Star Wars Roleplay: Chaos

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Populate [OOC Sign Up & Coordination] Survival of Ozzuk Thren


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OOC SIGN UP THREAD FOR: Survival of Ozzuk Thren!
Trial begins Friday, Nov. 30th, at 12pm (PST)!


For five relentless days, the Trials of Ozzuk Thren test the galaxy's bravest and most daring. Holovised and delivered to an audience of countless billions, these Trials offer participants a chance to rise above obscurity, claim unimaginable wealth, and perhaps even earn favor within the Sith Order.

The galaxy watches. Do YOU have what it takes?




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On the barren world of Orinackra, a former prison planet in the far reaches of Wild Space, the Trials of Ozzuk Thren offer survivalists and the ambitious from across the galaxy a chance to prove themselves. More than a competition, these Trials symbolize the growing reach of Korriban's planetary government beneath the Sith Order, whose influence has expanded through alliance with the Diarchy and technological partnerships with the Trade Federation. Its holonet broadcast transforms this event into a galactic sensation. From impoverished workers to wealthy nobles, countless billions tune in to witness the drama, bloodshed, and grueling survival unfold in real time. Notoriously, the Sith Order's Tsis'Kaar uses these Trials as a means to scout out and identify talent for use. Through closed-door deals and private wagers, Sith operatives, crime lords and black market tycoons, noble families, and Sith allies invest heavily in the Trials, influencing outcomes or using the broadcast to bolster their own circumstances.

Hosted by the planetary government of Korriban, in collaboration with Kor'ethyr Academy, Sorzus Academy, the Outer Rim Diarchy, Aurora Industries, and the Trade Federation, this legendary event represents an unparalleled proving ground and launch-pad for warriors anywhere in their career. Sith Academy acolytes seek to ascend within their Orders. Mercenaries, bounty hunters, and participants from all cultures come seeking fame, challenge, or riches and rewards.​

ARENA OF OZZURK THREN
The massive, circular wall surrounding Ozzuk Thren once protected this supercity from its enemies. Now, it serves as a grim boundary for the Trial's contestants. The city itself is a dangerous labyrinth of collapsed skyscrapers and yawning stone valleys, carved deep into Orinackra's rocky crust and criss-crossed with underground, Imperial-made prison warrens. Prepared for with both sorcery and technological innovation, and populated with the Order's deadliest Sithspawn, every corner of Ozzuk Thren holds both danger and opportunity.

RULES
The Trials of Ozzuk Thren span five days, culminating in a final confrontation at the Obelisk of Ozzuk. Participants are dropped at randomized locations across the map, armed with only a holomap, a basic dagger, and one of two types of Trial Coins; crimson coins, cut from red-glinting crystal, or obsidian coins, hewn from meteorite-black stone.​

  • Start with one Trial Coin.
  • Acquire the opposite coin by defeating participants or else discovering and claiming them from hidden and/or defended locations throughout Ozzuk's dangerous outskirts.
  • Survive until the fifth day, navigating both the city's hazards and surviving other participants.
  • Deliver both coins to the Obelisk of Ozzuk on the fifth day to complete the Trial.
There are no rules against alliances, betrayals, or sabotage, except that two coins must be exchanged per participant, regardless of alliance. Survivability, ingenuity, and ruthlessness are the keys to victory. Kor'ethyr Academy nor any associated institution is liable for the death of Trial participants.




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The Obelisk of Ozzuk stands as the Trials' central feature and final destination. At its summit, the King of Korriban, Darth Caedes Darth Caedes , presides alongside his council of overseers, Kor'ethyr Academy's faculty, and the most formidable Sith Masters associated with the Sith Order and its allies. From this vantage, they monitor the unfolding trials below, gathered around a massive, raised holo-projector table displaying the arena's every detail. Here, the King's Court wields its authority by manipulating the battlefield insofar as summoning or releasing Sithspawn, activating traps, or else altering terrain or weather to challenge or reward participants. Reaching the Obelisk with both Trial Coins is the ultimate goal, but the journey there is fraught with peril.​




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CLASH OF COINS |PvP|
The quickest route to victory is through combat. Ambitious contestants may opt for a high-risk, high-reward opportunity to dominate their peers from the onset, acquiring their needed Trial Coins in direct combat with other competitors. Equipped with handheld holomaps, participants are empowered to locate resource caches scattered across the inner city's desolate expanse. While these caches do not hold Trial Coins, they do contain essential items for survival: weapons, armor, medical supplies, and rations. However, every cache is both a lifeline and a lure, a magnet for conflict, forcing those who seek them to either fight for their spoils or else form fleeting alliances in order to secure temporary gains.​




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SCAVENGER HUNT |PvE|
Scattered across the ruined city and its many harsh biomes, Trial Coins are safeguarded in hidden locations, fiercely protected by Sithspawn, environmental hazards, pre-set traps, and the remnants of ancient-yet-active Imperial machinery, occasionally springing to life with deadly results. These environments offer no solace for participants, with each coin situated in perilous locales. The fetid Zhakarim Swamps have crept beneath the wall and overtaken Ozzuk's city outskirts, threatening knee-deep-sludge and teeming with venomous Sithspawn, serpents, leviathans, and natural born predators like the swamp wampa. The Western Outskirts, barren and windswept, are haunted by massive arachne spiders and many other creatures warped by Sith alchemy. Students must venture into these hostile territories, facing dangerous creatures and atmospheres alike, if they hope to claim their coveted Trial Coin from the land, rather than from their peers and fellow competitors.​

Everything You Need To Get Started:
Kor'ethyr Faculty:
Interested Parties:
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