Star Wars Roleplay: Chaos

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Okke’s Factory Workshop

The Duet

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“Has potential to complete the Kessel Run in 12 parsecs.” - Candu Tabuu
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Erdish Hane Erdish Hane
  • Affiliation: Whoever purchases it
  • Market Status: Closed-Market
  • Model: N/A
  • Production: Unique
  • Material:
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • Standard X-Wing and TIE Fighter features, just running at the lowest possible quality
ADVANCED SYSTEMS
STRENGTHS
  • Can’t Touch This: The Duet uses its small size and incredible speed to its advantage. Darting around the battlefield, the ship is great for hit-and-run attacks.
  • Shifting Into 27th: Surprisingly, The Duet is actually quite fast. Equipped with some not-so-legal parts, the ship can outrun most other starfighters. This is good, as it’s flight is much better than it’s fight.
WEAKNESSES
  • Duct Tape And Gorilla Glue: The Duet is most definitely going to fall apart at some point. By just looking at it the wrong way it gains rust and loses parts. While it may be space worthy, it is not recommended to use the ship in heavily attacks against others.
  • Hits Like A Bike: Janky design choices led to The Duet not having the best firepower. The few blasters have trouble with their awkward mounting positions, leading to the ship not been the best at locking on to targets.

DESCRIPTION
The Duet takes the term “Ugly” to a who new level.

When a fresh new heap of junk was dropped off outside of Erdish’s shop, the Jawa knew it was time to get to work. Within the trash he was able to locate an Alliance X-Wing Starfighter and an Imperial TIE Fighter, both shipped over from The Great Battle of Coruscant.

Not wanting to let good history go to waste, Erdish went on to mesh the row starfighters together into the ultimate piece of machinery. The thrusters granted the ship surprisingly good speed and maneuverability, but the ship came up lacking in the weapons department. Whoever is piloting the ship has very few weapons at their control, with a majority of the blasters being operated by the gunner pod.

Nevertheless, this vessel could prove to be a worthy stead for those brave enough to take it for a spin.
 
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Ari 'R' Ferr

Guest
Danger Zone


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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer:
  • Affiliation: Jon Kovacs
  • Market Status: Closed-Market
  • Model:
  • Modularity:
  • Production: Unique
  • Material:
TECHNICAL SPECIFICATIONS
  • Classification: Racecar
  • Size: Average
  • Weight: Light
  • Acceleration: Extreme
  • Launch: Low
  • Braking Power: High
  • Cornering Speed Rating: Extreme
  • Top Speed Rating: High
  • Propulsion: Wheels
  • Minimum Crew: 1
  • Optimal Crew: 1
  • Passenger Capacity: 1
SPECIAL FEATURES
  • Kyber Engine powered by a Kyber Crystal that has been bonded with Jon Kovacs.
  • Four Hyper Tires, all in equal size with a large amount of grip.
STRENGTHS
  • Shovin’ Into Overdrive: This
WEAKNESSES
  • Give ‘Er Gas!: While
DESCRIPTION
 
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Master of the Hyperspace Seas

Vis Inflexio

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS

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STANDARD FEATURES
  • N/A. All systems have been upgraded/altered
ADVANCED SYSTEMS
STRENGTHS
  • Incredibly Fast Hyperdrive
  • Fast Ion Thrusters
  • Upgraded Weapons Systems
WEAKNESSES
  • Maneuverability Sacrificed For Other Systems
  • Older Model, Prone To Repairs
  • Slightly Lacking Defenses
DESCRIPTION
The Vis Inflexio began as a personal project for Jake Groundrunner. Using his resources within the New Imperial Order, the man developed a new ship that could be used as a high-speed transport vessel. A frequent flyer, he needed a ship that could transport him from system to system, all while staying protect from any Sith encounters. The upgraded weaponry was a favorite of Jake's, especially since they are well-hidden from enemy craft. The Vis Inflexio would serve him for many years. But as time went on, Jake found himself travelling along in bigger corvettes and frigates, negating his need for a personal craft.

Eventually, the transport would be donated to an Imperial Engineering Division, where it's blueprints would be used for new ships. A slightly weaker version of the transport would enter into limited production. Though after a few years the project would be deemed to expensive. And with each passing day, the Empire would lose its grip on the upper Mid Rim. At the time of their collapse, the original vessel sat in a warehouse, collecting dust. Said building would eventually be auctioned off to a private bidder. The buyer wanted to warehouse for his handheld blaster business, so the starships inside were of no use to him. Each would be sold to various individuals, with the Vis Inflexio falling into the hands of Pyrrah Tae Pyrrah Tae . Exchange Enigneers cleaned up the ship, improving its weapon systems even more. Installing a new hyperdrive, and some new stealth tech, the vessel would make its way over to the Black Market. From there, Caden Evesa Caden Evesa would acquire the ship.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Kuat Drive Yards, heavily modified by Okkeus Dainlei Okkeus Dainlei
  • Affiliation: Okkeus Dainlei Okkeus Dainlei
  • Market Status: Closed-Market
  • Model: Lakota-Class Starship
  • Production: Unique
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry)
TECHNICAL SPECIFICATIONS
  • Classification: Modified light freighter - Smuggling vessel
  • Length: 34.7 meters
  • Width: 23.7 meters
  • Height: 16.2 meters
  • Armament: High
    • (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer.Armament Ratings provide only basic weaponry (ex. turbolasers, ion cannons, concussion missiles. laser cannons, etc) unless the ship also has a description of weapons. Please link to all Factory subs used. Links: Starship Weapons, Approved Technology)
  • Defenses: High
    • (You may provide your shield and armor systems in list format and must provide your vessel a Defense Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Squadron Count: None: 1
  • Maneuverability Rating: Very High
    • (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
  • Speed Rating: Very High
    • Kessel SLAM
    • (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.)
  • Hyperdrive: 0.33
STANDARD FEATURES
  • (Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
Ship Breakdown
  • 1 - Hangar Bay
  • 2 - Forward Bay
  • 3 - Crew Cabins (Modified)
    • 3a (Top Left)
    • 3b (Middle and Bottom Left)
    • 3c (Top Right)
    • 3d (Middle Right)
    • 3e (Bottom Right)
  • 4 - Workroom/Medical
  • 5 - Restrooms
  • 6 - Air Lock
  • 7 - Longue (Modified)
  • 8 - Escape Pods (Modified)
  • 9 - Engineering
  • 10 - Bridge
  • 11 - Operations
  • 12 - Turrett Access


(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)

Need to add
 
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