Star Wars Roleplay: Chaos

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Approved Starship OriRel Fighters

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OUT OF CHARACTER INFORMATION
  • Intent: To update and upgrade Sasori's ships and fighters
  • Image Source: Young Justice
  • Canon Link: N/A
  • Permissions: My Subs
  • Primary Source: The OriRel
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Exotic Matter: The ethereal nature of the metal makes it near weightless despite being and looking dense within the pocket dimension of dream. In realspace it can be grasped and there is a steady supply able to be used by Krass. When experimenting with the extent the design that has been refitted.
  • Choushin Class Uneti: The heart of the ship and a gift from the commonwealth for the jedi in their forging. Krass has one of the younger generation trees installed allowing the jedi to contact without communications other choushin class ships.
  • Seven Points: Throughout the ship, the amnioid fluid flows like a bloodstream throughout it which is duel edged. It it like a circulatory system that keeps the techno-organic systems of the ship flowing and feeds into the seedlings that are being grown for children ships. It shares a mitochondrial cell connecting the ships to the mother and are organelles that will take in nutrients then break them down and create energy rich molecules for the ship. The seven main points are points that can be accessed to connects with the ship so it is always running smoothly.
  • Bonding: The trees are finicky and require a jedi to bond with them locking out others. The duel nature of the starfighters sees them using a dwarfed tree intentionally small and within the control systems. The pilot bonds with it as the ship interior is grown.
  • Duel structure: Designed two fold, the first is the exterior exoskeleton that gives the appearance of a standard starfighter. The interior itself usually measuring in the module of the ship itself is techno-organic with the tree. Encased in the framework and superstructure of the exoskeleton for protection.
  • Advanced Systems: Designed with several notable systems installed on the shipsto improve their capabilities and turn the jedi into a needed operational fighter.
    • Saotome Advanced Tracking System: Designed to give hyperspace tracking capabilities to the ships systems.
    • Advanced Whammy Drive: Whammy Drives create an interdicition pulse that can trip the safeties of ships hyperdrives stalling them. They can't keep a fleet from jumping but for a moment those within range of the pulse can be stalled.
    • Saotome Car'das: Designed for micro jumps with high levels of precision and capabilities.
    • Cater Phalanx: Designed to strengthen the shielding of a squadron. A small team can bunch together and project a shield over themselves for additional protection.
    • Kyberite: At the heart of the jedi fighter giving it a mini lightside nexus and aura that enhances the jedi ewithin and creates a small bubble making darkside influnece over the ships harder.
    • Laminanium: Designed like a Quellian ship the hull of the orbital platforms has a thin layer of the material to improve repairs and over time depending on the amount of damage it is able to patch itself up.
    • Advanced Hyperdrive: Designed with an experimental hyperdrive that is meant to give them some of the fastest flight times across all of the galaxy.
    • Saotome Rhion: For the more limited production ships, the Rhion can upgrade and repair a ship by grabbing materials and breaking them down.
  • Lightside Aura: The choushin design is meant to make sure this is a lightside vessel. it radiates the lightside of the force to repel darksiders from entering and most who touch the darkside feel sick when inside of the ship. When on the ground it makes a bubble of force energy with the light about ten meters. The kyber crystal heart of the ship lets it emanate the force.
  • Advanced hyperdrive: The ship is equipped with an advanced hyperdrive that uses a whammy upgrade to produce an interdiction field around it for a brief moment.
WEAKNESSES
  • Agena: Designed with the Agena to radiate the lightside of the force so that the academy is a beacon of the lightside to any and all force users.
  • Neural Net: THe neurral net of the academy allows connecting and automating a number of systemsbut for a skilled hacker who can get itno the biocomputers can hack it and cause havoc.
  • Sleg Reactors: Built with a massive series of sleg reactors, the power increase to allow the station to be mobile if even slowly can cause massive build up of energy that can cause the engines to explode.
  • Protective Qualities: Largely non protective in qualities as it doesn't fully adhere to the rules of physics. The metal looks dense and like it would be highly protective but it isn't.
  • Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
  • Force Nullification: Composed of solidified energy from a pocket dimension. Within a force nullification field it becomes heavy. The molecular structure is super dense but able to skirt and not adhere to physics like gravity normally. Without the force to preform this it becomes almost impossibly heavy to lift.
  • Kyber crystals: Using the design of the finalizer and enhancing the power of the weapons with crystals gives the ships a secondary effect as the crystals used for weapons can be explosive if cracked.
  • Sleg: A powerful energy enhancer, the sleg absorbs and channels the excessive heat generated by the chassis of the speeder. Making them maintain a stronger level of power but also increases the chances that they could explode from the heat.
  • Hive Minded: A benefit in some ways allowing the ships to heal each others internal systems itself but it also means that they share pain. A strange effect is choushin ships can refuse to attack each other.
  • Organic: With the amnioid a skilled force user is able to properly stun and stop the functions in their tracks. As Satele Shan showed the fluid produced by the circuits can be manipulated and used to calm or disable the bodies for a time as long as there is concentration and knowledge of the fluid. Like a blood flow in the body it can be constricted and have build up of waste or gunk that damages the ship like a heart attack or even stroke.
  • Shared Pain: A danger and something felt from the onset and creation of them. The choushin share pain which can affect all of the ships from starfighters to capital ships.
  • Radiates the Lightside of the force like a beacon alerting others to its location.
  • Force Nullification: The ship is seeped in the lightside of the force and such it does not function well when the force is nullified. The choushin itself can be damaged or even die without the force over an extended period of time.
DESCRIPTION
A unique feature of the starship OriRel, discovered by Sorel Crieff and Orihime Ike is te inclusion of a ships womb. An area of the hanger that can grow smaller ships in three classes. From defensive fighters to transports and personal children crafts. Smaller ones that is bonded exclusively to different people the spirit of the ship has bonded to. The fighters are the primary defensive means of the ship aside from its weapons and are coordinated without actual pilots. They are sentient beings who will protect their mother in times of crisis for what good that will do.

