War
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[SIZE=10pt]Site: http://www.thestarwarsrp.com/forum/showthread.php?37642-Mass-Effect-Shadow-Work-characters[/SIZE]
[SIZE=10pt]Intent: to create a suitable armor for Mandalorian Field Marshall Ordo Ar’klim. [/SIZE]
[SIZE=10pt]Development Thread: http://starwarsrp.ne...ise-for-invite/http://starwarsrp.net/topic/22158-hidden-defence-open-to-mandalorians-pm-otherwise-for-invite/
Manufacturer: MandalTech
Model: Basilisk-class beskar'gam
Affiliation: Field Marshall Ordo
Modularity: Yes
Production: Unique
Material: Beskar alloy coated with Stigium Triprismatic polymer on an Armourweave jumpsuit. Harnesses holsters, belt, Kama and pauldron are made from Greater Krayt Dragon Skins. (no alchemy or any special properties)
Description: [/SIZE]
[SIZE=10pt]Some main strengths include the chance to survive a lightsaber for a limited amount of time, heavy environmental seals allow for extended exposure to hostile environments including Vacuum and air supply of up to 2 hours of normal to moderate activity, 30 minutes of heavy activity. Also the armour due to the materials is resistant to most normal blaster rifles and pistols as well as shrapnel and slug throwers. Also has an emplacement for added gear giving it versatility and customization. Some weaknesses include limited range of motion, weight, lighter armour on the joints, and helmet components not resistant to EMP grenades or similar Electromagnetic phenomenon. The Stigium Triprismatic polymer is a special stealth alloy that shielded the armour against sensors and made the wearer almost invisible to the naked eye during night operations. [/SIZE]
[SIZE=10pt]Classification: Multipurpose, Basilisk Rider Armour.
Weight: 30kg
Quality: 9
Other Feature(s):
Helmet:
The helmet has a 360 HUD or heads up display that consistently displayed tactical data such as the location and distance to your target, the health of the wearer. Specialized internal sensors could detect the make, model, and relative accuracy of every weapon programmed into it and could adjust the format of the targeting reticule for differing weapons. The Helmet had a built-in filtration system which could extract oxygen from toxic environments. The visor incorporated Macro binocular, thermal and night-vision settings. The helmet also could link to a GPS tracking system and had a retracting straw attachment for drinking in combat without helmet removal.
Body:
The body of the armour boast beskar-alloy plating for defence against blaster fire and other anti-infantry weapons. The Wrist plate of the right gauntlet featured a retractable Vibroblade used for close quarter combat and covert encounters, as well as a Whip cord and integrated dart wrist launcher. While the Left was a Crushgaunt with flamethrower and integrated datapad. Includes a utility harness and belt for carrying extra gear, such as grenades, gee dunk, and various mission tools. The armour is also sealed and pressurized to survive against environments up to and including hard Vacuum. Also and very importantly it contained a waste recycling unit (because digging a bear pit in combat sucks.)
Back pack: Could either hold a standard large combat pack or Jet pack.[/SIZE]