powered, military-grade system that any starship captain would be proud to have on their vessel. They are powerful enough that they are capable of functioning at longer ranges than your usual beams, with the maximum being around 2 times the normal range of military-grade beam generators.


  • Paired Variant - The paired variant of the Dynamo-class tractor/tractor pressor beam generator has two separate beam generators on the device, allowing a tractor beam and tractor pressor beam to be generated at the same time. Larger than the usual device, it takes up more space, but some may prefer the paired variant.


  • Switch - The Dynamo-class tractor/tractor pressor beam generator is capable of switching between your usual tractor beam, and a tractor pressor beam. This gives it the capacity to either pull things closer to the ship and into the cargo bay, or to create anti-missile screens that push away and thus destroy incoming munitions, or even to push away starfighters by activating and deactivating, then activating again to achieve its goals. With a few of these on a vessel, one’s tactical options are given a boost. This gives an advantage over paired systems by reducing the size of the module, but the disadvantage is that only one type of weapon can be used at a time.


[SIZE=11pt]Weaknesses:[/SIZE]


  • Only One at a Time - Each individual beam generator is only capable of using a single type of beam at a time, and it is required to wait at least a post before switching a beam back to its other type should you change the type. Doing otherwise would overload the system, and could even cause it to detonate.


  • Power upkeep - Dynamo


[SIZE=11pt]DESCRIPTION[/SIZE]

[SIZE=11pt]The Dynamo-class tractor/tractor pressor beam generator is a primarily Arkanian invention that is sold through the Ar’khos Corporate Combine, and is most commonly found among Tapani vessels in the sector. The Dynamo-class beam generator is a hybrid tool that provides more versatility than your usual weapon, and is likely to serve a role in numerous ways by making a ship more capable in many ways. Larger ships could use it to push away other capital ships, though this is reserved for the massive vessels that major factions have access to, while those that are smaller could push away starfighters or missiles alike, and fulfill their roles quite dutifully.[/SIZE]
 
[SIZE=11pt]OUT OF CHARACTER INFORMATION[/SIZE]

  • Intent: To create a guided proton torpedo


  • Image Source: N/A


  • Canon Link: Proton torpedo


  • Restricted Missions: N/A


  • Primary Source: Proton torpedo


[SIZE=11pt]PRODUCTION INFORMATION[/SIZE]


  • Manufacturer: Ar’khos Corporate Combine


  • Model: AM-CS-PT-G-32-1 (Arms & Munitions, Capital Ship, Proton Torpedo, Guided, Model 31, Mark 1), Guided Proton Torpedo, Mark 1


  • Affiliation: Closed-market - Any character can use this if they have explicit permission through, for example, a marketplace purchase


  • Modularity: Yes; really requires specialized launchers to modify easily in the launcher


  • Production: Mass produced


  • Material: Matrix armor, durasteel, propulsion system components, electronics, torpedo components


[SIZE=11pt]SPECIAL FEATURES[/SIZE]


  • Propulsion & Maneuvering - The GPT is a proton torpedo model outfitted with an ion engine that allows it to propel itself as though it were a missile. Without taking the electromagnetic torpedo launch system into account, the GPT’s speed and ability to maneuver both in and out of the atmosphere through fins and small thrusters give it the capacity to weave through asteroid fields, glide through the atmosphere as a long-ranged bomb, avoid the attempts of a starfighter to shoot it down, and more. The maneuvering system allows the GPT to maneuver even when at the high speeds that the electromagnetic torpedo launch system propels it at. The system is capable of launching the rockets without electromagnetism, however, which would give them the ability to maneuver far better. When propelled only by a single launch ring rather than both, the GPT is capable of being maneuvered in the manner described, while it also still retains some of its capability as a kinetic kill projectile. This means that the warhead is joined by an engine block, as well as other systems, making it longer than a normal torpedo, but still able to be fired from the same systems.


  • Guidance System - The torpedo’s guidance system relies on multiple methods to target and keep track of an enemy, as well as to switch targets should it be commanded by the launcher. The guidance system combines magnetic hull signature sensing, energy signature sensing, RADAR and LiDAR sensing, as well as a multispectral targeting sensor to pinpoint targets accurately, while its mothership’s targeting sensors as well as battlespace and the sensors of connected ships allow it to harness additional accuracy to make its landing.


  • Matrix armor kinetic kill projectile - Repurposed matrix armor, more durable as well as denser than durasteel, can be used to turn a torpedo into a kinetic kill projectile that is made best use of through the electromagnetic torpedo launch system, or similarly high-powered launch systems. The GPT has been arranged so that in the front it has a dense tip composed of a matrix armor alloy, and the GPT is additionally sheathed in matrix armor, giving it the strength to function as a kinetic kill projectile while the rest of its composition includes the explosive load and the propulsion system. When propelled by the electromagnetic system, or through other high-speed means, the GPT reaches such a speed that its shell and extremely dense tip - which turns it into a kinetic kill projectile - becomes ‘live’. This allows it, if directed to, to penetrate hulls and shields more easily than proton torpedoes without the kill projectile so that its explosive load can deal damage alongside of it. At the high speeds that it impacts, the kinetic kill projectile alone is capable of dealing almost enough damage that it could be considered an anti-capital ship weapon if it were a bit more powerful. When launched in bomb mode from the atmosphere, the kinetic kill projectile can function as a bunker busting system, if slowed down, or it can be used to deal serious damage to settlements thanks to the incredible speeds that the bomb will reach from the atmosphere.


