Jairus Starvald
Eidoloclast
Name: Order of the Feather
Intent: To make a cult for Lord Fa focused around gathering knowledge, to signify Lord Fa's increase in influence and his power base.
Affiliation: Lord Fa | Fa Holdings
Availability: Uncommon
Strength: [12]
Quality: [B]
Type: Sith Cult
Description: Months ago the esteemed Lord Fa was captured by the Cult of the Iron Will after the aftermath of the Omega incident. Holed up in the medieval world of Renegar they wished to get to the bottom of said incident by imprisoning and questioning anyone and everyone that was involved at the time.
Something strange happened though. The location of their hidden fortress was leaked to various linked parties, who send their most elite squads to rescue the prisoners.
The same happened to Lord Fa, but with a little addendum: he already began his own rescue operation.
Using the ancient art of Dun Möch he enlisted the aid of one of the junior members, who used his influence with some of the other cultists to aid Lord Fa in his escape in return for unlimited power, of course.
After that a recruitment drive of sorts began. Lord Fa realized that his power base was nowhere near strong enough to sustain unlimited numbers, so he formalized a system of cells. The cult grew and was divided into cells of twelve.
One leader, one lieutenant and ten who served them.
The force sensitivity they display varies from cell to cell, but as a general rule of thumb the leader and the lieutenant of a cell are generally on par with a Sith Knight. Whereas the ten who serve them are acolytes in terms of general power.
For all intents and purposes the cultists are passable in battle. They are proficient in the core powers of a Sith- passable Sith Lightning, Force Choke, using rage and pain to fuel their strength, they can wield a sword or a lightsaber, things and ends.
But their expertise lays in a different region.
From the Iron Will they bring an insatiable curiosity and through the grapevine like system, knowledge spreads quickly. Most of the senior members are expected to know Sith (the Old Tongue), have an understanding in either Sith Magic or Alchemy (or both) and can utilize them to a certain degree.
This focus puts them at a severe disadvantage when it comes to regular combat, but makes them invaluable in other situations.
Links: Marat-Ars