Their weapons are fairly simple but a little above average in terms of strength but minimal in how many they have. Their shileds are standard and their hulls are protective and able to repair damage but not in an instant. THey need to survive and hook up to a nutrient tube in the hanger where they can get healing enzymes. The limited number of ships that are able to be grown in the hanger bay means that each one is important and while the OriRel can always grow more it takes time with the fighters being easier and faster while transports and the bonded ships can take longer periods of time.

As the ship has aged so has its fighters and they have become vastly different as the technology has improved. THe ones it is able to produce and incorporate new technology at a staggering level that makes it resonate with the force itself and Orihime herself can command them as needed... more so she can share them with a few whom she trusts. The rarity of seeing the OriRel in other systems though makes them more a rumor to most.
 
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RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
Orihime Ike said:
Armament: 2x Quad Laser Cannon Defenses: Mechno-Organic Hull Deflector Shielding
This seems to be missing the armament and defense ratings.



Orihime Ike said:
Self Healing: When injured it can repair itself being hooked into the OriRels hanger.
How quickly can this ship heal in the OriRel's hangar/



Orihime Ike said:
Limited Systems: The weapons of the ship are small and only a small amount have been able to be grown with the ship.
I would say that 2 quad laser cannons is pretty standard armament in terms of firepower. You can remove this from the weaknesses section.



Orihime Ike said:
Proximity: THe ship is able to survive. At a distance and beyond the range of the OriRel. The ship can fall apart and start to die.
How far away are we talking about? How long does it take for them to die?
 
Orihime Ike said:
Armament: 5 2x Quad Laser Cannon Defenses: 5 Mechno-Organic Hull Deflector Shielding
I'd bump this up to "10" (about standard armament and defense ratings for the typical starfighter).



Orihime Ike said:
Proximity: THe ship is able to survive. At a distance and beyond the range of the OriRel. The ship can fall apart and start to die. Note: Range is Deep Orbit
I'd probably change this to a time limit away from the OriRel (like seven days away from the ship, etc).
 
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