  • Mission Adjustable Modes - The GPT is a smart weapon, designed to allow a vessel and its load-out to be prepared to dish out damage as well as able to adapt to most circumstances. That is why the GPT is capable of accessing different modes that fulfill different roles through the advanced, but sleek construction of the weapon. By accessing a different mode, one could could modify your usual GPT en route to its target to allow it to become an incendiary round, or to detonate, or perhaps you simply want the GPT to penetrate its target, and leave it there to activate later. It is also possible to use one as a mine, and use the electronic countermeasures on-board the GPT to allow it to hide as best it can, though this isn’t its best area.


  • Modularity - Larger vessels, such as corvettes, will have launchers that are capable of modifying the GPT more extensively while it is on-board. With the on-board equipment of the launchers, one could modify a GPT with ease, rather quickly, to make it more bomb-like than anything by foregoing the propulsion system in favor of more explosives for atmospheric bombing (or you could use the kinetic kill projectile as the main munition, and use the propulsion system to guide it to its target), or one could modify it to function as a cluster homing torpedo by swapping out the warhead for a cluster homing warhead that launches multiple smaller torpedoes. It is also possible to make it a cluster bomb.


  • Electronic Countermeasures - The electronic countermeasures that led to flak being brought back because of how munitions avoided measures made against them has led to the Guided Proton Torpedoes to be able to conceal itself, and gives it the capacity


  • Remote Detonation - Whether you use the GPT to embed itself in a starship, or as a mine, or even as a normal torpedo, remote detonation allows one to make the GPT one of the most versatile weapons in the arsenal of your starship. One could allow it to detonate in front of a starfighter or bomber formation, destroying the entire formation, and allowing the GPT to fulfill an anti-starfighter role.


  • Hardened Against Ions and EMPs - Each of the GPTs in sheathed in a matrix armor alloy that hardens it against ions and EMPs. This allows the electronics components to keep functioning, should the torpedoes be targeted inside the ship or en route to their target.


  • Field Disruptor - A one-time field disruptor that was designed to allow the GPT to pass through the launcher’s shields was implemented into the GPT design. This means that the launcher doesn’t have to lower their particle shield to launch their weapon.


[SIZE=11pt]Strengths:[/SIZE]


  • Propulsion & Maneuvering - The GPT is a proton torpedo model outfitted with a 3D thrust vectoring ion engine that allows it to propel itself as though it were a missile. Without taking the electromagnetic torpedo launch system into account, the GPT’s speed and ability to maneuver both in and out of the atmosphere through fins and small thrusters give it the capacity to weave through asteroid fields, glide through the atmosphere as a long-ranged bomb, avoid the attempts of a starfighter to shoot it down, and more. The maneuvering system allows the GPT to maneuver even when at the high speeds that the electromagnetic torpedo launch system propels it at. The system is capable of launching the rockets without electromagnetism, however, which would give them the ability to maneuver far better. When propelled only by a single launch ring rather than both, the GPT is capable of being maneuvered in the manner described, while it also still retains some of its capability as a kinetic kill projectile. This means that the warhead is joined by an engine block, as well as other systems, making it longer than a normal torpedo, but still able to be fired from the same systems.


  • Hardened Against Ions and EMPs - Each of the GPTs in sheathed in a matrix armor alloy that hardens it against ions and EMPs. This allows the electronics components to keep functioning, should the torpedoes be targeted inside the ship or en route to their target.


  • Versatile - The GPT is an extremely versatile weapon, as far as torpedoes go. It can serve in anti-starfighter roles, be used as a bomb, and more. It may require specialized equipment to really use to its full potential, but its versatility still can’t be ignored.


  • Powerful - Because it has a larger warhead than normal, and is capable of being propelled at high speeds even without the Electromagnetic Torpedo Launch System, the GPT is capable of being used against capital ships more easily than you’d think.


[SIZE=11pt]Weaknesses:[/SIZE]


  • Length - Because of its length, the GPT will require a launch tube that is capable of holding two or more standard proton torpedoes. Each individual GPT takes up as much space as two standard proton torpedoes.


  • Speed - When propelled by two launch rings instead of one and/or conventional launch methods, Guided Proton Torpedoes won’t be able to maneuver as well as they normally can due to their speed. This also interferes with the maneuvering of other, similar torpedo variants.


  • Specialized for the Special - Specialized equipment, like the Electromagnetic Torpedo Launch System, is required to take full advantage of the GPT’s modularity in terms of efficiency, speed, power, and realistic use during combat, otherwise you’ll be slow to let loose a torpedo and could easily lose a battle.


  • Range - The Guided Proton Torpedo’s range, in terms of how long it can propel itself using its engine, the GPT is about equal to the capabilities of missiles. This limits its effective range, and also removes many of its maneuvering capabilities thus limiting it to having to attempt to use thrusters alone to maneuver, which is nowhere near as effective.


[SIZE=11pt]DESCRIPTION[/SIZE]

[SIZE=11pt]The Ar’khos Corporate Combine’s arms and munitions branch has been developing the Guided Proton Torpedo for six years now. Repurposing existing missile-centric technologies, creating an efficient form for the Guided Proton Torpedo, developing the Electromagnetic Torpedo Launch System, and doing all of this through proprietary methods, techniques, and technologies to make the spirit of the GPT harder to even replicate was a lot of work. Developed on the Arkanian homeworld, the Guided Proton Torpedo can supplement or fill the role of both a torpedo and a missile, and can be used in large amounts to produce a tactical advantage against enemies. The versatile GPT, as versatile as slugthrowers with different modes for anti-starfighter or land bombardment (something similarly can be found IRL), provides the method necessary to either bombard and penetrate enemy bunkers on the ground, or to assist in the destruction of starfighter cover. It is the most sophisticated launched munition that has been developed by the Ar’khos Corporate combine so far, and is a good start for the relatively recently founded branch’s efforts that will hopefully give life to new projects for missiles that can be used in existing launchers down the road. [/SIZE]
 

Users who are viewing this thread

Top Bottom